Player Matchup

Danzaburou
Danzaburou
Ripcitypilot
Danzaburou
Level 114
God Stats
49W - 34L
1,464 SR
Queue Stats
282W - 328L
1,419 Elo+
Party 1
Cliodhna
Cliodhna
TBennett
Cliodhna
Level 133
God Stats
7W - 6L
1,467 SR
Queue Stats
334W - 384L
1,389 Elo+
Party 1
King Arthur
King Arthur
X_THUNDERX_1
King Arthur
Level 85
God Stats
2W - 2L
1,423 SR
Queue Stats
113W - 101L
1,352 Elo+
Party 2
Janus
Janus
badbob2924
Janus
Level 56
God Stats
1W - 2L
1,275 SR
Queue Stats
24W - 41L
1,352 Elo+
Party 2
Xing Tian
Xing Tian
ewest539
Xing Tian
Level 35
God Stats
3W - 3L
1,388 SR
Queue Stats
19W - 28L
1,323 Elo+
Party 1
Team Averages
Level 85
1,403 SR
1,367 Elo+

VS

Team Averages
Level 104
1,446 SR
1,410 Elo+
Baron Samedi
Baron Samedi
IH8EVRY1EQLLY
Baron Samedi
Level 145
God Stats
4W - 8L
1,356 SR
Queue Stats
207W - 193L
1,382 Elo+
Solo
Thanatos
Thanatos
Naldo_0305
Thanatos
Level 97
God Stats
4W - 11L
1,321 SR
Queue Stats
255W - 276L
1,419 Elo+
Solo
Cerberus
Cerberus
SONO_genso
Cerberus
Level 34
God Stats
2W - 3L
1,377 SR
Queue Stats
34W - 42L
1,375 Elo+
Solo
Hou Yi
Hou Yi
hatecrime3199
Hou Yi
Level 127
God Stats
17W - 21L
1,528 SR
Queue Stats
298W - 334L
1,437 Elo+
Solo
Ra
Ra
nobodyistevin
Ra
Level 119
God Stats
25W - 14L
1,650 SR
Queue Stats
69W - 65L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ripcitypilot
Danzaburou
20
8 / 3 / 10
15,033
537
27,646
23,955
12,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
TBennett
Cliodhna
20
14 / 6 / 5
15,442
552
32,060
26,552
13,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
X_THUNDERX_1
King Arthur
19
7 / 3 / 8
13,873
495
18,976
26,889
28,830
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
19
1 / 8 / 6
12,557
448
12,162
18,399
9,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
ewest539
Xing Tian
17
1 / 0 / 14
12,278
439
7,894
20,553
28,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IH8EVRY1EQLLY
Baron Samedi
13
0 / 7 / 5
10,447
373
10,887
24,814
28,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Naldo_0305
Thanatos
19
10 / 9 / 3
13,013
465
13,251
32,630
14,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SONO_genso
Cerberus
18
3 / 4 / 6
11,636
416
13,551
26,169
39,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
1 / 7 / 4
11,861
424
12,074
25,871
9,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 5 / 4
13,317
476
19,245
24,233
11,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
41
31
Kills
19
20
Deaths
32
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IH8EVRY1EQLLY
Baron Samedi
0
7
5
0.36
L
Thanatos
Naldo_0305
Thanatos
10
9
3
1.28
W
Danzaburou
Ripcitypilot
Danzaburou
8
3
10
4.33
L
Cerberus
SONO_genso
Cerberus
3
4
6
1.5
W
Cliodhna
TBennett
Cliodhna
14
6
5
2.75
W
King Arthur
X_THUNDERX_1
King Arthur
7
3
8
3.67
W
Janus
1
8
6
0.5
W
Xing Tian
ewest539
Xing Tian
1
0
14
8
L
1
7
4
0.43
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,738
Damage
69,008
116,348
Taken
133,717
92,538
Mitigated
103,129
31,510
Healing
55,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IH8EVRY1EQLLY
Baron Samedi
10,887
856
4,999
6,231
24,814
28,412
252
5,087
19,527
31,497
0
L
Thanatos
Naldo_0305
Thanatos
13,251
2,912
0
20,012
32,630
14,805
0
1,203
31,387
0
85,728
W
Danzaburou
Ripcitypilot
Danzaburou
27,646
11,685
0
9,974
23,955
12,374
8,419
6,472
17,483
0
129,632
L
Cerberus
SONO_genso
Cerberus
13,551
1,018
0
6,880
26,169
39,069
561
4,925
21,104
65,366
0
W
Cliodhna
TBennett
Cliodhna
32,060
5,802
0
11,223
26,552
13,837
0
8,315
18,237
0
169,073
W
King Arthur
X_THUNDERX_1
King Arthur
18,976
3,300
0
3,436
26,889
28,830
817
11,595
15,294
0
84,796
W
Janus
12,162
1,727
0
2,350
18,399
9,078
382
8,717
9,682
100,986
0
W
Xing Tian
ewest539
Xing Tian
7,894
682
0
4,527
20,553
28,419
635
9,276
11,277
29,096
0
L
12,074
5,348
0
4,968
25,871
9,454
798
3,036
22,835
0
90,761
L
19,245
908
2,021
10,635
24,233
11,389
822
5,174
18,647
104,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,183
Gold Earned
60,274
619
Minions Killed
554
0
Camps Cleared
0
2,590,782
Distance Traveled
2,502,777
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,447
373
34
1
0
489,704
4
L
Thanatos
13,013
465
119
4
0
505,364
5
W
Danzaburou
15,033
537
141
5
0
478,934
5
L
Cerberus
11,636
416
118
4
0
548,094
1
W
Cliodhna
15,442
552
160
6
0
557,007
1
W
King Arthur
13,873
495
126
5
0
543,508
8
W
Janus
12,557
448
162
6
0
443,050
0
W
Xing Tian
12,278
439
30
1
0
568,283
1
L
Hou Yi
11,861
424
133
5
0
442,690
5
L
Ra
13,317
476
150
5
0
516,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role