Player Matchup

Osiris
Osiris
Astral Ranger
Osiris
Level 149
God Stats
3W - 2L
1,542 SR
Queue Stats
277W - 288L
1,323 Elo+
Party 1
Agni
Agni
U1225424507
Agni
Level 147
God Stats
2W - 4L
1,151 SR
Queue Stats
268W - 301L
1,376 Elo+
Solo
Achilles
Achilles
Undead Eclypse
Achilles
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,121 Elo+
Party 1
Sylvanus
Sylvanus
Yaya Toyne
Sylvanus
Level 128
God Stats
3W - 2L
1,408 SR
Queue Stats
81W - 89L
1,422 Elo+
Party 3
Neith
Neith
xWuphfMeTho
Neith
Level 102
God Stats
2W - 3L
1,443 SR
Queue Stats
6W - 14L
1,305 Elo+
Party 3
Team Averages
Level 123
1,409 SR
1,310 Elo+

VS

Team Averages
Level 57
1,489 SR
1,339 Elo+
Bellona
Bellona
KingMorini23
Bellona
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
33W - 34L
1,294 Elo+
Party 2
Skadi
Skadi
Odysseussssss
Skadi
Level 89
God Stats
5W - 5L
1,588 SR
Queue Stats
120W - 112L
1,308 Elo+
Party 2
Chronos
Chronos
THElittleBOSS98
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Zelmo36
Kumbhakarna
Level 66
God Stats
20W - 22L
1,546 SR
Queue Stats
29W - 34L
1,260 Elo+
Party 2
Fenrir
Fenrir
sasuke_mugetsu
Fenrir
Level 91
God Stats
11W - 12L
1,309 SR
Queue Stats
602W - 703L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 6
11,743
489
10,667
15,604
17,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
3 / 1 / 1
13,096
546
10,647
12,265
6,144
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
19
5 / 0 / 3
12,824
534
14,158
17,206
24,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Yaya Toyne
Sylvanus
17
1 / 0 / 2
11,349
473
10,079
24,081
29,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
0 / 0 / 1
11,401
475
9,526
13,226
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KingMorini23
Bellona
15
0 / 5 / 1
8,993
375
4,882
20,563
20,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 1 / 0
8,915
371
11,282
9,069
3,532
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 3 / 1
9,995
416
4,035
14,870
6,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
Zelmo36
Kumbhakarna
15
0 / 0 / 0
9,701
404
5,690
15,532
16,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 4 / 0
9,600
400
7,924
19,628
9,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
13
Kills
3
3
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
Bellona
KingMorini23
Bellona
0
5
1
0.1
L
0
1
0
0
L
0
3
1
0.17
W
3
1
1
3.5
W
Achilles
5
0
3
6.5
W
Sylvanus
Yaya Toyne
Sylvanus
1
0
2
2
L
Kumbhakarna
Zelmo36
Kumbhakarna
0
0
0
0
L
3
4
0
0.75
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,077
Damage
33,813
82,382
Taken
79,662
83,859
Mitigated
57,459
33,610
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,667
5,052
0
4,496
15,604
17,287
1,212
246
15,358
0
101,508
L
Bellona
KingMorini23
Bellona
4,882
854
0
4,934
20,563
20,992
66
2,660
17,903
0
46,041
L
11,282
4,840
0
320
9,069
3,532
0
3,539
5,530
0
77,647
L
4,035
1,577
0
3,115
14,870
6,888
1,392
6,587
8,283
71,356
0
W
10,647
634
0
5,457
12,265
6,144
446
3,323
8,942
123,470
0
W
Achilles
14,158
3,162
0
4,119
17,206
24,383
2,227
317
16,889
0
83,213
W
Sylvanus
Yaya Toyne
Sylvanus
10,079
1,931
5,968
10,049
24,081
29,660
1,299
2,823
21,258
56,089
0
L
Kumbhakarna
Zelmo36
Kumbhakarna
5,690
86
0
3,602
15,532
16,478
0
4,389
11,143
45,908
0
L
7,924
2,362
0
4,976
19,628
9,569
0
3,551
16,077
0
57,939
W
9,526
3,304
268
3,253
13,226
6,385
761
3,016
10,210
0
110,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,413
Gold Earned
47,204
751
Minions Killed
477
0
Camps Cleared
0
2,123,193
Distance Traveled
2,197,661
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,743
489
141
6
0
516,014
0
L
Bellona
8,993
375
80
3
0
429,746
1
L
Skadi
8,915
371
131
5
0
427,138
4
L
Chronos
9,995
416
117
5
0
384,645
3
W
Agni
13,096
546
213
9
0
463,175
8
W
Achilles
12,824
534
138
6
0
413,988
2
W
Sylvanus
11,349
473
70
3
0
334,547
0
L
Kumbhakarna
9,701
404
62
3
0
465,851
5
L
Fenrir
9,600
400
87
4
0
490,281
0
W
Neith
11,401
475
189
8
0
395,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role