Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Danielmige97_
Artemis
Level 131
God Stats
19W - 13L
1,567 SR
Queue Stats
331W - 335L
1,527 Elo+
Solo
Ra
Ra
Vul-vasore
Ra
Level 103
God Stats
0W - 5L
1,089 SR
Queue Stats
244W - 240L
1,485 Elo+
Solo
Amaterasu
Amaterasu
Yandere chan174
Amaterasu
Level 109
God Stats
4W - 6L
1,410 SR
Queue Stats
522W - 473L
1,519 Elo+
Party 2
Ymir
Ymir
YoungSmok3y69
Ymir
Level 87
God Stats
12W - 12L
1,410 SR
Queue Stats
361W - 329L
1,479 Elo+
Party 2
Team Averages
Level 117
1,395 SR
1,502 Elo+

VS

Team Averages
Level 135
1,424 SR
1,499 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BaneGuard
Hun Batz
Level 125
God Stats
11W - 21L
1,535 SR
Queue Stats
387W - 391L
1,515 Elo+
Solo
Bacchus
Bacchus
Glitchling
Bacchus
Level 109
God Stats
1W - 0L
1,272 SR
Queue Stats
5W - 4L
1,504 Elo+
Party 1
Thanatos
Thanatos
Lamis
Thanatos
Level 160
God Stats
3W - 1L
1,344 SR
Queue Stats
75W - 94L
1,504 Elo+
Solo
Hel
Hel
N7_Jaeger_
Hel
Level 143
God Stats
1W - 1L
1,469 SR
Queue Stats
273W - 264L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 2 / 0
5,493
499
1,910
9,952
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
9
0 / 2 / 3
5,255
478
2,987
5,921
1,666
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 0
5,333
485
1,006
4,805
1,461
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Yandere chan174
Amaterasu
10
0 / 1 / 0
5,975
543
5,083
11,897
5,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
3 / 2 / 0
5,910
537
2,857
6,528
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 0 / 0
6,117
556
7,994
8,784
4,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hun Batz
BaneGuard
Hun Batz
9
2 / 2 / 2
5,174
470
3,743
7,077
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Glitchling
Bacchus
9
1 / 1 / 4
5,063
460
4,467
6,000
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Lamis
Thanatos
10
5 / 0 / 2
6,237
567
4,277
5,871
2,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 3
6,687
608
4,768
3,939
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
11
11
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Sun Wukong
 
Sun Wukong
1
0
0
1
W
Hun Batz
BaneGuard
Hun Batz
2
2
2
1.5
L
Artemis
0
2
3
0.75
W
Bacchus
Glitchling
Bacchus
1
1
4
3
W
Thanatos
Lamis
Thanatos
5
0
2
6
W
2
0
3
3.5
L
0
4
0
0
L
Amaterasu
Yandere chan174
Amaterasu
0
1
0
0
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,843
Damage
25,249
39,103
Taken
31,671
17,451
Mitigated
16,703
15,745
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,910
622
0
4,850
9,952
4,117
0
2,841
6,861
0
34,208
W
Sun Wukong
 
Sun Wukong
7,994
2,829
0
3,323
8,784
4,941
0
0
8,784
0
47,367
W
Hun Batz
BaneGuard
Hun Batz
3,743
1,408
0
1,990
7,077
2,665
0
1,347
5,730
0
32,255
L
Artemis
2,987
1,396
0
2,164
5,921
1,666
0
1,809
3,799
0
24,921
W
Bacchus
Glitchling
Bacchus
4,467
781
0
500
6,000
5,538
0
1,416
4,584
16,888
0
W
Thanatos
Lamis
Thanatos
4,277
1,396
0
5,399
5,871
2,103
0
282
5,589
0
34,452
W
4,768
180
737
2,004
3,939
1,456
0
818
3,121
53,536
0
L
1,006
194
0
886
4,805
1,461
0
2,006
2,589
36,765
0
L
Amaterasu
Yandere chan174
Amaterasu
5,083
3,082
0
7,063
11,897
5,789
1,001
0
11,897
0
46,885
L
2,857
360
48
734
6,528
4,418
0
1,595
4,722
21,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
29,278
323
Minions Killed
341
0
Camps Cleared
0
1,034,681
Distance Traveled
1,106,155
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,493
499
77
7
0
228,686
0
W
Sun Wukong
6,117
556
91
8
0
232,041
0
W
Hun Batz
5,174
470
59
5
0
206,884
2
L
Artemis
5,255
478
59
5
0
185,810
4
W
Bacchus
5,063
460
27
2
0
213,855
0
W
Thanatos
6,237
567
61
6
0
240,575
0
W
Hel
6,687
608
103
9
0
212,800
4
L
Ra
5,333
485
67
6
0
201,793
5
L
Amaterasu
5,975
543
94
9
0
203,960
1
L
Ymir
5,910
537
26
2
0
214,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role