Player Matchup

Gilgamesh
Gilgamesh
Arngrimite
Gilgamesh
Level 99
God Stats
0W - 2L
1,478 SR
Queue Stats
97W - 106L
1,505 Elo+
Solo
Zeus
Zeus
DanielRE
Zeus
Level 29
God Stats
0W - 3L
1,207 SR
Queue Stats
12W - 15L
1,527 Elo+
Solo
Sol
Sol
MmmPecans
Sol
Level 89
God Stats
1W - 3L
1,438 SR
Queue Stats
214W - 212L
1,463 Elo+
Solo
Agni
Agni
TheUnknownR
Agni
Level 147
God Stats
1W - 5L
1,050 SR
Queue Stats
187W - 210L
1,461 Elo+
Solo
Nemesis
Nemesis
theredneck_2003
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,732 Elo+
Solo
Team Averages
Level 76
1,335 SR
1,538 Elo+

VS

Team Averages
Level 87
1,625 SR
1,640 Elo+
Janus
Janus
AlMyXsLivInTexas
Janus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 7L
1,833 Elo+
Party 1
Bastet
Bastet
BPGxTOOxEASY
Bastet
Level 127
God Stats
5W - 3L
1,610 SR
Queue Stats
238W - 239L
1,567 Elo+
Solo
Cerberus
Cerberus
Infinite Risks
Cerberus
Level 83
God Stats
1W - 0L
1,752 SR
Queue Stats
108W - 81L
1,564 Elo+
Solo
Hachiman
Hachiman
LivinglaVidaYoga
Hachiman
Level 29
God Stats
4W - 4L
1,715 SR
Queue Stats
145W - 107L
1,751 Elo+
Party 1
Kuzenbo
Kuzenbo
Lostwolfxx
Kuzenbo
Level 147
God Stats
3W - 2L
1,548 SR
Queue Stats
252W - 255L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arngrimite
Gilgamesh
8
1 / 3 / 2
6,412
641
2,348
6,743
4,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
13
0 / 7 / 9
7,294
729
10,900
10,611
4,244
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 4 / 7
9,063
906
9,812
10,296
4,289
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 6 / 2
8,456
846
8,689
9,975
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 6
7,781
778
3,217
15,481
12,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 14
10,113
1,011
19,875
11,246
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
16
6 / 3 / 14
9,490
949
10,209
13,428
6,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
16
3 / 2 / 15
9,551
955
4,934
11,500
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 14
9,373
937
6,168
9,413
7,054
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Lostwolfxx
Kuzenbo
13
4 / 5 / 12
8,473
847
4,574
13,364
16,501
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
95
12
Kills
26
26
Deaths
14
26
Assists
69
Player
Kills
Deaths
Assists
KDA
W
8
3
14
5
L
Gilgamesh
Arngrimite
Gilgamesh
1
3
2
0.67
W
Bastet
6
3
14
4.33
L
Zeus
0
7
9
0.64
W
Cerberus
3
2
15
5.25
W
5
1
14
12
W
Kuzenbo
Lostwolfxx
Kuzenbo
4
5
12
2
L
4
4
7
1.88
L
4
6
2
0.83
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
45,760
53,106
Taken
58,951
29,748
Mitigated
46,037
14,042
Healing
17,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,875
1,627
578
2,388
11,246
5,256
2,250
6,480
4,630
37,823
0
L
Gilgamesh
Arngrimite
Gilgamesh
2,348
318
869
1,065
6,743
4,814
0
3,645
2,832
0
5,305
W
Bastet
10,209
2,802
825
3,153
13,428
6,383
2,344
7,310
6,010
0
16,891
L
Zeus
10,900
1,620
407
802
10,611
4,244
0
5,989
4,408
18,860
0
W
Cerberus
4,934
303
759
2,904
11,500
10,843
447
7,208
4,074
13,555
0
W
6,168
2,266
2,364
2,817
9,413
7,054
1,441
4,384
4,941
0
14,066
W
Kuzenbo
Lostwolfxx
Kuzenbo
4,574
1,210
965
1,003
13,364
16,501
1,090
3,327
9,895
8,190
0
L
9,812
2,624
845
2,373
10,296
4,289
50
5,543
4,577
19,096
0
L
8,689
86
1,773
1,120
9,975
4,204
0
4,406
5,457
23,459
0
L
3,217
483
1,526
3,262
15,481
12,197
305
8,670
6,449
0
5,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
47,000
108
Minions Killed
124
0
Camps Cleared
0
807,478
Distance Traveled
981,460
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,113
1,011
57
6
0
183,042
1
L
Gilgamesh
6,412
641
8
1
0
97,974
0
W
Bastet
9,490
949
12
1
0
260,096
4
L
Zeus
7,294
729
25
3
0
158,450
1
W
Cerberus
9,551
955
35
4
0
193,168
0
W
Hachiman
9,373
937
11
1
0
182,548
0
W
Kuzenbo
8,473
847
9
1
0
162,606
0
L
Sol
9,063
906
32
3
0
171,424
0
L
Agni
8,456
846
39
4
0
194,038
2
L
Nemesis
7,781
778
4
0
0
185,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role