Player Matchup

Horus
Horus
Hale2211
Horus
Level 61
God Stats
2W - 2L
1,603 SR
Queue Stats
36W - 45L
1,386 Elo+
Party 2
Ao Kuang
Ao Kuang
boywonder900242
Ao Kuang
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 109L
1,389 Elo+
Party 2
Sol
Sol
btwitsjake
Sol
Level 47
God Stats
7W - 9L
1,288 SR
Queue Stats
27W - 29L
1,308 Elo+
Party 2
Arachne
Arachne
killercole38
Arachne
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,527 Elo+
Solo
Medusa
Medusa
randomperson170
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,621 Elo+
Party 2
Team Averages
Level 92
1,478 SR
1,446 Elo+

VS

Team Averages
Level 62
1,405 SR
1,343 Elo+
Apollo
Apollo
Alexei Shadow
Apollo
Level 67
God Stats
0W - 2L
1,317 SR
Queue Stats
6W - 5L
1,359 Elo+
Party 1
Tyr
Tyr
BC OnixFor
Tyr
Level 104
God Stats
1W - 3L
1,314 SR
Queue Stats
171W - 170L
1,463 Elo+
Party 1
Ra
Ra
FD Rayo2987
Ra
Level 61
God Stats
1W - 2L
1,266 SR
Queue Stats
15W - 26L
1,356 Elo+
Party 1
Bakasura
Bakasura
RyZe8238
Bakasura
Level 14
God Stats
4W - 4L
1,630 SR
Queue Stats
173W - 166L
1,216 Elo+
Party 1
Cthulhu
Cthulhu
TodayChimp7
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hale2211
Horus
8
2 / 1 / 2
5,765
524
3,638
6,762
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
11
0 / 0 / 1
6,418
583
4,329
9,294
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 2 / 5
5,945
540
5,106
6,468
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
killercole38
Arachne
10
4 / 0 / 1
6,078
553
4,187
9,478
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 0 / 1
7,095
645
5,321
2,153
832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 1
5,130
466
4,861
6,916
2,146
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,158
469
4,030
8,362
4,510
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 0
4,570
415
184
3,271
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
RyZe8238
Bakasura
9
0 / 3 / 1
5,215
474
2,303
9,330
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
TodayChimp7
Cthulhu
6
0 / 4 / 2
5,042
458
4,087
11,913
7,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
2
3
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
1
0
0
L
0
2
0
0
W
Horus
Hale2211
Horus
2
1
2
3
L
Bakasura
RyZe8238
Bakasura
0
3
1
0.17
L
Cthulhu
TodayChimp7
Cthulhu
0
4
2
0.25
W
Ao Kuang
0
0
1
0.5
W
1
2
5
1.75
W
Arachne
killercole38
Arachne
4
0
1
4.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,581
Damage
15,465
34,155
Taken
39,792
12,988
Mitigated
18,386
17,759
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,861
3,570
164
1,957
6,916
2,146
0
1,186
5,730
0
24,616
L
4,030
163
0
2,748
8,362
4,510
0
3,730
4,632
0
30,417
L
184
74
0
982
3,271
915
0
0
3,271
19,954
0
W
Horus
Hale2211
Horus
3,638
2,049
548
2,235
6,762
3,221
243
1,753
5,009
0
13,176
L
Bakasura
RyZe8238
Bakasura
2,303
1,705
0
1,234
9,330
3,176
112
599
8,731
0
27,302
L
Cthulhu
TodayChimp7
Cthulhu
4,087
736
98
2,250
11,913
7,639
0
3,368
8,545
10,898
0
W
Ao Kuang
4,329
1,132
0
5,733
9,294
3,377
0
0
9,074
41,841
0
W
5,106
1,808
191
2,233
6,468
2,340
999
2,223
4,245
25,874
3,483
W
Arachne
killercole38
Arachne
4,187
2,913
0
6,084
9,478
3,218
21
185
9,293
0
36,276
W
5,321
1,968
0
735
2,153
832
1,394
110
2,043
0
43,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,301
Gold Earned
25,115
293
Minions Killed
206
0
Camps Cleared
0
1,163,023
Distance Traveled
996,037
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,130
466
45
4
0
185,631
1
L
Tyr
5,158
469
41
4
0
240,182
4
L
Ra
4,570
415
31
3
0
99,514
0
W
Horus
5,765
524
11
1
0
233,417
2
L
Bakasura
5,215
474
72
7
0
254,560
0
L
Cthulhu
5,042
458
17
2
0
216,150
3
W
Ao Kuang
6,418
583
94
9
0
223,903
1
W
Sol
5,945
540
46
4
0
207,208
0
W
Arachne
6,078
553
66
6
0
259,156
2
W
Medusa
7,095
645
76
7
0
239,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role