Player Matchup

Sol
Sol
Platinum III
GrayFullbusterH
Sol
Platinum III
Level 126
God Stats
5W - 3L
1,799 SR
Queue Stats
74W - 82L
2,024 MMR
Solo
Geb
Geb
Gold I
h9rl3yquinn
Geb
Gold I
Level 80
God Stats
12W - 10L
1,613 SR
Queue Stats
53W - 48L
1,850 MMR
Party 2
Nemesis
Nemesis
Gold I
wary_stag
Nemesis
Gold I
Level 89
God Stats
1W - 1L
1,673 SR
Queue Stats
74W - 68L
1,841 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,695 SR
1,905 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,369 SR
2,237 MMR
Serqet
Serqet
Masters
Big Team Rush
Serqet
Masters
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
399W - 278L
2,692 MMR
Party 1
Hercules
Hercules
Gold II
Wild_Tang_Gaming
Hercules
Gold II
Level 160
God Stats
1W - 1L
1,344 SR
Queue Stats
5W - 6L
1,735 MMR
Solo
Chang'e
Chang'e
Diamond I
lGhumbi
Chang'e
Diamond I
Level 158
God Stats
3W - 3L
1,264 SR
Queue Stats
532W - 402L
2,283 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,175
598
10,727
10,371
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 2 / 0
7,440
620
4,418
17,924
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
wary_stag
Nemesis
10
0 / 5 / 0
7,090
591
6,357
15,857
13,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ah Muzen CabBastetUllrAtlasShiva

VS

Bans
ThothMedusaChaacAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 9
8,773
731
12,482
13,648
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 0 / 11
9,502
792
6,856
14,055
17,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
lGhumbi
Chang'e
15
8 / 0 / 4
9,981
832
18,279
10,069
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
12
12
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
0
5
0
0
W
1
0
11
6.5
L
0
2
0
0
W
Chang'e
lGhumbi
Chang'e
8
0
4
10
L
Nemesis
wary_stag
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,502
Damage
37,617
44,152
Taken
37,772
31,701
Mitigated
35,899
9,442
Healing
20,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,482
3,609
399
2,902
13,648
13,857
620
5,870
7,778
0
23,129
L
10,727
3,928
0
1,889
10,371
3,645
0
5,995
3,903
32,418
3,345
W
6,856
2,430
0
5,020
14,055
17,014
196
4,623
9,432
0
15,635
L
4,418
493
0
3,793
17,924
15,036
0
7,064
9,742
14,006
0
W
Chang'e
lGhumbi
Chang'e
18,279
1,787
5,808
5,923
10,069
5,028
943
3,817
6,252
65,533
0
L
Nemesis
wary_stag
Nemesis
6,357
1,052
278
3,482
15,857
13,020
0
5,314
9,886
0
16,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,705
Gold Earned
28,256
93
Minions Killed
144
1
Camps Cleared
10
701,404
Distance Traveled
759,774
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,773
731
19
2
6
266,415
3
L
Sol
7,175
598
58
5
1
209,812
3
W
Hercules
9,502
792
17
1
0
247,935
3
L
Geb
7,440
620
14
1
0
243,108
8
W
Chang'e
9,981
832
108
9
4
245,424
2
L
Nemesis
7,090
591
21
2
0
248,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role