Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
DweebleClonkus
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 58L
1,684 Elo+
Party 2
Tyr
Tyr
GetsItUp
Tyr
Level 160
God Stats
3W - 9L
1,557 SR
Queue Stats
523W - 507L
1,647 Elo+
Party 1
Ymir
Ymir
Jerminator00
Ymir
Level 45
God Stats
2W - 0L
1,722 SR
Queue Stats
137W - 93L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
TheGodbert
Kukulkan
Level 38
God Stats
4W - 1L
1,732 SR
Queue Stats
100W - 75L
1,563 Elo+
Party 1
Team Averages
Level 85
1,602 SR
1,596 Elo+

VS

Team Averages
Level 106
1,539 SR
1,499 Elo+
Gilgamesh
Gilgamesh
Evdawwwwwwwwg
Gilgamesh
Level 87
God Stats
7W - 4L
1,525 SR
Queue Stats
458W - 441L
1,531 Elo+
Party 3
Hachiman
Hachiman
Randy S Newman
Hachiman
Level 159
God Stats
3W - 1L
1,856 SR
Queue Stats
270W - 255L
1,554 Elo+
Party 3
Mulan
Mulan
XxICENINEKILLSx
Mulan
Level 22
God Stats
0W - 2L
1,519 SR
Queue Stats
1W - 3L
1,426 Elo+
Party 3
Nu Wa
Nu Wa
glsshrt
Nu Wa
Level 107
God Stats
0W - 1L
1,276 SR
Queue Stats
10W - 12L
1,426 Elo+
Solo
Ullr
Ullr
oR 3 Vo
Ullr
Level 155
God Stats
11W - 11L
1,519 SR
Queue Stats
326W - 303L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
12 / 1 / 10
12,009
858
26,212
10,525
7,154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 1 / 17
11,557
826
7,185
14,632
19,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
8 / 2 / 14
11,089
792
16,622
19,306
28,338
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 3 / 17
10,592
757
7,410
19,810
26,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
TheGodbert
Kukulkan
16
3 / 2 / 13
9,969
712
16,025
7,498
4,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Evdawwwwwwwwg
Gilgamesh
17
3 / 6 / 4
9,652
689
7,077
17,727
16,240
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hachiman
16
0 / 4 / 5
8,767
626
10,656
14,553
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 7 / 6
8,397
600
3,943
16,074
18,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
glsshrt
Nu Wa
18
4 / 3 / 4
9,573
684
15,518
12,709
5,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
oR 3 Vo
Ullr
14
2 / 6 / 3
8,374
598
10,175
17,348
8,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
31
26
Kills
9
9
Deaths
26
71
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
12
1
10
17
W
2
1
17
10.5
L
Gilgamesh
Evdawwwwwwwwg
Gilgamesh
3
6
4
0.83
W
8
2
14
7.5
W
1
3
17
3.17
L
Hachiman
0
4
5
0.63
W
Kukulkan
TheGodbert
Kukulkan
3
2
13
4.75
L
0
7
6
0.43
L
Nu Wa
glsshrt
Nu Wa
4
3
4
2
L
Ullr
oR 3 Vo
Ullr
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,454
Damage
47,369
71,771
Taken
78,411
86,074
Mitigated
55,499
23,279
Healing
20,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
26,212
6,233
2,729
1,495
10,525
7,154
6,748
2,318
8,133
0
62,724
W
7,185
204
212
4,072
14,632
19,655
913
3,389
11,142
22,036
0
L
Gilgamesh
Evdawwwwwwwwg
Gilgamesh
7,077
951
1,331
1,428
17,727
16,240
0
6,999
10,728
0
14,591
W
16,622
704
3,244
6,401
19,306
28,338
761
3,326
15,737
0
27,144
W
7,410
251
1,876
3,236
19,810
26,430
454
4,426
15,291
18,114
0
L
Hachiman
10,656
4,633
2,698
3,966
14,553
6,237
0
3,635
10,918
0
29,598
W
Kukulkan
TheGodbert
Kukulkan
16,025
1,424
0
14
7,498
4,497
1,081
2,059
5,439
36,407
0
L
3,943
259
621
1,196
16,074
18,802
0
7,047
9,027
0
7,490
L
Nu Wa
glsshrt
Nu Wa
15,518
2,821
1,787
3,636
12,709
5,810
0
5,338
7,371
34,756
0
L
Ullr
oR 3 Vo
Ullr
10,175
2,476
2,029
2,220
17,348
8,410
0
7,601
9,747
0
18,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,216
Gold Earned
44,763
174
Minions Killed
117
0
Camps Cleared
0
1,400,797
Distance Traveled
1,086,073
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,009
858
70
5
0
265,529
0
W
Khepri
11,557
826
25
2
0
292,935
3
L
Gilgamesh
9,652
689
20
1
0
254,296
0
W
Tyr
11,089
792
15
1
0
314,355
1
W
Ymir
10,592
757
21
2
0
248,593
0
L
Hachiman
8,767
626
45
3
0
207,607
1
W
Kukulkan
9,969
712
43
3
0
279,385
0
L
Mulan
8,397
600
9
1
0
196,667
1
L
Nu Wa
9,573
684
24
2
0
229,760
0
L
Ullr
8,374
598
19
1
0
197,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role