Player Matchup

Tiamat
Tiamat
Cring3Bring3
Tiamat
Level 24
God Stats
4W - 1L
1,708 SR
Queue Stats
115W - 42L
1,763 Elo+
Party 3
Mercury
Mercury
Koruptsoldier
Mercury
Level 50
God Stats
3W - 4L
1,534 SR
Queue Stats
79W - 29L
1,775 Elo+
Party 3
Xing Tian
Xing Tian
PhotonDread
Xing Tian
Level 26
God Stats
5W - 2L
1,785 SR
Queue Stats
127W - 46L
1,734 Elo+
Party 3
Gilgamesh
Gilgamesh
Reinen12
Gilgamesh
Level 81
God Stats
2W - 0L
1,809 SR
Queue Stats
209W - 91L
1,728 Elo+
Party 3
Rama
Rama
royaltea90
Rama
Level 65
God Stats
4W - 0L
1,500 SR
Queue Stats
159W - 67L
1,707 Elo+
Party 3
Team Averages
Level 49
1,667 SR
1,741 Elo+

VS

Team Averages
Level 61
1,563 SR
1,586 Elo+
Hachiman
Hachiman
BigMac923757
Hachiman
Level 26
God Stats
0W - 1L
1,696 SR
Queue Stats
24W - 17L
1,620 Elo+
Party 1
Ra
Ra
JACRONYM
Ra
Level 97
God Stats
2W - 4L
1,554 SR
Queue Stats
187W - 174L
1,646 Elo+
Party 1
King Arthur
King Arthur
Junny09
King Arthur
Level 24
God Stats
3W - 4L
1,488 SR
Queue Stats
61W - 40L
1,481 Elo+
Party 2
Ymir
Ymir
PIPO007
Ymir
Level 39
God Stats
1W - 1L
1,633 SR
Queue Stats
81W - 62L
1,481 Elo+
Party 2
Arachne
Arachne
XxXChisxXx
Arachne
Level 119
God Stats
1W - 2L
1,443 SR
Queue Stats
412W - 375L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 1 / 2
9,757
488
7,141
5,630
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
17
3 / 1 / 4
10,369
518
8,975
17,053
7,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
PhotonDread
Xing Tian
14
1 / 0 / 4
9,653
483
12,151
19,175
22,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Reinen12
Gilgamesh
17
0 / 1 / 3
10,680
534
9,717
17,370
18,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
7 / 0 / 1
11,965
598
13,329
10,577
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigMac923757
Hachiman
13
0 / 6 / 0
7,901
395
3,689
11,748
3,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 1 / 1
9,658
483
8,235
9,698
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Junny09
King Arthur
14
1 / 3 / 1
8,959
448
6,725
19,088
19,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
PIPO007
Ymir
14
0 / 3 / 1
9,059
453
10,385
17,809
15,591
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
XxXChisxXx
Arachne
15
1 / 0 / 0
9,048
452
7,603
19,287
9,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BigMac923757
Hachiman
0
6
0
0
W
Tiamat
2
1
2
3
L
1
1
1
1.5
L
King Arthur
Junny09
King Arthur
1
3
1
0.5
W
Mercury
3
1
4
5
L
Ymir
PIPO007
Ymir
0
3
1
0.17
W
Xing Tian
PhotonDread
Xing Tian
1
0
4
3
W
Gilgamesh
Reinen12
Gilgamesh
0
1
3
1.5
L
Arachne
XxXChisxXx
Arachne
1
0
0
1
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,313
Damage
36,637
69,805
Taken
77,630
56,823
Mitigated
52,654
22,314
Healing
20,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BigMac923757
Hachiman
3,689
2,022
0
2,591
11,748
3,997
0
1,496
10,252
0
49,093
W
Tiamat
7,141
837
0
1,715
5,630
3,145
639
2,063
3,567
62,823
0
L
8,235
268
2,611
2,471
9,698
4,747
0
3,083
6,451
90,493
0
L
King Arthur
Junny09
King Arthur
6,725
750
0
2,326
19,088
19,136
13
6,259
12,591
0
50,053
W
Mercury
8,975
5,852
0
1,592
17,053
7,820
550
3,393
13,660
0
109,729
L
Ymir
PIPO007
Ymir
10,385
1,887
0
3,683
17,809
15,591
0
5,639
12,048
66,102
0
W
Xing Tian
PhotonDread
Xing Tian
12,151
1,112
0
4,504
19,175
22,588
119
6,300
12,875
38,023
0
W
Gilgamesh
Reinen12
Gilgamesh
9,717
2,179
0
7,975
17,370
18,353
0
6,140
11,230
0
89,112
L
Arachne
XxXChisxXx
Arachne
7,603
3,644
0
6,732
19,287
9,183
0
3,932
15,239
0
95,526
W
13,329
10,680
0
6,528
10,577
4,917
1,988
2,594
7,983
0
116,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,424
Gold Earned
44,625
659
Minions Killed
605
0
Camps Cleared
0
2,131,685
Distance Traveled
1,943,313
32
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,901
395
82
4
0
333,567
0
W
Tiamat
9,757
488
133
7
0
366,122
1
L
Ra
9,658
483
186
9
0
384,648
2
L
King Arthur
8,959
448
64
3
0
372,374
0
W
Mercury
10,369
518
145
7
0
497,959
10
L
Ymir
9,059
453
137
7
0
367,784
4
W
Xing Tian
9,653
483
43
2
0
467,027
14
W
Gilgamesh
10,680
534
154
8
0
404,376
4
L
Arachne
9,048
452
136
7
0
484,940
4
W
Rama
11,965
598
184
9
0
396,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role