Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
GGDEEZ
Bacchus
Level 12
God Stats
1W - 2L
1,528 SR
Queue Stats
6W - 7L
1,450 Elo+
Party 1
Chang'e
Chang'e
Histy90
Chang'e
Level 59
God Stats
6W - 6L
1,231 SR
Queue Stats
45W - 51L
1,535 Elo+
Party 1
Arachne
Arachne
SupuuTai
Arachne
Level 66
God Stats
5W - 5L
1,630 SR
Queue Stats
187W - 216L
1,482 Elo+
Party 4
King Arthur
King Arthur
jumati21
King Arthur
Level 47
God Stats
1W - 4L
1,582 SR
Queue Stats
44W - 54L
1,515 Elo+
Party 4
Team Averages
Level 50
1,494 SR
1,496 Elo+

VS

Team Averages
Level 79
1,671 SR
1,682 Elo+
Cabrakan
Cabrakan
CreedCaliber45
Cabrakan
Level 68
God Stats
3W - 3L
1,628 SR
Queue Stats
58W - 64L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
Minipistol
Danzaburou
Level 6
God Stats
1W - 0L
1,255 SR
Queue Stats
5W - 1L
1,676 Elo+
Party 2
Neith
Neith
WavyCrocket
Neith
Level 41
God Stats
5W - 0L
1,874 SR
Queue Stats
265W - 84L
1,725 Elo+
Party 3
Athena
Athena
XenoGenes
Athena
Level 126
God Stats
15W - 7L
1,627 SR
Queue Stats
357W - 253L
1,593 Elo+
Party 3
Susano
Susano
Сaps
Susano
Level 153
God Stats
37W - 4L
1,969 SR
Queue Stats
200W - 77L
1,870 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 3 / 3
9,083
505
10,911
11,949
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
GGDEEZ
Bacchus
11
2 / 6 / 3
7,551
420
4,899
11,835
7,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Histy90
Chang'e
13
1 / 5 / 1
7,769
432
8,867
15,818
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
SupuuTai
Arachne
14
4 / 7 / 0
8,612
478
3,946
22,090
9,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
jumati21
King Arthur
14
1 / 4 / 0
8,441
469
8,601
22,727
15,085
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
2 / 1 / 4
10,057
559
11,142
10,453
10,935
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Minipistol
Danzaburou
16
2 / 4 / 7
10,072
560
4,335
11,068
4,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 1 / 11
10,398
578
16,502
9,895
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
XenoGenes
Athena
14
4 / 2 / 10
9,800
544
6,442
21,955
22,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Сaps
Susano
18
11 / 1 / 9
11,490
638
22,880
14,610
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
9
Kills
25
25
Deaths
9
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
3
0.83
W
Cabrakan
2
1
4
4
L
Bacchus
GGDEEZ
Bacchus
2
6
3
0.58
L
Chang'e
Histy90
Chang'e
1
5
1
0.3
W
Danzaburou
Minipistol
Danzaburou
2
4
7
1.38
L
Arachne
SupuuTai
Arachne
4
7
0
0.57
W
6
1
11
11.5
W
Athena
XenoGenes
Athena
4
2
10
4.5
L
King Arthur
jumati21
King Arthur
1
4
0
0.25
W
Susano
Сaps
Susano
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,224
Damage
61,301
84,419
Taken
67,981
42,178
Mitigated
50,218
14,853
Healing
12,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,911
6,486
0
3,259
11,949
4,438
852
1,356
10,593
0
84,168
W
Cabrakan
11,142
1,761
0
2,048
10,453
10,935
965
1,291
9,162
74,655
0
L
Bacchus
GGDEEZ
Bacchus
4,899
353
0
1,093
11,835
7,649
0
2,799
9,036
27,791
0
L
Chang'e
Histy90
Chang'e
8,867
1,265
1,322
4,108
15,818
5,414
0
2,231
13,587
52,309
0
W
Danzaburou
Minipistol
Danzaburou
4,335
2,382
0
2,523
11,068
4,750
2,764
1,611
9,457
0
60,866
L
Arachne
SupuuTai
Arachne
3,946
2,407
0
3,681
22,090
9,592
0
3,935
18,155
0
50,873
W
16,502
5,192
0
4,717
9,895
5,472
1,744
3,084
6,811
0
96,531
W
Athena
XenoGenes
Athena
6,442
1,766
0
2,676
21,955
22,554
0
5,639
16,316
30,654
0
L
King Arthur
jumati21
King Arthur
8,601
1,043
0
1,390
22,727
15,085
0
7,263
15,464
0
61,954
W
Susano
Сaps
Susano
22,880
6,318
0
838
14,610
6,507
0
2,141
12,469
0
109,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,456
Gold Earned
51,817
465
Minions Killed
595
0
Camps Cleared
0
1,642,975
Distance Traveled
1,775,183
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,083
505
142
8
0
340,767
4
W
Cabrakan
10,057
559
147
8
0
314,230
4
L
Bacchus
7,551
420
44
2
0
307,234
3
L
Chang'e
7,769
432
82
5
0
322,008
3
W
Danzaburou
10,072
560
118
7
0
338,629
3
L
Arachne
8,612
478
82
5
0
328,039
3
W
Neith
10,398
578
155
9
0
352,399
2
W
Athena
9,800
544
28
2
0
377,754
3
L
King Arthur
8,441
469
115
6
0
344,927
2
W
Susano
11,490
638
147
8
0
392,171
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role