Player Matchup

Zhong Kui
Zhong Kui
Papa_Dong_
Zhong Kui
Level 66
God Stats
5W - 6L
1,199 SR
Queue Stats
38W - 61L
1,328 Elo+
Party 3
Lancelot
Lancelot
What-It-Do--Baby
Lancelot
Level 144
God Stats
0W - 1L
1,253 SR
Queue Stats
70W - 77L
1,436 Elo+
Party 3
Kuzenbo
Kuzenbo
XxFelipe89xX
Kuzenbo
Level 65
God Stats
2W - 1L
1,732 SR
Queue Stats
38W - 47L
1,350 Elo+
Party 2
Jing Wei
Jing Wei
hegoancerna
Jing Wei
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 19L
1,372 Elo+
Party 2
Chaac
Chaac
starkrillex_
Chaac
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 30L
1,304 Elo+
Party 2
Team Averages
Level 88
1,437 SR
1,358 Elo+

VS

Team Averages
Level 69
1,548 SR
1,353 Elo+
Chaac
Chaac
BigPapaBleach
Chaac
Level 63
God Stats
12W - 11L
1,295 SR
Queue Stats
100W - 116L
1,326 Elo+
Party 1
Hades
Hades
GubsGrubs
Hades
Level 89
God Stats
9W - 6L
1,538 SR
Queue Stats
101W - 130L
1,343 Elo+
Party 4
Freya
Freya
Macdaddyswag1
Freya
Level 69
God Stats
16W - 4L
1,784 SR
Queue Stats
335W - 392L
1,413 Elo+
Party 1
Arachne
Arachne
poopinthesand101
Arachne
Level 66
God Stats
9W - 5L
1,638 SR
Queue Stats
208W - 245L
1,373 Elo+
Solo
Nike
Nike
thighqueen
Nike
Level 59
God Stats
39W - 33L
1,486 SR
Queue Stats
111W - 167L
1,308 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Papa_Dong_
Zhong Kui
8
1 / 4 / 0
4,900
445
4,344
8,565
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 3 / 1
4,751
432
3,490
7,752
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
XxFelipe89xX
Kuzenbo
8
1 / 3 / 2
5,153
468
3,704
8,459
8,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
hegoancerna
Jing Wei
8
1 / 1 / 1
5,031
457
3,974
6,622
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,495
318
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,869
534
5,751
8,305
5,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
GubsGrubs
Hades
10
3 / 2 / 4
6,374
579
5,325
7,625
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 0
5,681
516
4,127
7,681
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 3
6,413
583
5,053
9,273
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,579
507
1,695
7,828
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Hades
GubsGrubs
Hades
3
2
4
2.5
W
3
0
0
3
L
Zhong Kui
Papa_Dong_
Zhong Kui
1
4
0
0.25
L
0
3
1
0.17
L
Kuzenbo
XxFelipe89xX
Kuzenbo
1
3
2
0.67
L
Jing Wei
hegoancerna
Jing Wei
1
1
1
1.5
W
4
1
3
5.5
L
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,512
Damage
21,951
31,398
Taken
40,712
18,516
Mitigated
19,131
8,063
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,751
889
235
4,491
8,305
5,213
0
2,237
6,068
0
22,886
W
Hades
GubsGrubs
Hades
5,325
483
194
3,688
7,625
4,303
370
2,285
5,340
40,494
0
W
4,127
1,621
0
2,675
7,681
2,575
0
1,860
5,821
33,140
0
L
Zhong Kui
Papa_Dong_
Zhong Kui
4,344
819
0
1,410
8,565
5,512
0
3,283
5,250
25,270
0
L
3,490
879
0
2,440
7,752
2,828
0
1,915
5,805
0
22,736
L
Kuzenbo
XxFelipe89xX
Kuzenbo
3,704
1,357
302
1,043
8,459
8,045
0
2,170
6,227
12,638
0
L
Jing Wei
hegoancerna
Jing Wei
3,974
3,092
0
2,868
6,622
2,131
0
2,084
4,538
0
26,566
W
5,053
3,618
0
4,583
9,273
3,343
0
940
8,333
0
31,499
L
0
0
0
0
0
0
0
0
0
0
0
W
1,695
193
0
1,273
7,828
3,697
634
726
7,102
0
35,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,330
Gold Earned
29,916
148
Minions Killed
295
0
Camps Cleared
0
810,757
Distance Traveled
1,053,251
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,869
534
26
2
0
224,118
3
W
Hades
6,374
579
71
6
0
195,069
0
W
Freya
5,681
516
67
6
0
207,455
0
L
Zhong Kui
4,900
445
41
4
0
180,220
4
L
Lancelot
4,751
432
48
4
0
247,667
0
L
Kuzenbo
5,153
468
14
1
0
199,639
0
L
Jing Wei
5,031
457
45
4
0
183,231
1
W
Arachne
6,413
583
66
6
0
239,245
0
L
Chaac
3,495
318
0
0
0
0
0
W
Nike
5,579
507
65
6
0
187,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role