Player Matchup

Sun Wukong
Sun Wukong
BigEv
Sun Wukong
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,418 Elo+
Party 1
Cernunnos
Cernunnos
Dp49ergang
Cernunnos
Level 69
God Stats
2W - 2L
1,674 SR
Queue Stats
20W - 22L
1,363 Elo+
Party 1
Zhong Kui
Zhong Kui
svxinitial
Zhong Kui
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,422 Elo+
Party 1
Team Averages
Level 109
1,558 SR
1,401 Elo+

VS

Team Averages
Level 140
1,513 SR
1,421 Elo+
Hercules
Hercules
 
Hercules
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Gravino18
Agni
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,345 Elo+
Party 2
Da Ji
Da Ji
SaturnoX_Xbr
Da Ji
Level 156
God Stats
1W - 4L
1,540 SR
Queue Stats
169W - 235L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigEv
Sun Wukong
20
9 / 2 / 5
18,320
654
19,174
22,205
28,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Dp49ergang
Cernunnos
20
2 / 2 / 10
16,974
606
12,705
18,187
10,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
svxinitial
Zhong Kui
20
5 / 4 / 9
18,161
649
25,125
24,620
20,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
2 / 5 / 6
16,479
589
16,137
35,138
47,729
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Agni
20
2 / 4 / 5
17,000
607
21,202
13,068
6,119
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
4 / 7 / 3
17,318
619
10,430
22,583
13,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
16
Kills
8
8
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
5
6
1
W
Sun Wukong
BigEv
Sun Wukong
9
2
5
5.75
W
Cernunnos
Dp49ergang
Cernunnos
2
2
10
3.5
L
Agni
2
4
5
1.13
L
4
7
3
0.79
W
Zhong Kui
svxinitial
Zhong Kui
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,004
Damage
47,769
65,012
Taken
70,789
58,895
Mitigated
66,955
15,545
Healing
21,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
16,137
4,470
847
13,346
35,138
47,729
617
15,638
19,500
0
41,723
W
Sun Wukong
BigEv
Sun Wukong
19,174
3,768
0
2,800
22,205
28,647
1,046
7,669
14,015
0
82,341
W
Cernunnos
Dp49ergang
Cernunnos
12,705
4,078
0
3,845
18,187
10,101
631
6,794
11,126
0
66,538
L
Agni
21,202
1,844
1,373
1,865
13,068
6,119
1,220
2,424
10,644
96,665
0
L
10,430
3,229
521
3,872
22,583
13,107
1,319
8,355
14,228
0
46,762
W
Zhong Kui
svxinitial
Zhong Kui
25,125
3,662
0
8,900
24,620
20,147
1,075
7,735
16,423
112,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,455
Gold Earned
50,797
342
Minions Killed
277
14
Camps Cleared
9
1,382,279
Distance Traveled
1,313,588
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
16,479
589
52
2
2
428,341
6
W
Sun Wukong
18,320
654
83
3
3
481,204
2
W
Cernunnos
16,974
606
102
4
2
462,311
0
L
Agni
17,000
607
153
5
5
443,697
10
L
Da Ji
17,318
619
72
3
2
441,550
7
W
Zhong Kui
18,161
649
157
6
9
438,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role