Player Matchup

King Arthur
King Arthur
D0nNY01
King Arthur
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 125L
1,485 Elo+
Party 1
Yemoja
Yemoja
RollingCosmos
Yemoja
Level 68
God Stats
17W - 23L
1,340 SR
Queue Stats
305W - 316L
1,409 Elo+
Solo
Skadi
Skadi
SL1CK6180
Skadi
Level 75
God Stats
3W - 0L
1,781 SR
Queue Stats
11W - 5L
1,590 Elo+
Party 1
Thoth
Thoth
Spike7699
Thoth
Level 51
God Stats
2W - 1L
1,485 SR
Queue Stats
78W - 88L
1,357 Elo+
Solo
Ao Kuang
Ao Kuang
Wolves Kell
Ao Kuang
Level 112
God Stats
2W - 2L
1,438 SR
Queue Stats
33W - 45L
1,449 Elo+
Party 1
Team Averages
Level 86
1,509 SR
1,458 Elo+

VS

Team Averages
Level 85
1,530 SR
1,436 Elo+
Pele
Pele
Aphraxd
Pele
Level 81
God Stats
28W - 23L
1,669 SR
Queue Stats
315W - 301L
1,483 Elo+
Party 2
Lancelot
Lancelot
RandolphJones
Lancelot
Level 116
God Stats
4W - 7L
1,362 SR
Queue Stats
111W - 119L
1,381 Elo+
Solo
Zhong Kui
Zhong Kui
STUBBS-THE-BEAST
Zhong Kui
Level 85
God Stats
10W - 11L
1,500 SR
Queue Stats
281W - 265L
1,487 Elo+
Party 2
Athena
Athena
ShepherdStone
Athena
Level 56
God Stats
2W - 1L
1,447 SR
Queue Stats
16W - 19L
1,316 Elo+
Solo
Xbalanque
Xbalanque
TohZhenn
Xbalanque
Level 87
God Stats
3W - 7L
1,669 SR
Queue Stats
225W - 221L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D0nNY01
King Arthur
19
3 / 2 / 18
14,556
502
19,509
36,481
53,097
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 0 / 12
14,167
489
9,705
16,748
21,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
SL1CK6180
Skadi
20
6 / 2 / 10
15,966
551
28,878
23,467
12,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Spike7699
Thoth
19
1 / 4 / 10
14,039
484
12,031
16,299
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Wolves Kell
Ao Kuang
20
15 / 0 / 6
16,262
561
30,610
38,283
24,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aphraxd
Pele
19
3 / 9 / 1
12,523
432
18,317
33,671
15,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
RandolphJones
Lancelot
19
0 / 6 / 2
12,159
419
8,611
28,270
24,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
17
1 / 6 / 2
11,780
406
22,619
23,303
17,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
1 / 3 / 1
12,109
418
8,342
33,297
46,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
TohZhenn
Xbalanque
18
3 / 4 / 0
11,471
396
21,943
19,126
9,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
14
27
Kills
8
8
Deaths
28
56
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
Aphraxd
Pele
3
9
1
0.39
W
King Arthur
D0nNY01
King Arthur
3
2
18
6
L
Lancelot
RandolphJones
Lancelot
0
6
2
0.17
W
2
0
12
8
W
Skadi
SL1CK6180
Skadi
6
2
10
5.5
L
Zhong Kui
1
6
2
0.33
L
1
3
1
0.5
W
Thoth
Spike7699
Thoth
1
4
10
1.5
L
Xbalanque
TohZhenn
Xbalanque
3
4
0
0.75
W
Ao Kuang
Wolves Kell
Ao Kuang
15
0
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,733
Damage
79,832
131,278
Taken
137,667
119,374
Mitigated
113,082
49,976
Healing
35,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Aphraxd
Pele
18,317
1,955
0
10,666
33,671
15,709
0
11,350
22,321
0
127,554
W
King Arthur
D0nNY01
King Arthur
19,509
888
0
3,524
36,481
53,097
126
8,831
27,650
0
86,023
L
Lancelot
RandolphJones
Lancelot
8,611
2,016
0
8,750
28,270
24,188
516
6,981
21,289
0
113,591
W
9,705
3,076
13,034
5,770
16,748
21,660
836
4,327
12,421
33,652
0
W
Skadi
SL1CK6180
Skadi
28,878
13,529
0
5,520
23,467
12,163
9,430
5,008
18,459
0
173,045
L
Zhong Kui
22,619
1,554
0
7,515
23,303
17,855
810
13,029
10,274
92,404
0
L
8,342
2,457
165
5,815
33,297
46,236
107
14,727
18,570
49,351
0
W
Thoth
Spike7699
Thoth
12,031
535
0
2,053
16,299
8,348
3,003
6,051
10,248
105,586
0
L
Xbalanque
TohZhenn
Xbalanque
21,943
7,640
0
2,594
19,126
9,094
1,332
6,259
12,867
0
108,736
W
Ao Kuang
Wolves Kell
Ao Kuang
30,610
6,754
0
20,075
38,283
24,106
4,405
12,318
25,965
155,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,990
Gold Earned
60,042
719
Minions Killed
673
0
Camps Cleared
0
2,815,129
Distance Traveled
2,559,087
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,523
432
160
6
0
561,180
5
W
King Arthur
14,556
502
110
4
0
576,660
3
L
Lancelot
12,159
419
147
5
0
483,088
0
W
Yemoja
14,167
489
51
2
0
520,552
8
W
Skadi
15,966
551
227
8
0
536,511
0
L
Zhong Kui
11,780
406
132
5
0
485,610
7
L
Athena
12,109
418
65
2
0
552,559
1
W
Thoth
14,039
484
180
6
0
534,498
6
L
Xbalanque
11,471
396
169
6
0
476,650
3
W
Ao Kuang
16,262
561
151
5
0
646,908
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role