Player Matchup

Baron Samedi
Baron Samedi
Silver I
Green3astard45
Baron Samedi
Silver I
Level 106
God Stats
12W - 3L
1,817 SR
Queue Stats
13W - 6L
1,635 MMR
Party 1
Atlas
Atlas
Silver I
codythekiller702
Atlas
Silver I
Level 58
God Stats
6W - 2L
1,550 SR
Queue Stats
8W - 7L
1,602 MMR
Party 1
Fafnir
Fafnir
Silver I
preston18
Fafnir
Silver I
Level 67
God Stats
1W - 2L
1,768 SR
Queue Stats
17W - 12L
1,586 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 77
1,712 SR
1,608 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 70
1,563 SR
1,536 MMR
Discordia
Discordia
Gold II
Andyboi
Discordia
Gold II
Level 78
God Stats
10W - 18L
1,554 SR
Queue Stats
140W - 172L
1,607 MMR
Solo
Sobek
Sobek
Bronze III
LaneLicksFeet
Sobek
Bronze III
Level 31
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
SugarRush99
Artemis
Bronze III
Level 100
God Stats
0W - 1L
1,565 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Green3astard45
Baron Samedi
19
6 / 1 / 9
13,117
690
20,553
15,886
12,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 0 / 8
14,356
756
11,816
22,048
30,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
preston18
Fafnir
16
2 / 0 / 13
12,749
671
12,545
23,052
31,600
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
HorusMedusaGilgameshAh Muzen CabBacchus

VS

Bans
GebAchillesChironHou YiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Andyboi
Discordia
17
0 / 2 / 1
11,261
593
22,629
14,299
6,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 7 / 1
11,170
588
7,202
21,568
32,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
SugarRush99
Artemis
13
1 / 7 / 0
10,168
535
11,887
18,788
18,183
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
16
Kills
1
1
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
Andyboi
Discordia
0
2
1
0.25
W
Baron Samedi
Green3astard45
Baron Samedi
6
1
9
10.5
L
0
7
1
0.07
L
Artemis
SugarRush99
Artemis
1
7
0
0.14
W
8
0
8
12
W
Fafnir
preston18
Fafnir
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,914
Damage
41,718
60,986
Taken
54,655
74,187
Mitigated
56,896
26,127
Healing
5,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Andyboi
Discordia
22,629
1,311
0
500
14,299
6,376
0
12,381
1,918
74,445
0
W
Baron Samedi
Green3astard45
Baron Samedi
20,553
2,285
4,609
7,235
15,886
12,099
1,354
9,815
6,071
83,114
0
L
7,202
274
270
4,428
21,568
32,337
0
16,691
4,877
23,931
0
L
Artemis
SugarRush99
Artemis
11,887
3,641
0
545
18,788
18,183
0
16,351
2,437
0
29,880
W
11,816
4,140
0
6,497
22,048
30,488
634
11,220
10,828
35,037
0
W
Fafnir
preston18
Fafnir
12,545
3,895
540
7,246
23,052
31,600
663
9,805
13,247
23,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,222
Gold Earned
32,599
180
Minions Killed
186
6
Camps Cleared
6
1,075,059
Distance Traveled
945,940
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,261
593
133
7
4
336,879
3
W
Baron Samedi
13,117
690
134
7
4
335,902
3
L
Sobek
11,170
588
25
1
0
310,790
2
L
Artemis
10,168
535
28
1
2
298,271
5
W
Atlas
14,356
756
23
1
0
374,320
5
W
Fafnir
12,749
671
23
1
2
364,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role