Player Matchup

Thanatos
Thanatos
MisterSCO
Thanatos
Level 129
God Stats
7W - 2L
1,958 SR
Queue Stats
362W - 354L
1,453 Elo+
Solo
Atlas
Atlas
Pumbahazir
Atlas
Level 155
God Stats
13W - 7L
1,684 SR
Queue Stats
976W - 960L
1,503 Elo+
Solo
Neith
Neith
infect-snip
Neith
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 4L
1,695 Elo+
Party 2
Ares
Ares
xArMaGUeDoNx
Ares
Level 124
God Stats
6W - 2L
1,274 SR
Queue Stats
68W - 103L
1,437 Elo+
Solo
Ullr
Ullr
zChusi
Ullr
Level 45
God Stats
7W - 4L
1,730 SR
Queue Stats
36W - 34L
1,498 Elo+
Party 2
Team Averages
Level 94
1,629 SR
1,517 Elo+

VS

Team Averages
Level 65
1,431 SR
1,654 Elo+
Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
MokaVampire
Rama
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,908 Elo+
Party 1
Bakasura
Bakasura
Ninsaya
Bakasura
Level 68
God Stats
2W - 2L
1,437 SR
Queue Stats
66W - 53L
1,512 Elo+
Party 1
Anubis
Anubis
NishiShy
Anubis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,691 Elo+
Party 1
Bellona
Bellona
chupamingas
Bellona
Level 15
God Stats
0W - 2L
1,216 SR
Queue Stats
21W - 15L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MisterSCO
Thanatos
11
5 / 0 / 1
6,829
683
5,158
5,978
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
12
2 / 0 / 2
7,027
703
5,949
3,322
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
4 / 1 / 4
6,650
665
7,187
4,038
1,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 4
6,581
658
2,745
4,511
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
zChusi
Ullr
11
3 / 0 / 5
6,992
699
7,408
5,149
2,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 3 / 0
4,714
471
1,852
11,232
6,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,252
525
3,763
9,195
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Ninsaya
Bakasura
8
0 / 7 / 0
4,866
487
2,106
10,397
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
NishiShy
Anubis
1
0 / 0 / 0
3,462
346
0
0
0
Bellona
chupamingas
Bellona
7
0 / 3 / 0
4,534
453
728
8,762
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
16
Kills
1
1
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
0
0
W
Thanatos
MisterSCO
Thanatos
5
0
1
5.5
L
1
3
0
0.33
L
Bakasura
Ninsaya
Bakasura
0
7
0
0
L
Anubis
NishiShy
Anubis
0
0
0
0
W
Atlas
2
0
2
3
L
Bellona
chupamingas
Bellona
0
3
0
0
W
4
1
4
6
W
2
0
4
4
W
Ullr
zChusi
Ullr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,447
Damage
8,449
22,998
Taken
39,586
12,124
Mitigated
19,855
14,301
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,852
573
0
2,772
11,232
6,889
0
1,063
10,169
16,806
0
W
Thanatos
MisterSCO
Thanatos
5,158
1,117
0
8,541
5,978
2,767
0
124
5,694
0
49,347
L
3,763
3,442
0
3,267
9,195
2,977
0
1,682
7,513
0
30,338
L
Bakasura
Ninsaya
Bakasura
2,106
1,388
0
2,093
10,397
4,546
0
1,168
9,083
0
21,700
L
Anubis
NishiShy
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Atlas
5,949
1,669
0
1,327
3,322
1,597
0
0
3,228
41,472
0
L
Bellona
chupamingas
Bellona
728
179
0
1,832
8,762
5,443
0
4,164
4,127
0
17,404
W
7,187
2,918
0
1,692
4,038
1,985
0
163
3,875
0
44,684
W
2,745
440
0
1,380
4,511
3,763
337
931
3,580
19,451
0
W
Ullr
zChusi
Ullr
7,408
3,678
0
1,361
5,149
2,012
1,398
823
4,216
0
44,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
22,828
353
Minions Killed
166
0
Camps Cleared
0
1,028,633
Distance Traveled
788,397
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,714
471
20
2
0
179,286
3
W
Thanatos
6,829
683
92
9
0
235,296
1
L
Rama
5,252
525
56
6
0
181,507
3
L
Bakasura
4,866
487
53
5
0
201,145
0
L
Anubis
3,462
346
0
0
0
0
0
W
Atlas
7,027
703
90
9
0
195,263
1
L
Bellona
4,534
453
37
4
0
226,459
2
W
Neith
6,650
665
74
7
0
180,138
1
W
Ares
6,581
658
18
2
0
224,049
1
W
Ullr
6,992
699
79
8
0
193,887
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role