Player Matchup

Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AscendRanger
Mercury
Level 140
God Stats
1W - 0L
1,637 SR
Queue Stats
3W - 2L
1,174 Elo+
Party 1
Ymir
Ymir
UnbearableElite
Ymir
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,174 Elo+
Party 1
Jormungandr
Jormungandr
nat907
Jormungandr
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,434 Elo+
Party 1
Hou Yi
Hou Yi
xYamaArashi
Hou Yi
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
208W - 196L
1,535 Elo+
Solo
Team Averages
Level 103
1,527 SR
1,364 Elo+

VS

Team Averages
Level 105
1,571 SR
1,446 Elo+
Cerberus
Cerberus
CreepingToe19
Cerberus
Level 82
God Stats
2W - 2L
1,866 SR
Queue Stats
99W - 115L
1,432 Elo+
Solo
Ne Zha
Ne Zha
ExtraSmoothness
Ne Zha
Level 152
God Stats
5W - 2L
1,490 SR
Queue Stats
282W - 279L
1,514 Elo+
Solo
Camazotz
Camazotz
Ichi_Kiwami
Camazotz
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 163L
1,376 Elo+
Solo
Nike
Nike
XSadisticOmegaX
Nike
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,444 Elo+
Solo
Tyr
Tyr
YnnOver
Tyr
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 97L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 1 / 6
6,486
1,081
3,126
7,038
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
AscendRanger
Mercury
12
3 / 2 / 8
6,786
1,131
6,057
4,717
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 9
6,799
1,133
1,272
3,848
3,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr
nat907
Jormungandr
13
6 / 2 / 6
7,522
1,254
9,392
6,931
4,092
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hou Yi
12
3 / 0 / 5
6,596
1,099
5,456
2,431
1,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CreepingToe19
Cerberus
11
4 / 2 / 1
6,385
1,064
4,563
9,031
6,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
5,612
935
6,547
4,359
2,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
Ichi_Kiwami
Camazotz
10
0 / 2 / 3
5,382
897
2,452
6,901
3,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,204
867
2,000
5,540
4,110
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tyr
6
0 / 3 / 0
4,639
773
376
3,936
2,399

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
12
Kills
5
5
Deaths
12
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
6
3
W
Mercury
AscendRanger
Mercury
3
2
8
3.5
L
Cerberus
CreepingToe19
Cerberus
4
2
1
2.25
L
1
2
2
1
L
Camazotz
Ichi_Kiwami
Camazotz
0
2
3
0.75
W
0
0
9
4.5
L
0
3
1
0.17
L
Tyr
0
3
0
0
W
Jormungandr
nat907
Jormungandr
6
2
6
4.5
W
Hou Yi
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,303
Damage
15,938
24,965
Taken
29,767
16,457
Mitigated
18,935
10,072
Healing
7,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,126
1,177
214
1,428
7,038
5,228
396
921
6,117
6,530
0
W
Mercury
AscendRanger
Mercury
6,057
2,394
2,719
1,403
4,717
2,139
188
657
4,060
0
10,907
L
Cerberus
CreepingToe19
Cerberus
4,563
77
0
2,352
9,031
6,923
0
3,859
5,108
7,106
0
L
6,547
951
441
790
4,359
2,362
0
2,249
2,036
0
13,770
L
Camazotz
Ichi_Kiwami
Camazotz
2,452
332
748
2,592
6,901
3,141
0
3,190
3,683
0
4,597
W
1,272
107
0
619
3,848
3,980
516
969
2,879
3,751
0
L
2,000
34
272
154
5,540
4,110
0
2,946
2,520
0
5,148
L
Tyr
376
71
0
90
3,936
2,399
0
1,306
2,630
0
445
W
Jormungandr
nat907
Jormungandr
9,392
2,998
1,541
1,500
6,931
4,092
0
1,547
5,384
17,682
0
W
Hou Yi
5,456
1,833
0
648
2,431
1,018
2,077
469
1,962
0
11,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,189
Gold Earned
27,222
59
Minions Killed
32
0
Camps Cleared
0
603,018
Distance Traveled
539,341
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,486
1,081
12
2
0
119,144
0
W
Mercury
6,786
1,131
10
2
0
131,918
0
L
Cerberus
6,385
1,064
7
1
0
128,322
0
L
Ne Zha
5,612
935
9
2
0
122,544
0
L
Camazotz
5,382
897
9
2
0
123,589
0
W
Ymir
6,799
1,133
2
0
0
125,872
0
L
Nike
5,204
867
7
1
0
104,348
0
L
Tyr
4,639
773
0
0
0
60,538
1
W
Jormungandr
7,522
1,254
24
4
0
115,392
0
W
Hou Yi
6,596
1,099
11
2
0
110,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role