Player Matchup

Atlas
Atlas
EmberOfHope
Atlas
Level 138
God Stats
10W - 9L
1,652 SR
Queue Stats
160W - 182L
1,549 Elo+
Party 1
Janus
Janus
EternaL3gacy
Janus
Level 160
God Stats
1W - 2L
1,933 SR
Queue Stats
173W - 178L
1,559 Elo+
Solo
Medusa
Medusa
Sasawasabasa
Medusa
Level 108
God Stats
10W - 5L
1,666 SR
Queue Stats
248W - 218L
1,597 Elo+
Party 2
Scylla
Scylla
darkrealms2905
Scylla
Level 149
God Stats
1W - 8L
1,415 SR
Queue Stats
227W - 238L
1,555 Elo+
Party 1
King Arthur
King Arthur
kalikol_777
King Arthur
Level 120
God Stats
5W - 15L
1,351 SR
Queue Stats
173W - 158L
1,613 Elo+
Party 2
Team Averages
Level 135
1,604 SR
1,575 Elo+

VS

Team Averages
Level 121
1,670 SR
1,585 Elo+
Ratatoskr
Ratatoskr
Akro Blakk
Ratatoskr
Level 123
God Stats
7W - 3L
1,771 SR
Queue Stats
119W - 126L
1,528 Elo+
Party 3
Achilles
Achilles
Always Blakk
Achilles
Level 107
God Stats
53W - 47L
1,575 SR
Queue Stats
193W - 190L
1,563 Elo+
Party 3
Arachne
Arachne
Atomic Sn1perz
Arachne
Level 107
God Stats
40W - 34L
1,670 SR
Queue Stats
100W - 92L
1,651 Elo+
Party 3
Apollo
Apollo
YoWasabii
Apollo
Level 149
God Stats
6W - 6L
1,543 SR
Queue Stats
175W - 151L
1,593 Elo+
Party 3
Anubis
Anubis
ll LilStorm ll
Anubis
Level 119
God Stats
5W - 3L
1,790 SR
Queue Stats
184W - 156L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,790
445
11,119
17,633
19,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 5 / 1
9,807
446
9,338
21,760
7,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
19
2 / 3 / 0
11,485
522
9,295
14,656
5,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 1
10,091
459
14,990
12,390
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
kalikol_777
King Arthur
17
0 / 4 / 0
10,702
486
22,161
27,665
41,548
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Akro Blakk
Ratatoskr
20
2 / 0 / 5
12,834
583
21,705
29,983
26,477
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Always Blakk
Achilles
17
7 / 1 / 3
11,670
530
14,537
23,456
29,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
6 / 0 / 3
11,542
525
11,125
21,584
10,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
YoWasabii
Apollo
19
1 / 2 / 7
11,578
526
13,257
18,240
8,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 4
10,410
473
7,535
12,200
6,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
16
16
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Akro Blakk
Ratatoskr
2
0
5
4.5
W
Achilles
Always Blakk
Achilles
7
1
3
8.5
W
6
0
3
7.5
L
1
3
2
0.67
L
1
5
1
0.3
L
Medusa
2
3
0
0.67
W
Apollo
YoWasabii
Apollo
1
2
7
2.25
L
1
1
1
1.5
L
King Arthur
kalikol_777
King Arthur
0
4
0
0
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,903
Damage
68,159
94,104
Taken
105,463
79,195
Mitigated
82,333
19,597
Healing
46,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Akro Blakk
Ratatoskr
21,705
7,376
0
18,152
29,983
26,477
1,190
4,329
25,654
0
134,129
W
Achilles
Always Blakk
Achilles
14,537
1,741
0
7,343
23,456
29,262
0
13,436
10,020
0
48,290
W
11,125
6,915
0
6,929
21,584
10,890
0
5,945
15,639
0
116,835
L
11,119
4,071
0
2,245
17,633
19,836
0
3,288
14,345
31,095
0
L
9,338
641
0
8,769
21,760
7,353
0
2,263
19,497
85,937
0
L
Medusa
9,295
3,697
0
4,263
14,656
5,308
3,120
0
14,656
0
107,623
W
Apollo
YoWasabii
Apollo
13,257
7,906
0
8,722
18,240
8,833
54
4,291
13,949
0
112,575
L
14,990
2,213
127
3,193
12,390
5,150
0
1,984
10,406
113,999
0
L
King Arthur
kalikol_777
King Arthur
22,161
3,163
0
1,000
27,665
41,548
40
0
27,665
0
105,974
W
7,535
333
0
5,781
12,200
6,871
96
7,446
4,754
105,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,875
Gold Earned
58,034
731
Minions Killed
811
0
Camps Cleared
0
2,104,004
Distance Traveled
2,159,342
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
12,834
583
231
11
0
427,294
1
W
Achilles
11,670
530
33
2
0
454,700
0
W
Arachne
11,542
525
162
7
0
543,440
3
L
Atlas
9,790
445
34
2
0
402,738
4
L
Janus
9,807
446
127
6
0
426,433
6
L
Medusa
11,485
522
187
9
0
421,167
4
W
Apollo
11,578
526
181
8
0
391,214
5
L
Scylla
10,091
459
195
9
0
441,085
1
L
King Arthur
10,702
486
188
9
0
412,581
5
W
Anubis
10,410
473
204
9
0
342,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role