Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ACM1899
Raijin
Level 152
God Stats
4W - 4L
1,651 SR
Queue Stats
617W - 663L
1,596 Elo+
Solo
Odin
Odin
Drhole
Odin
Level 155
God Stats
8W - 11L
1,442 SR
Queue Stats
667W - 685L
1,534 Elo+
Solo
Ra
Ra
ExxTRA007
Ra
Level 128
God Stats
2W - 4L
1,374 SR
Queue Stats
82W - 99L
1,588 Elo+
Solo
Chiron
Chiron
hoodGank
Chiron
Level 160
God Stats
3W - 2L
1,551 SR
Queue Stats
193W - 199L
1,552 Elo+
Solo
Team Averages
Level 151
1,503 SR
1,554 Elo+

VS

Team Averages
Level 136
1,495 SR
1,680 Elo+
Terra
Terra
Dymies
Terra
Level 160
God Stats
18W - 14L
1,507 SR
Queue Stats
754W - 574L
1,622 Elo+
Party 1
Bacchus
Bacchus
Iussum
Bacchus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,861 Elo+
Party 1
Odin
Odin
JugiBoogie
Odin
Level 128
God Stats
1W - 4L
1,691 SR
Queue Stats
177W - 132L
1,602 Elo+
Party 1
Ganesha
Ganesha
Primadоnna
Ganesha
Level 160
God Stats
1W - 1L
1,280 SR
Queue Stats
117W - 74L
1,638 Elo+
Party 1
Lancelot
Lancelot
SenorPony
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
5 / 3 / 18
10,905
727
14,047
19,680
20,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
ACM1899
Raijin
19
11 / 4 / 12
12,141
809
22,766
17,363
9,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
Drhole
Odin
19
2 / 4 / 25
10,951
730
12,368
17,691
21,609
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
8 / 4 / 15
12,010
801
18,837
15,095
7,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
hoodGank
Chiron
20
6 / 5 / 18
12,387
826
29,041
24,574
12,724
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dymies
Terra
17
4 / 4 / 6
9,628
642
13,773
20,566
20,916
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Iussum
Bacchus
15
2 / 9 / 8
9,309
621
9,384
18,810
14,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 6 / 10
9,610
641
11,430
28,247
18,048
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Primadоnna
Ganesha
20
2 / 4 / 12
9,998
667
17,778
22,895
30,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
SenorPony
Lancelot
18
10 / 9 / 5
11,281
752
20,155
20,873
12,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
61
32
Kills
20
20
Deaths
32
88
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
3
18
4.67
W
Raijin
ACM1899
Raijin
11
4
12
4.25
W
Odin
Drhole
Odin
2
4
25
3.63
L
Terra
Dymies
Terra
4
4
6
1.75
W
8
4
15
3.88
L
Bacchus
Iussum
Bacchus
2
9
8
0.67
L
2
6
10
1.17
L
Ganesha
Primadоnna
Ganesha
2
4
12
2
L
Lancelot
SenorPony
Lancelot
10
9
5
1.39
W
Chiron
hoodGank
Chiron
6
5
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,059
Damage
72,520
94,403
Taken
111,391
72,054
Mitigated
96,752
35,115
Healing
29,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,047
4,234
0
430
19,680
20,763
210
7,376
11,803
0
19,075
W
Raijin
ACM1899
Raijin
22,766
2,633
1,974
1,517
17,363
9,236
2,249
8,087
8,961
40,033
0
W
Odin
Drhole
Odin
12,368
2,269
1,330
1,365
17,691
21,609
393
5,424
11,915
0
27,855
L
Terra
Dymies
Terra
13,773
836
9,028
7,918
20,566
20,916
0
8,332
12,234
31,071
0
W
18,837
1,917
15,137
5,391
15,095
7,722
1,357
7,728
6,998
42,085
0
L
Bacchus
Iussum
Bacchus
9,384
510
0
518
18,810
14,840
0
8,480
10,330
14,873
0
L
11,430
2,719
398
6,413
28,247
18,048
0
9,765
18,482
0
20,059
L
Ganesha
Primadоnna
Ganesha
17,778
513
1,071
3,318
22,895
30,205
0
8,041
14,854
33,423
0
L
Lancelot
SenorPony
Lancelot
20,155
4,758
688
589
20,873
12,743
208
6,985
13,888
0
26,736
W
Chiron
hoodGank
Chiron
29,041
11,816
2,986
4,985
24,574
12,724
3,591
10,419
13,593
0
48,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,394
Gold Earned
49,826
169
Minions Killed
114
0
Camps Cleared
0
1,247,043
Distance Traveled
1,293,271
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,905
727
6
0
0
233,779
0
W
Raijin
12,141
809
21
1
0
233,275
0
W
Odin
10,951
730
25
2
0
280,632
4
L
Terra
9,628
642
27
2
0
272,446
2
W
Ra
12,010
801
61
4
0
265,801
3
L
Bacchus
9,309
621
16
1
0
258,983
1
L
Odin
9,610
641
35
2
0
231,540
2
L
Ganesha
9,998
667
11
1
0
271,121
2
L
Lancelot
11,281
752
25
2
0
259,181
0
W
Chiron
12,387
826
56
4
0
233,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role