Player Matchup

Hou Yi
Hou Yi
BLNGboicarti
Hou Yi
Level 88
God Stats
2W - 3L
1,511 SR
Queue Stats
88W - 93L
1,437 Elo+
Party 1
Skadi
Skadi
JuiceMyCaboose
Skadi
Level 84
God Stats
5W - 4L
1,678 SR
Queue Stats
85W - 92L
1,398 Elo+
Party 1
Kuzenbo
Kuzenbo
LilCvlty
Kuzenbo
Level 138
God Stats
46W - 41L
1,486 SR
Queue Stats
140W - 139L
1,448 Elo+
Solo
Horus
Horus
MumblingMonster
Horus
Level 87
God Stats
4W - 3L
1,426 SR
Queue Stats
30W - 42L
1,376 Elo+
Party 2
Eset
Eset
lilcouch22
Eset
Level 109
God Stats
3W - 5L
1,440 SR
Queue Stats
207W - 222L
1,422 Elo+
Party 2
Team Averages
Level 101
1,508 SR
1,416 Elo+

VS

Team Averages
Level 109
1,408 SR
1,452 Elo+
Horus
Horus
Johnny8062
Horus
Level 98
God Stats
0W - 3L
1,237 SR
Queue Stats
486W - 528L
1,461 Elo+
Solo
Arachne
Arachne
Rasta Makku
Arachne
Level 145
God Stats
8W - 9L
1,475 SR
Queue Stats
82W - 81L
1,444 Elo+
Solo
Freya
Freya
RoboticSniper102
Freya
Level 69
God Stats
1W - 5L
1,360 SR
Queue Stats
57W - 49L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
SlickRicc8994
Cthulhu
Level 110
God Stats
1W - 1L
1,382 SR
Queue Stats
171W - 165L
1,462 Elo+
Solo
Ra
Ra
redwards2004
Ra
Level 122
God Stats
46W - 36L
1,585 SR
Queue Stats
218W - 212L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
6 / 1 / 2
8,707
580
6,866
9,619
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 4 / 4
7,198
480
10,348
11,565
4,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
LilCvlty
Kuzenbo
15
3 / 0 / 1
9,032
602
7,704
9,073
5,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 4
7,413
494
4,596
8,445
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 1 / 3
8,819
588
7,982
9,002
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 1 / 2
8,144
543
3,806
13,365
12,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Rasta Makku
Arachne
11
2 / 3 / 0
7,041
469
5,249
11,440
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 4 / 3
7,197
480
6,140
11,740
4,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
13
0 / 4 / 1
7,863
524
7,333
11,438
7,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 0
7,511
501
3,865
7,750
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
6
6
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
6
1
2
7
L
Horus
2
1
2
3
W
2
4
4
1
W
Kuzenbo
LilCvlty
Kuzenbo
3
0
1
3.5
W
1
0
4
3
L
Arachne
Rasta Makku
Arachne
2
3
0
0.67
L
1
4
3
0.63
L
Cthulhu
0
4
1
0.13
W
3
1
3
4.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,496
Damage
26,393
47,704
Taken
55,733
24,061
Mitigated
33,717
15,819
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
6,866
3,116
0
4,802
9,619
3,948
660
2,051
7,471
0
60,938
L
Horus
3,806
2,188
592
2,905
13,365
12,667
524
727
12,638
0
30,772
W
10,348
4,212
0
660
11,565
4,455
202
2,959
8,556
0
56,294
W
Kuzenbo
LilCvlty
Kuzenbo
7,704
3,163
0
2,070
9,073
5,918
1,110
5,491
3,138
58,878
0
W
4,596
1,948
1,793
3,434
8,445
5,768
61
2,763
5,680
0
17,022
L
Arachne
Rasta Makku
Arachne
5,249
3,321
0
2,781
11,440
5,514
1,028
2,428
8,932
0
34,492
L
6,140
2,600
0
3,658
11,740
4,847
898
1,471
10,269
40,835
0
L
Cthulhu
7,333
814
294
500
11,438
7,664
400
5,745
5,439
58,718
0
W
7,982
456
321
2,739
9,002
3,972
725
3,287
5,521
76,078
0
L
3,865
88
0
1,348
7,750
3,025
0
4,981
2,769
41,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,169
Gold Earned
37,756
500
Minions Killed
399
0
Camps Cleared
0
1,477,571
Distance Traveled
1,316,456
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,707
580
110
7
0
287,505
1
L
Horus
8,144
543
37
2
0
274,116
0
W
Skadi
7,198
480
78
5
0
269,579
4
W
Kuzenbo
9,032
602
140
9
0
320,657
3
W
Horus
7,413
494
25
2
0
320,379
4
L
Arachne
7,041
469
62
4
0
300,745
1
L
Freya
7,197
480
77
5
0
267,411
2
L
Cthulhu
7,863
524
122
8
0
267,307
7
W
Eset
8,819
588
147
10
0
279,451
3
L
Ra
7,511
501
101
7
0
206,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role