Player Matchup

Bacchus
Bacchus
Overdozio
Bacchus
Level 144
God Stats
0W - 3L
1,300 SR
Queue Stats
754W - 442L
1,638 Elo+
Party 2
Kukulkan
Kukulkan
XxCuecaRoutaxX
Kukulkan
Level 145
God Stats
7W - 6L
1,775 SR
Queue Stats
302W - 192L
1,616 Elo+
Party 2
Izanami
Izanami
deman6435
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 31L
1,132 Elo+
Solo
Team Averages
Level 112
1,525 SR
1,462 Elo+

VS

Team Averages
Level 67
1,514 SR
1,471 Elo+
Poseidon
Poseidon
Death_Prince_xD
Poseidon
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Lancelot
Lancelot
Tesskeuhh-_-
Lancelot
Level 98
God Stats
21W - 28L
1,351 SR
Queue Stats
201W - 227L
1,396 Elo+
Party 1
Chaac
Chaac
gabrisp03
Chaac
Level 100
God Stats
2W - 0L
1,690 SR
Queue Stats
9W - 5L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Overdozio
Bacchus
20
14 / 7 / 8
22,016
710
40,508
35,396
32,365
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
20
13 / 6 / 13
24,698
797
48,379
29,794
15,986
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
deman6435
Izanami
12
2 / 3 / 6
15,490
500
5,248
7,595
3,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
19
0 / 16 / 4
16,626
536
6,479
20,837
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Tesskeuhh-_-
Lancelot
20
6 / 9 / 7
21,315
688
18,054
43,732
20,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
gabrisp03
Chaac
20
10 / 5 / 5
22,338
721
29,578
48,771
54,259
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
29
Kills
16
16
Deaths
30
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Poseidon
0
16
4
0.13
L
Bacchus
Overdozio
Bacchus
14
7
8
2.57
W
Lancelot
Tesskeuhh-_-
Lancelot
6
9
7
1.06
L
Kukulkan
13
6
13
3.25
L
Izanami
deman6435
Izanami
2
3
6
1.67
W
Chaac
gabrisp03
Chaac
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,135
Damage
54,111
72,785
Taken
113,340
51,481
Mitigated
81,103
10,700
Healing
27,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
6,479
1,092
0
289
20,837
5,963
0
17,335
2,844
30,266
0
L
Bacchus
Overdozio
Bacchus
40,508
4,868
0
4,591
35,396
32,365
1,745
3,292
32,104
87,366
0
W
Lancelot
Tesskeuhh-_-
Lancelot
18,054
3,415
0
11,450
43,732
20,881
2,276
32,472
10,401
0
124,978
L
Kukulkan
48,379
6,705
0
4,549
29,794
15,986
1,103
2,085
27,709
175,913
0
L
Izanami
deman6435
Izanami
5,248
4,085
274
1,286
7,595
3,130
0
1,393
6,202
0
15,603
W
Chaac
gabrisp03
Chaac
29,578
5,319
376
15,333
48,771
54,259
806
37,491
10,234
0
105,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,204
Gold Earned
60,279
339
Minions Killed
325
16
Camps Cleared
9
1,196,112
Distance Traveled
1,461,937
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
16,626
536
60
2
0
343,433
2
L
Bacchus
22,016
710
70
2
8
500,822
4
W
Lancelot
21,315
688
164
5
7
552,428
2
L
Kukulkan
24,698
797
237
8
7
538,669
1
L
Izanami
15,490
500
32
1
1
156,621
2
W
Chaac
22,338
721
101
3
2
566,076
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role