Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
H1TMANPRO33
Bacchus
Level 28
God Stats
11W - 8L
1,517 SR
Queue Stats
129W - 147L
1,471 Elo+
Party 1
Mercury
Mercury
JCreeperAssassin
Mercury
Level 22
God Stats
0W - 3L
1,191 SR
Queue Stats
39W - 50L
1,377 Elo+
Party 1
Hades
Hades
WICKED3578377
Hades
Level 43
God Stats
55W - 34L
1,582 SR
Queue Stats
173W - 203L
1,411 Elo+
Solo
Charybdis
Charybdis
cuh_caw
Charybdis
Level 79
God Stats
41W - 44L
1,495 SR
Queue Stats
520W - 520L
1,504 Elo+
Party 1
Team Averages
Level 40
1,457 SR
1,453 Elo+

VS

Team Averages
Level 47
1,512 SR
1,409 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Guardian Zelos
Raijin
Level 68
God Stats
4W - 4L
1,300 SR
Queue Stats
79W - 88L
1,431 Elo+
Solo
Bastet
Bastet
M0bAmi9
Bastet
Level 8
God Stats
2W - 2L
1,762 SR
Queue Stats
20W - 16L
1,504 Elo+
Party 2
Charybdis
Charybdis
queensleazy
Charybdis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,345 Elo+
Party 2
Sol
Sol
tzunami65
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 20L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 4 / 2
8,009
667
3,819
15,854
14,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
H1TMANPRO33
Bacchus
14
1 / 4 / 4
9,050
754
5,960
15,611
20,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 2
7,553
629
2,810
10,228
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 2
8,923
744
12,496
11,227
6,006
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
cuh_caw
Charybdis
16
2 / 4 / 0
9,239
770
12,183
13,555
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
8 / 2 / 9
10,036
836
14,672
15,450
14,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 0 / 5
9,713
809
10,319
9,238
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
M0bAmi9
Bastet
16
8 / 1 / 8
9,808
817
9,874
11,302
4,308
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
queensleazy
Charybdis
15
2 / 1 / 14
9,221
768
14,950
9,882
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 1 / 4
8,824
735
6,026
10,427
4,060
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
5
Kills
20
20
Deaths
5
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
2
0.25
W
Sun Wukong
 
Sun Wukong
8
2
9
6.25
W
2
0
5
4.5
L
Bacchus
H1TMANPRO33
Bacchus
1
4
4
0.75
L
0
5
2
0.2
W
Bastet
M0bAmi9
Bastet
8
1
8
12
L
2
3
2
1
L
Charybdis
cuh_caw
Charybdis
2
4
0
0.5
W
Charybdis
queensleazy
Charybdis
2
1
14
9
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,268
Damage
55,841
66,475
Taken
56,299
50,900
Mitigated
30,545
10,151
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,819
906
0
1,235
15,854
14,924
264
3,071
12,674
0
21,971
W
Sun Wukong
 
Sun Wukong
14,672
3,089
0
6,110
15,450
14,272
198
4,169
11,281
0
29,373
W
10,319
499
0
162
9,238
3,753
1,020
3,240
5,998
50,026
0
L
Bacchus
H1TMANPRO33
Bacchus
5,960
1,007
153
999
15,611
20,042
0
4,171
11,166
9,238
0
L
2,810
434
0
0
10,228
3,867
0
1,138
8,938
0
7,307
W
Bastet
M0bAmi9
Bastet
9,874
2,895
0
1,362
11,302
4,308
0
3,994
7,308
0
19,455
L
12,496
1,111
711
3,090
11,227
6,006
33
4,112
6,977
33,038
0
L
Charybdis
cuh_caw
Charybdis
12,183
5,810
0
3,963
13,555
6,061
1,288
3,853
9,472
0
43,927
W
Charybdis
queensleazy
Charybdis
14,950
6,573
0
1,249
9,882
4,152
890
5,118
4,764
0
30,201
W
6,026
2,451
0
2,257
10,427
4,060
1,377
1,935
8,492
29,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,774
Gold Earned
47,602
180
Minions Killed
231
0
Camps Cleared
0
1,263,073
Distance Traveled
1,295,404
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,009
667
31
3
0
267,098
0
W
Sun Wukong
10,036
836
43
4
0
272,550
0
W
Raijin
9,713
809
69
6
0
260,435
1
L
Bacchus
9,050
754
8
1
0
241,512
0
L
Mercury
7,553
629
15
1
0
286,386
0
W
Bastet
9,808
817
26
2
0
295,464
0
L
Hades
8,923
744
58
5
0
250,257
1
L
Charybdis
9,239
770
68
6
0
217,820
0
W
Charybdis
9,221
768
36
3
0
241,133
0
W
Sol
8,824
735
57
5
0
225,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role