Player Matchup

Mulan
Mulan
 
Mulan
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CormagMactir
Janus
Level 144
God Stats
4W - 1L
1,720 SR
Queue Stats
367W - 388L
1,467 Elo+
Solo
Gilgamesh
Gilgamesh
ExiledMario
Gilgamesh
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 187L
1,451 Elo+
Solo
Zeus
Zeus
Groelfex
Zeus
Level 158
God Stats
1W - 2L
1,439 SR
Queue Stats
127W - 127L
1,512 Elo+
Solo
Ah Puch
Ah Puch
x Step Down
Ah Puch
Level 108
God Stats
7W - 3L
1,547 SR
Queue Stats
343W - 344L
1,484 Elo+
Solo
Team Averages
Level 132
1,541 SR
1,483 Elo+

VS

Team Averages
Level 135
1,415 SR
1,431 Elo+
Bastet
Bastet
DePrSa-Wi18
Bastet
Level 158
God Stats
4W - 5L
1,466 SR
Queue Stats
255W - 265L
1,465 Elo+
Solo
Izanami
Izanami
LycanMagnificus
Izanami
Level 141
God Stats
1W - 3L
1,409 SR
Queue Stats
201W - 197L
1,517 Elo+
Solo
Tiamat
Tiamat
OggieDoggie
Tiamat
Level 128
God Stats
3W - 6L
1,414 SR
Queue Stats
224W - 244L
1,461 Elo+
Solo
Eset
Eset
PoorTurtles
Eset
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 90L
1,559 Elo+
Solo
Ganesha
Ganesha
xThatOneGuy760
Ganesha
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 15L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
4 / 6 / 16
10,742
716
9,179
20,615
28,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
4 / 2 / 12
11,803
787
14,872
11,014
4,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ExiledMario
Gilgamesh
19
6 / 4 / 13
12,117
808
10,609
20,316
21,214
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
17
9 / 5 / 8
11,375
758
17,253
12,866
5,202
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
x Step Down
Ah Puch
18
2 / 1 / 16
10,750
717
13,483
10,547
4,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
8 / 3 / 3
9,987
666
14,466
11,387
7,244
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
0 / 5 / 9
8,252
550
5,658
14,358
7,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
16
1 / 7 / 10
9,325
622
14,550
16,795
15,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 6 / 5
9,444
630
8,331
13,419
7,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 4 / 10
9,454
630
3,606
15,217
24,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
50
25
Kills
13
18
Deaths
25
65
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
6
16
2
W
4
2
12
5
L
Bastet
8
3
3
3.17
W
Gilgamesh
ExiledMario
Gilgamesh
6
4
13
3.13
W
Zeus
9
5
8
2.6
L
0
5
9
0.9
L
Tiamat
1
7
10
0.86
L
4
6
5
1.08
W
Ah Puch
x Step Down
Ah Puch
2
1
16
10
L
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,396
Damage
46,611
75,358
Taken
71,176
64,669
Mitigated
62,839
27,208
Healing
19,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,179
879
1,044
2,001
20,615
28,657
409
7,061
13,554
0
18,197
W
14,872
310
1,651
4,494
11,014
4,614
2,100
3,910
7,104
44,402
0
L
Bastet
14,466
2,362
1,993
2,473
11,387
7,244
0
6,473
4,758
0
19,084
W
Gilgamesh
ExiledMario
Gilgamesh
10,609
1,854
3,398
4,597
20,316
21,214
0
8,164
10,796
560
17,569
W
Zeus
17,253
1,633
1,052
2,589
12,866
5,202
2,030
4,374
8,492
28,501
0
L
5,658
3,899
292
1,932
14,358
7,842
0
9,246
4,848
0
19,848
L
Tiamat
14,550
723
495
3,742
16,795
15,905
0
10,852
5,739
30,488
0
L
8,331
707
2,183
2,255
13,419
7,629
0
8,224
5,055
21,645
0
W
Ah Puch
x Step Down
Ah Puch
13,483
272
2,135
4,247
10,547
4,982
2,526
2,978
7,569
29,660
0
L
3,606
229
1,516
2,331
15,217
24,219
0
10,235
4,824
14,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,787
Gold Earned
46,462
193
Minions Killed
150
0
Camps Cleared
0
1,260,376
Distance Traveled
1,230,680
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,742
716
21
1
0
226,947
2
W
Janus
11,803
787
80
5
0
267,770
0
L
Bastet
9,987
666
14
1
0
280,026
5
W
Gilgamesh
12,117
808
21
1
0
291,751
5
W
Zeus
11,375
758
36
2
0
211,890
0
L
Izanami
8,252
550
49
3
0
207,592
0
L
Tiamat
9,325
622
49
3
0
260,652
3
L
Eset
9,444
630
36
2
0
231,778
0
W
Ah Puch
10,750
717
35
2
0
262,018
1
L
Ganesha
9,454
630
2
0
0
250,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role