Player Matchup

Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond III
TouquinhaBALA
Ymir
Diamond III
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 77L
2,308 MMR
Solo
Cthulhu
Cthulhu
Diamond V
rDeni
Cthulhu
Diamond V
Level 160
God Stats
0W - 1L
1,574 SR
Queue Stats
228W - 211L
2,170 MMR
Solo
Mercury
Mercury
Masters
theĶ
Mercury
Masters
Level 160
God Stats
52W - 31L
1,734 SR
Queue Stats
516W - 482L
2,597 MMR
Party 1
Izanami
Izanami
Masters
Ópalo
Izanami
Masters
Level 158
God Stats
1W - 2L
1,789 SR
Queue Stats
877W - 798L
2,324 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,619 SR
2,180 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,564 SR
2,109 MMR
Awilix
Awilix
Diamond III
 
Awilix
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
R1uK
Vulcan
Masters
Level 159
God Stats
22W - 31L
1,506 SR
Queue Stats
481W - 468L
2,465 MMR
Solo
Rama
Rama
Masters
TheAiiex
Rama
Masters
Level 160
God Stats
66W - 46L
1,589 SR
Queue Stats
1,150W - 1,138L
2,435 MMR
Solo
Thoth
Thoth
Masters
Zoncui
Thoth
Masters
Level 127
God Stats
4W - 4L
1,724 SR
Queue Stats
465W - 418L
2,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 1 / 0
4,175
522
2,236
3,304
879
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,649
456
53
3,408
1,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
rDeni
Cthulhu
9
0 / 0 / 1
4,755
594
1,156
5,624
2,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
theĶ
Mercury
9
2 / 0 / 0
4,860
608
2,095
4,532
1,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Ópalo
Izanami
7
0 / 1 / 1
4,333
542
773
3,693
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
GebLancelotYu Huang

VS

Bans
LokiSusanoRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
8
0 / 1 / 2
4,596
575
1,439
3,198
1,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
 
Cabrakan
6
1 / 0 / 0
4,229
529
1,125
2,334
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
R1uK
Vulcan
9
2 / 0 / 0
5,326
666
2,609
1,465
491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
8
0 / 0 / 2
4,820
603
1,554
3,948
1,040
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Zoncui
Thoth
9
0 / 1 / 0
5,006
626
3,164
2,654
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Awilix
 
Awilix
0
1
2
1
W
Cabrakan
 
Cabrakan
1
0
0
1
W
Vulcan
R1uK
Vulcan
2
0
0
2
W
Rama
0
0
2
1
L
0
1
0
0
W
Thoth
Zoncui
Thoth
0
1
0
0
L
Cthulhu
rDeni
Cthulhu
0
0
1
0.5
L
Mercury
theĶ
Mercury
2
0
0
2
L
Izanami
Ópalo
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,313
Damage
9,891
20,561
Taken
13,599
8,127
Mitigated
5,079
6,892
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,236
1,573
0
1,114
3,304
879
0
337
2,967
0
30,506
W
Awilix
 
Awilix
1,439
498
0
1,010
3,198
1,284
0
0
3,198
0
27,984
W
Cabrakan
 
Cabrakan
1,125
355
0
554
2,334
1,374
0
53
2,281
3,209
0
W
Vulcan
R1uK
Vulcan
2,609
746
0
250
1,465
491
0
0
1,465
38,162
0
W
Rama
1,554
1,403
0
2,235
3,948
1,040
156
0
3,948
0
37,135
L
53
0
0
730
3,408
1,899
0
767
2,619
3,212
0
W
Thoth
Zoncui
Thoth
3,164
296
0
625
2,654
890
0
984
1,498
36,582
0
L
Cthulhu
rDeni
Cthulhu
1,156
90
77
2,578
5,624
2,787
0
3,057
2,567
32,711
0
L
Mercury
theĶ
Mercury
2,095
1,094
0
875
4,532
1,454
0
1,425
3,039
0
28,550
L
Izanami
Ópalo
Izanami
773
690
0
1,518
3,693
1,108
0
1,148
2,471
0
28,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,772
Gold Earned
23,977
250
Minions Killed
292
0
Camps Cleared
0
752,536
Distance Traveled
806,785
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,175
522
62
8
0
152,081
0
W
Awilix
4,596
575
52
7
0
187,435
1
W
Cabrakan
4,229
529
8
1
0
133,428
0
W
Vulcan
5,326
666
83
10
0
177,292
2
W
Rama
4,820
603
79
10
0
145,404
3
L
Ymir
3,649
456
7
1
0
109,445
0
W
Thoth
5,006
626
70
9
0
163,226
2
L
Cthulhu
4,755
594
58
7
0
169,928
3
L
Mercury
4,860
608
64
8
0
210,797
1
L
Izanami
4,333
542
59
7
0
110,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role