Player Matchup

Charybdis
Charybdis
CrazyThreepoint
Charybdis
Level 105
God Stats
3W - 3L
1,331 SR
Queue Stats
138W - 159L
1,421 Elo+
Party 2
Ganesha
Ganesha
thiisrigged
Ganesha
Level 29
God Stats
2W - 7L
1,258 SR
Queue Stats
119W - 122L
1,391 Elo+
Party 2
Janus
Janus
warmonkey707
Janus
Level 98
God Stats
18W - 40L
1,424 SR
Queue Stats
124W - 154L
1,382 Elo+
Party 2
Team Averages
Level 77
1,338 SR
1,398 Elo+

VS

Team Averages
Level 61
1,280 SR
1,173 Elo+
Neith
Neith
DannyDonutz
Neith
Level 121
God Stats
31W - 38L
1,367 SR
Queue Stats
239W - 320L
1,267 Elo+
Party 1
Bacchus
Bacchus
DannyDonutz
Bacchus
Level 17
God Stats
2W - 6L
1,245 SR
Queue Stats
2W - 8L
1,137 Elo+
Party 1
Hel
Hel
Sahill420
Hel
Level 44
God Stats
5W - 15L
1,229 SR
Queue Stats
25W - 55L
1,116 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrazyThreepoint
Charybdis
13
9 / 2 / 3
9,190
919
13,383
9,110
3,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
thiisrigged
Ganesha
12
0 / 1 / 9
8,187
819
5,166
10,962
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 1 / 7
8,413
841
8,477
6,596
2,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,063
806
13,581
12,960
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DannyDonutz
Bacchus
10
0 / 3 / 3
7,037
704
2,671
12,608
13,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 4 / 3
6,765
677
4,443
9,398
5,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
4
4
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CrazyThreepoint
Charybdis
9
2
3
5.25
L
3
6
1
0.58
L
Bacchus
DannyDonutz
Bacchus
0
3
3
0.5
L
1
4
3
0.63
W
Ganesha
thiisrigged
Ganesha
0
1
9
4.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,026
Damage
20,695
26,668
Taken
34,966
15,029
Mitigated
25,201
4,954
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CrazyThreepoint
Charybdis
13,383
8,184
0
1,750
9,110
3,750
1,651
2,265
6,645
0
29,908
L
13,581
4,810
0
1,305
12,960
6,211
108
6,488
6,472
0
34,875
L
Bacchus
DannyDonutz
Bacchus
2,671
585
0
723
12,608
13,936
134
3,821
8,787
10,692
0
L
4,443
89
2,531
1,785
9,398
5,054
0
3,495
5,903
11,660
0
W
Ganesha
thiisrigged
Ganesha
5,166
240
0
1,244
10,962
9,041
670
3,170
7,492
12,590
0
W
8,477
479
0
1,960
6,596
2,238
232
1,194
5,270
30,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,790
Gold Earned
21,865
111
Minions Killed
84
3
Camps Cleared
3
540,753
Distance Traveled
531,126
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,190
919
56
6
1
159,524
0
L
Neith
8,063
806
53
5
3
162,127
3
L
Bacchus
7,037
704
7
1
0
190,705
1
L
Hel
6,765
677
24
2
0
178,294
0
W
Ganesha
8,187
819
0
0
0
186,558
1
W
Janus
8,413
841
55
6
2
194,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role