Player Matchup

Nox
Nox
Gold I
Innochka
Nox
Gold I
Level 159
God Stats
3W - 1L
1,394 SR
Queue Stats
115W - 116L
1,651 MMR
Party 2
Danzaburou
Danzaburou
Gold II
Jonasinho
Danzaburou
Gold II
Level 125
God Stats
8W - 7L
1,270 SR
Queue Stats
205W - 179L
1,813 MMR
Party 3
Terra
Terra
Gold I
ShadowWolf12027
Terra
Gold I
Level 109
God Stats
14W - 16L
1,270 SR
Queue Stats
205W - 179L
1,813 MMR
Party 3
Thanatos
Thanatos
Platinum I
Ta3ikKrovi
Thanatos
Platinum I
Level 159
God Stats
14W - 11L
1,707 SR
Queue Stats
122W - 114L
1,974 MMR
Party 2
Agni
Agni
Platinum I
Wewlad69
Agni
Platinum I
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 187L
1,810 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,428 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,579 SR
1,592 MMR
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold IV
BlackNekoSenpai
Chaac
Gold IV
Level 102
God Stats
0W - 2L
1,296 SR
Queue Stats
118W - 119L
1,591 MMR
Solo
Loki
Loki
Platinum V
ImTerrible123
Loki
Platinum V
Level 80
God Stats
18W - 12L
1,652 SR
Queue Stats
501W - 508L
1,703 MMR
Solo
Vulcan
Vulcan
Platinum IV
Nukta95
Vulcan
Platinum IV
Level 97
God Stats
20W - 5L
1,949 SR
Queue Stats
88W - 73L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,198
578
2,778
5,656
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Jonasinho
Danzaburou
8
0 / 0 / 0
4,562
507
1,774
3,077
985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
4,789
532
1,346
5,391
2,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Ta3ikKrovi
Thanatos
9
3 / 2 / 0
5,198
578
2,282
6,116
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Agni
8
0 / 3 / 1
4,680
520
1,861
5,721
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Yu HuangFreyaBakasuraRavana

VS

Bans
KaliLancelotNemesisTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 0
5,327
592
1,811
4,048
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
 
Bacchus
7
1 / 1 / 1
4,689
521
2,047
5,154
2,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 1
5,344
594
4,340
4,453
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
1 / 1 / 1
3,821
425
1,276
1,711
444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Nukta95
Vulcan
10
3 / 0 / 1
6,096
677
4,596
3,348
1,206
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
5
5
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
L
Bacchus
 
Bacchus
1
1
1
1.5
L
0
1
1
0.5
L
1
1
1
1.5
W
0
0
1
0.5
W
Danzaburou
Jonasinho
Danzaburou
0
0
0
0
L
Vulcan
Nukta95
Vulcan
3
0
1
3.5
W
0
0
0
0
W
Thanatos
Ta3ikKrovi
Thanatos
3
2
0
1.5
W
Agni
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,041
Damage
14,070
25,961
Taken
18,714
10,597
Mitigated
8,452
12,390
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,811
1,670
0
2,199
4,048
1,333
0
980
3,068
0
51,894
L
Bacchus
 
Bacchus
2,047
591
865
1,502
5,154
2,600
0
749
4,385
11,810
0
L
4,340
1,205
0
1,891
4,453
2,869
0
2,507
1,946
0
32,909
L
1,276
694
0
778
1,711
444
0
425
1,190
0
5,117
W
2,778
595
0
2,628
5,656
2,281
0
0
5,328
32,874
0
W
Danzaburou
Jonasinho
Danzaburou
1,774
1,347
0
1,332
3,077
985
0
573
2,504
0
30,606
L
Vulcan
Nukta95
Vulcan
4,596
1,393
0
1,384
3,348
1,206
0
1,112
2,140
43,019
0
W
1,346
214
212
2,145
5,391
2,737
0
1,329
4,062
16,431
0
W
Thanatos
Ta3ikKrovi
Thanatos
2,282
419
0
5,733
6,116
2,697
0
1,548
4,537
0
34,065
W
Agni
1,861
523
0
340
5,721
1,897
0
3,193
2,528
28,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,427
Gold Earned
25,277
304
Minions Killed
280
0
Camps Cleared
0
883,530
Distance Traveled
754,518
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,327
592
105
12
0
145,675
1
L
Bacchus
4,689
521
15
2
0
172,510
2
L
Chaac
5,344
594
66
7
0
171,669
4
L
Loki
3,821
425
11
1
0
62,363
0
W
Nox
5,198
578
70
8
0
176,004
4
W
Danzaburou
4,562
507
58
6
0
150,911
2
L
Vulcan
6,096
677
83
9
0
202,301
2
W
Terra
4,789
532
39
4
0
178,451
3
W
Thanatos
5,198
578
69
8
0
208,476
1
W
Agni
4,680
520
68
8
0
169,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role