Player Matchup

Da Ji
Da Ji
Balegdahlol
Da Ji
Level 160
God Stats
11W - 4L
1,700 SR
Queue Stats
759W - 75L
2,030 Elo+
Party 2
Achilles
Achilles
Classi
Achilles
Level 8
God Stats
16W - 2L
1,500 SR
Queue Stats
551W - 57L
1,895 Elo+
Party 2
Freya
Freya
Mymikuu
Freya
Level 160
God Stats
29W - 1L
2,122 SR
Queue Stats
2,544W - 181L
2,181 Elo+
Party 2
Team Averages
Level 109
1,774 SR
2,035 Elo+

VS

Team Averages
Level 60
1,587 SR
1,606 Elo+
Neith
Neith
DrPinkCaulk69
Neith
Level 20
God Stats
6W - 3L
1,845 SR
Queue Stats
215W - 94L
1,627 Elo+
Party 1
Ymir
Ymir
GorillaSnake
Ymir
Level 83
God Stats
192W - 138L
1,593 SR
Queue Stats
304W - 212L
1,555 Elo+
Party 1
Anubis
Anubis
NOVAGANG__
Anubis
Level 77
God Stats
0W - 1L
1,323 SR
Queue Stats
18W - 16L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 15
8,579
780
10,767
8,849
4,073
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Classi
Achilles
13
9 / 1 / 8
9,229
839
13,982
13,070
8,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Mymikuu
Freya
13
8 / 0 / 10
9,117
829
11,822
5,657
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,915
629
7,110
9,177
4,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 7 / 1
6,570
597
2,006
17,448
13,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
NOVAGANG__
Anubis
9
0 / 7 / 1
6,510
592
2,116
11,319
5,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
19
Kills
1
1
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
W
Achilles
Classi
Achilles
9
1
8
13
L
1
5
0
0.2
L
0
7
1
0.07
W
Freya
Mymikuu
Freya
8
0
10
13
L
Anubis
NOVAGANG__
Anubis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,571
Damage
11,232
27,576
Taken
37,944
14,861
Mitigated
23,371
6,663
Healing
4,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,767
2,968
0
1,039
8,849
4,073
402
1,209
7,640
0
26,987
W
Achilles
Classi
Achilles
13,982
4,649
0
3,178
13,070
8,178
953
2,447
10,623
0
33,536
L
7,110
2,061
0
858
9,177
4,222
0
2,536
6,641
0
23,889
L
2,006
287
252
1,426
17,448
13,587
0
5,708
11,591
3,738
0
W
Freya
Mymikuu
Freya
11,822
3,726
0
2,446
5,657
2,610
480
958
4,699
28,907
4,016
L
Anubis
NOVAGANG__
Anubis
2,116
422
0
1,891
11,319
5,562
0
2,666
8,541
14,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,925
Gold Earned
19,995
107
Minions Killed
82
8
Camps Cleared
2
624,471
Distance Traveled
497,919
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,579
780
35
3
3
195,176
3
W
Achilles
9,229
839
36
3
1
214,941
5
L
Neith
6,915
629
47
4
1
166,865
3
L
Ymir
6,570
597
8
1
1
169,501
3
W
Freya
9,117
829
36
3
4
214,354
2
L
Anubis
6,510
592
27
2
0
161,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role