Player Matchup

Shiva
Shiva
Silver III
 
Shiva
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
BlitzKrieg3312
Cthulhu
Silver IV
Level 117
God Stats
26W - 21L
1,413 SR
Queue Stats
144W - 173L
807 MMR
Solo
Izanami
Izanami
Silver II
DeadlyDenley
Izanami
Silver II
Level 122
God Stats
33W - 33L
1,509 SR
Queue Stats
86W - 100L
981 MMR
Solo
Nox
Nox
Silver II
Deezblank
Nox
Silver II
Level 125
God Stats
10W - 10L
1,521 SR
Queue Stats
332W - 355L
1,101 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
Gloking84
Erlang Shen
Silver IV
Level 109
God Stats
8W - 3L
1,681 SR
Queue Stats
195W - 232L
831 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,525 SR
1,044 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,565 SR
922 MMR
Neith
Neith
Silver III
Oaklythe
Neith
Silver III
Level 159
God Stats
5W - 7L
1,486 SR
Queue Stats
97W - 131L
850 MMR
Solo
Ah Puch
Ah Puch
Silver IV
Oceanic Plagues
Ah Puch
Silver IV
Level 107
God Stats
108W - 84L
1,586 SR
Queue Stats
255W - 272L
764 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
PowerRangerUltra
Sun Wukong
Silver IV
Level 127
God Stats
13W - 12L
1,546 SR
Queue Stats
62W - 82L
846 MMR
Solo
Bellona
Bellona
Silver II
cervejadabr
Bellona
Silver II
Level 126
God Stats
12W - 8L
1,707 SR
Queue Stats
223W - 247L
1,029 MMR
Solo
Fafnir
Fafnir
Silver II
ll-Drexzy-ll
Fafnir
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
5 / 0 / 6
14,544
559
21,427
20,507
18,652
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 3 / 8
13,004
500
15,543
36,237
25,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
DeadlyDenley
Izanami
20
2 / 1 / 1
15,419
593
12,849
11,798
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
2 / 3 / 8
14,030
540
15,278
15,013
7,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Gloking84
Erlang Shen
20
5 / 1 / 5
15,058
579
19,964
31,419
21,405
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayMulanKing ArthurZhong KuiHeimdallr

VS

Bans
MedusaAthenaArachneChaacArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Oaklythe
Neith
19
3 / 3 / 2
12,375
476
11,775
19,803
9,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 6 / 0
11,023
424
14,023
16,620
8,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
PowerRangerUltra
Sun Wukong
17
1 / 3 / 4
10,717
412
10,299
31,158
18,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
cervejadabr
Bellona
14
0 / 2 / 0
10,328
397
8,349
21,599
21,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
16
2 / 2 / 4
11,953
460
6,086
24,349
44,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
16
Kills
8
8
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
6
8
W
2
3
8
2
W
Izanami
DeadlyDenley
Izanami
2
1
1
2.5
W
2
3
8
2
W
Erlang Shen
Gloking84
Erlang Shen
5
1
5
7.5
L
Neith
Oaklythe
Neith
3
3
2
1.33
L
2
6
0
0.33
L
Sun Wukong
PowerRangerUltra
Sun Wukong
1
3
4
1
L
Bellona
cervejadabr
Bellona
0
2
0
0
L
Fafnir
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,061
Damage
50,532
114,974
Taken
113,529
77,986
Mitigated
101,981
43,734
Healing
34,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
21,427
5,674
1,093
3,841
20,507
18,652
1,048
2,254
18,153
0
104,403
W
15,543
1,977
1,702
12,353
36,237
25,158
455
6,154
29,874
71,713
6,289
W
Izanami
DeadlyDenley
Izanami
12,849
8,753
0
5,588
11,798
5,446
12,569
2,248
9,532
0
173,454
W
15,278
646
0
2,479
15,013
7,325
1,280
4,807
9,886
115,633
0
W
Erlang Shen
Gloking84
Erlang Shen
19,964
10,138
0
16,678
31,419
21,405
1,191
5,227
25,893
0
169,279
L
Neith
Oaklythe
Neith
11,775
5,029
0
6,849
19,803
9,268
2,302
2,887
16,866
0
118,742
L
14,023
265
0
2,548
16,620
8,143
141
5,944
10,530
90,010
0
L
Sun Wukong
PowerRangerUltra
Sun Wukong
10,299
2,588
0
12,747
31,158
18,725
312
7,753
23,199
0
79,978
L
Bellona
cervejadabr
Bellona
8,349
4,648
0
7,920
21,599
21,153
0
2,715
18,792
0
72,042
L
Fafnir
6,086
2,631
0
4,588
24,349
44,692
26
9,982
14,106
39,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,055
Gold Earned
56,396
885
Minions Killed
653
0
Camps Cleared
0
2,576,291
Distance Traveled
2,202,065
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,544
559
140
5
0
506,733
10
W
Cthulhu
13,004
500
108
4
0
489,288
1
W
Izanami
15,419
593
269
10
0
471,981
0
W
Nox
14,030
540
171
7
0
501,940
0
W
Erlang Shen
15,058
579
197
8
0
606,349
0
L
Neith
12,375
476
191
7
0
437,576
7
L
Ah Puch
11,023
424
167
6
0
413,440
7
L
Sun Wukong
10,717
412
117
5
0
525,691
7
L
Bellona
10,328
397
133
5
0
366,372
0
L
Fafnir
11,953
460
45
2
0
458,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role