Player Matchup

Ah Puch
Ah Puch
LightNaif
Ah Puch
Level 107
God Stats
4W - 2L
1,769 SR
Queue Stats
161W - 200L
1,389 Elo+
Solo
Ares
Ares
jdsutton47
Ares
Level 101
God Stats
70W - 40L
1,664 SR
Queue Stats
102W - 72L
1,603 Elo+
Party 1
King Arthur
King Arthur
pkmnTrainerMack
King Arthur
Level 108
God Stats
214W - 146L
1,598 SR
Queue Stats
456W - 377L
1,561 Elo+
Party 1
Team Averages
Level 105
1,677 SR
1,518 Elo+

VS

Team Averages
Level 115
1,559 SR
1,458 Elo+
Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Golden Klng
Baron Samedi
Level 124
God Stats
31W - 27L
1,584 SR
Queue Stats
221W - 239L
1,473 Elo+
Solo
Horus
Horus
Goombajoe
Horus
Level 63
God Stats
3W - 5L
1,594 SR
Queue Stats
77W - 96L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LightNaif
Ah Puch
15
3 / 1 / 8
9,307
716
11,274
9,075
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 0 / 9
9,698
746
7,270
10,577
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
pkmnTrainerMack
King Arthur
15
7 / 2 / 6
9,963
766
15,664
12,206
8,410
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 3 / 1
7,991
615
7,441
15,465
7,474
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Golden Klng
Baron Samedi
12
1 / 4 / 2
8,238
634
10,041
12,013
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
Goombajoe
Horus
12
1 / 6 / 2
8,339
641
7,703
15,054
12,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
1
0.5
L
Baron Samedi
Golden Klng
Baron Samedi
1
4
2
0.5
L
Horus
Goombajoe
Horus
1
6
2
0.33
W
Ah Puch
LightNaif
Ah Puch
3
1
8
7
W
2
0
9
6.5
W
King Arthur
pkmnTrainerMack
King Arthur
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,208
Damage
25,185
31,858
Taken
42,532
23,383
Mitigated
25,613
5,341
Healing
11,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,441
2,173
0
2,249
15,465
7,474
0
6,343
9,122
0
24,516
L
Baron Samedi
Golden Klng
Baron Samedi
10,041
807
2,305
3,518
12,013
6,028
29
5,907
6,106
32,478
0
L
Horus
Goombajoe
Horus
7,703
3,977
1,597
2,055
15,054
12,111
0
6,661
8,393
0
16,994
W
Ah Puch
LightNaif
Ah Puch
11,274
292
0
2,618
9,075
3,504
474
1,750
7,325
45,053
0
W
7,270
230
0
2,598
10,577
11,469
0
5,147
5,430
18,586
0
W
King Arthur
pkmnTrainerMack
King Arthur
15,664
3,805
0
125
12,206
8,410
127
3,502
8,704
0
33,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
24,568
148
Minions Killed
117
8
Camps Cleared
4
743,135
Distance Traveled
669,220
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,991
615
33
3
3
260,026
2
L
Baron Samedi
8,238
634
59
5
1
195,487
1
L
Horus
8,339
641
25
2
0
213,707
4
W
Ah Puch
9,307
716
88
7
5
229,403
1
W
Ares
9,698
746
16
1
3
260,406
8
W
King Arthur
9,963
766
44
3
0
253,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role