Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond I
 
Serqet
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Diamond I
Fire3agl3
Baba Yaga
Diamond I
Level 148
God Stats
5W - 3L
1,567 SR
Queue Stats
122W - 85L
2,549 MMR
Solo
Chiron
Chiron
Masters
Zyxman
Chiron
Masters
Level 160
God Stats
10W - 15L
1,510 SR
Queue Stats
273W - 244L
2,585 MMR
Party 1
Hades
Hades
Diamond II
feetenjoyer
Hades
Diamond II
Level 89
God Stats
2W - 0L
1,716 SR
Queue Stats
45W - 23L
2,475 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,559 SR
2,122 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,741 SR
2,278 MMR
Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond I
Azreill
Kali
Diamond I
Level 160
God Stats
2W - 2L
1,759 SR
Queue Stats
396W - 389L
2,482 MMR
Solo
Neith
Neith
Masters
ThePanda8
Neith
Masters
Level 159
God Stats
26W - 21L
1,633 SR
Queue Stats
468W - 491L
2,532 MMR
Solo
Khepri
Khepri
Diamond I
Tálion
Khepri
Diamond I
Level 85
God Stats
2W - 3L
1,984 SR
Queue Stats
53W - 65L
2,425 MMR
Solo
Artio
Artio
Diamond III
ΞFoχ
Artio
Diamond III
Level 160
God Stats
2W - 1L
1,832 SR
Queue Stats
24W - 20L
2,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
7 / 1 / 4
12,932
681
17,000
13,132
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
 
Serqet
15
0 / 0 / 9
9,753
513
5,160
13,245
12,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
Fire3agl3
Baba Yaga
17
4 / 1 / 5
10,919
575
8,361
10,369
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Zyxman
Chiron
19
3 / 2 / 1
11,688
615
9,480
13,092
5,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 1 / 3
10,574
557
7,482
16,231
9,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
CliodhnaSusanoAh Muzen CabLancelot

VS

Bans
UllrBellonaFreyaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 3 / 1
9,117
480
11,045
11,141
4,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
Azreill
Kali
16
3 / 2 / 1
9,478
499
9,753
14,983
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
ThePanda8
Neith
15
0 / 3 / 2
8,906
469
9,775
11,792
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Tálion
Khepri
11
0 / 1 / 2
7,757
408
2,006
9,899
12,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
ΞFoχ
Artio
12
0 / 7 / 0
7,716
406
4,371
20,279
17,384
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
5
5
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
4
9
W
Serqet
 
Serqet
0
0
9
4.5
L
Merlin
 
Merlin
2
3
1
0.83
L
Kali
Azreill
Kali
3
2
1
1.75
W
Baba Yaga
Fire3agl3
Baba Yaga
4
1
5
6.5
L
Neith
ThePanda8
Neith
0
3
2
0.33
L
Khepri
Tálion
Khepri
0
1
2
1
W
Chiron
Zyxman
Chiron
3
2
1
1.75
W
2
1
3
3.5
L
Artio
ΞFoχ
Artio
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,483
Damage
36,950
66,069
Taken
68,094
39,970
Mitigated
47,193
28,894
Healing
16,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
17,000
1,877
184
5,439
13,132
5,988
2,409
5,370
7,644
116,014
0
W
Serqet
 
Serqet
5,160
1,083
0
2,380
13,245
12,916
576
3,550
9,617
0
22,544
L
Merlin
 
Merlin
11,045
829
62
1,741
11,141
4,696
0
5,047
5,700
75,971
0
L
Kali
Azreill
Kali
9,753
3,849
0
2,728
14,983
7,250
0
5,836
9,147
0
78,058
W
Baba Yaga
Fire3agl3
Baba Yaga
8,361
555
74
3,910
10,369
5,443
0
2,144
7,999
100,483
0
L
Neith
ThePanda8
Neith
9,775
4,457
0
3,452
11,792
5,601
0
1,959
9,816
0
79,896
L
Khepri
Tálion
Khepri
2,006
339
0
2,267
9,899
12,262
0
5,016
4,781
15,641
0
W
Chiron
Zyxman
Chiron
9,480
4,296
276
4,925
13,092
5,928
0
2,039
10,937
0
122,497
W
7,482
1,200
1,364
10,342
16,231
9,695
384
5,025
11,090
103,905
0
L
Artio
ΞFoχ
Artio
4,371
273
230
5,585
20,279
17,384
0
14,985
5,294
50,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,866
Gold Earned
42,974
719
Minions Killed
532
0
Camps Cleared
0
1,999,296
Distance Traveled
1,832,897
35
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,932
681
177
9
0
380,599
7
W
Serqet
9,753
513
27
1
0
452,425
7
L
Merlin
9,117
480
151
8
0
349,160
6
L
Kali
9,478
499
118
6
0
448,146
1
W
Baba Yaga
10,919
575
157
8
0
413,447
6
L
Neith
8,906
469
144
8
0
307,216
6
L
Khepri
7,757
408
24
1
0
385,735
6
W
Chiron
11,688
615
184
10
0
352,381
10
W
Hades
10,574
557
174
9
0
400,444
5
L
Artio
7,716
406
95
5
0
342,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role