Player Matchup

King Arthur
King Arthur
NOBLE 228
King Arthur
Level 100
God Stats
20W - 24L
1,449 SR
Queue Stats
96W - 99L
1,354 Elo+
Solo
Mercury
Mercury
Rod022
Mercury
Level 89
God Stats
0W - 4L
1,219 SR
Queue Stats
219W - 250L
1,330 Elo+
Solo
Nu Wa
Nu Wa
bomb ziggidy
Nu Wa
Level 122
God Stats
17W - 13L
1,477 SR
Queue Stats
99W - 138L
1,282 Elo+
Solo
Athena
Athena
feliciaamorioo
Athena
Level 85
God Stats
21W - 17L
1,419 SR
Queue Stats
102W - 94L
1,393 Elo+
Solo
Izanami
Izanami
samueldax2890
Izanami
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 97L
1,293 Elo+
Solo
Team Averages
Level 90
1,413 SR
1,330 Elo+

VS

Team Averages
Level 91
1,410 SR
1,353 Elo+
Heimdallr
Heimdallr
F6227
Heimdallr
Level 83
God Stats
8W - 4L
1,449 SR
Queue Stats
41W - 40L
1,366 Elo+
Solo
Khepri
Khepri
SlothofDoom666
Khepri
Level 47
God Stats
6W - 9L
1,362 SR
Queue Stats
70W - 95L
1,336 Elo+
Solo
Eset
Eset
THE LIQUIDGATOR
Eset
Level 150
God Stats
1W - 2L
1,281 SR
Queue Stats
844W - 909L
1,357 Elo+
Solo
Nu Wa
Nu Wa
THEINFAMOUS-LORD
Nu Wa
Level 123
God Stats
414W - 479L
1,574 SR
Queue Stats
461W - 548L
1,445 Elo+
Solo
Susano
Susano
YT_jelopop
Susano
Level 53
God Stats
10W - 18L
1,383 SR
Queue Stats
98W - 121L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NOBLE 228
King Arthur
16
0 / 3 / 0
9,966
475
9,169
18,005
16,612
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
Rod022
Mercury
15
1 / 5 / 2
9,324
444
8,849
19,529
7,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 2 / 0
9,778
466
14,375
14,805
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 2
9,997
476
6,812
21,873
18,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
13
0 / 6 / 4
8,108
386
10,866
18,242
6,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
F6227
Heimdallr
16
4 / 2 / 4
9,839
469
15,711
16,554
9,042
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 1 / 7
9,246
440
5,611
13,401
14,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
2 / 0 / 3
11,501
548
10,558
15,874
9,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 1
10,982
523
21,832
13,352
5,672
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
YT_jelopop
Susano
19
4 / 0 / 1
10,848
517
5,998
19,026
9,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
16
16
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
F6227
Heimdallr
4
2
4
3
L
King Arthur
NOBLE 228
King Arthur
0
3
0
0
L
Mercury
Rod022
Mercury
1
5
2
0.4
W
0
1
7
3.5
W
2
0
3
3.5
W
6
1
1
6.5
W
Susano
YT_jelopop
Susano
4
0
1
4.5
L
2
2
0
1
L
1
0
2
2
L
Izanami
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,071
Damage
59,710
92,454
Taken
78,207
53,006
Mitigated
47,998
29,749
Healing
25,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
F6227
Heimdallr
15,711
8,817
0
4,953
16,554
9,042
1,766
6,451
10,103
0
93,104
L
King Arthur
NOBLE 228
King Arthur
9,169
839
0
3,796
18,005
16,612
0
9,796
8,209
0
76,318
L
Mercury
Rod022
Mercury
8,849
4,670
0
3,024
19,529
7,304
0
6,880
12,649
0
89,333
W
5,611
520
439
1,985
13,401
14,808
251
5,905
7,496
23,610
0
W
10,558
4,256
591
10,463
15,874
9,350
278
1,500
14,374
83,037
11,001
W
21,832
7,914
0
6,002
13,352
5,672
1,310
4,566
8,786
106,223
0
W
Susano
YT_jelopop
Susano
5,998
836
0
784
19,026
9,126
0
2,765
16,261
0
104,785
L
14,375
3,777
79
3,700
14,805
4,315
2,930
7,801
7,004
85,020
0
L
6,812
775
3,511
11,356
21,873
18,282
128
4,663
17,210
58,922
0
L
Izanami
10,866
8,894
120
4,163
18,242
6,493
1,489
7,202
11,040
0
50,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,173
Gold Earned
52,416
545
Minions Killed
628
0
Camps Cleared
0
2,094,516
Distance Traveled
1,966,898
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,839
469
137
7
0
383,600
2
L
King Arthur
9,966
475
132
6
0
342,936
5
L
Mercury
9,324
444
126
6
0
504,779
0
W
Khepri
9,246
440
20
1
0
418,100
3
W
Eset
11,501
548
188
9
0
366,489
8
W
Nu Wa
10,982
523
132
6
0
354,784
4
W
Susano
10,848
517
151
7
0
443,925
0
L
Nu Wa
9,778
466
126
6
0
342,096
6
L
Athena
9,997
476
79
4
0
487,777
8
L
Izanami
8,108
386
82
4
0
416,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role