Player Matchup

Vamana
Vamana
Datjuu
Vamana
Level 158
God Stats
6W - 2L
1,617 SR
Queue Stats
83W - 80L
1,502 Elo+
Solo
Kumbhakarna
Kumbhakarna
KWKL0919
Kumbhakarna
Level 68
God Stats
45W - 27L
1,649 SR
Queue Stats
577W - 542L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
MHperry
Danzaburou
Level 99
God Stats
25W - 15L
1,591 SR
Queue Stats
400W - 312L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
gutpatpat
Nu Wa
Level 158
God Stats
25W - 31L
1,310 SR
Queue Stats
686W - 643L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
kokjj
Sun Wukong
Level 85
God Stats
20W - 15L
1,593 SR
Queue Stats
353W - 270L
1,561 Elo+
Party 1
Team Averages
Level 114
1,552 SR
1,528 Elo+

VS

Team Averages
Level 79
1,512 SR
1,486 Elo+
Nemesis
Nemesis
TheForgelord
Nemesis
Level 88
God Stats
48W - 56L
1,542 SR
Queue Stats
293W - 303L
1,509 Elo+
Solo
Odin
Odin
YasukeJones
Odin
Level 16
God Stats
4W - 7L
1,393 SR
Queue Stats
9W - 14L
1,412 Elo+
Party 2
Susano
Susano
erick103
Susano
Level 102
God Stats
20W - 17L
1,515 SR
Queue Stats
264W - 250L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
juggernaut1910
Ao Kuang
Level 120
God Stats
0W - 1L
1,886 SR
Queue Stats
30W - 23L
1,514 Elo+
Party 2
He Bo
He Bo
zuzurip
He Bo
Level 67
God Stats
1W - 4L
1,222 SR
Queue Stats
361W - 401L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Datjuu
Vamana
18
5 / 0 / 9
12,808
1,067
14,593
11,751
8,474
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
KWKL0919
Kumbhakarna
18
2 / 0 / 12
13,184
1,099
4,619
14,772
22,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
MHperry
Danzaburou
18
1 / 1 / 10
11,531
961
15,711
9,399
4,739
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
gutpatpat
Nu Wa
18
4 / 2 / 10
12,058
1,005
11,233
3,749
1,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
kokjj
Sun Wukong
18
4 / 1 / 10
12,099
1,008
10,619
10,768
10,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

215

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TheForgelord
Nemesis
17
0 / 3 / 3
11,081
923
10,044
15,293
10,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 3 / 2
10,589
882
6,268
12,167
19,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
erick103
Susano
17
2 / 1 / 2
11,751
979
5,610
7,717
4,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
17
1 / 7 / 2
10,904
909
13,450
20,075
14,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
zuzurip
He Bo
17
1 / 2 / 2
11,131
928
11,916
7,173
3,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
16
Kills
4
4
Deaths
16
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
Datjuu
Vamana
5
0
9
9.5
W
Kumbhakarna
KWKL0919
Kumbhakarna
2
0
12
8
W
Danzaburou
MHperry
Danzaburou
1
1
10
6
L
Nemesis
TheForgelord
Nemesis
0
3
3
0.5
L
0
3
2
0.33
L
Susano
erick103
Susano
2
1
2
3
W
Nu Wa
gutpatpat
Nu Wa
4
2
10
4.5
L
Ao Kuang
1
7
2
0.29
W
Sun Wukong
kokjj
Sun Wukong
4
1
10
9
L
He Bo
zuzurip
He Bo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,775
Damage
47,288
50,439
Taken
62,425
48,103
Mitigated
51,899
7,494
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Datjuu
Vamana
14,593
8,474
0
2,277
11,751
8,474
0
4,934
6,404
0
41,944
W
Kumbhakarna
KWKL0919
Kumbhakarna
4,619
134
0
1,161
14,772
22,244
0
6,415
7,813
14,842
0
W
Danzaburou
MHperry
Danzaburou
15,711
8,234
0
2,010
9,399
4,739
0
5,890
3,096
0
34,392
L
Nemesis
TheForgelord
Nemesis
10,044
5,591
0
3,234
15,293
10,247
0
3,935
11,358
0
33,911
L
6,268
748
0
772
12,167
19,532
0
4,339
7,828
0
14,480
L
Susano
erick103
Susano
5,610
594
0
0
7,717
4,384
0
2,392
5,325
0
34,476
W
Nu Wa
gutpatpat
Nu Wa
11,233
2,422
245
330
3,749
1,797
0
1,801
1,915
38,503
0
L
Ao Kuang
13,450
3,467
0
4,885
20,075
14,437
0
3,363
16,712
25,652
0
W
Sun Wukong
kokjj
Sun Wukong
10,619
800
0
1,471
10,768
10,849
0
5,662
4,745
0
22,964
L
He Bo
zuzurip
He Bo
11,916
136
0
418
7,173
3,299
0
1,823
5,350
58,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,680
Gold Earned
55,456
251
Minions Killed
267
7
Camps Cleared
11
1,287,450
Distance Traveled
1,211,115
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,808
1,067
76
6
3
265,896
1
W
Kumbhakarna
13,184
1,099
30
3
0
266,499
1
W
Danzaburou
11,531
961
58
5
2
251,748
2
L
Nemesis
11,081
923
38
3
3
247,825
1
L
Odin
10,589
882
20
2
0
252,681
0
L
Susano
11,751
979
79
7
4
242,915
1
W
Nu Wa
12,058
1,005
66
6
2
221,530
2
L
Ao Kuang
10,904
909
24
2
1
222,190
0
W
Sun Wukong
12,099
1,008
21
2
0
281,777
0
L
He Bo
11,131
928
106
9
3
245,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role