Player Matchup

Lancelot
Lancelot
AdanteBloodmoon
Lancelot
Level 146
God Stats
7W - 11L
1,479 SR
Queue Stats
145W - 190L
1,331 Elo+
Party 2
Raijin
Raijin
XxB1G0UNCExX
Raijin
Level 104
God Stats
7W - 7L
1,464 SR
Queue Stats
415W - 493L
1,382 Elo+
Solo
Ra
Ra
bramabullgr87
Ra
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 180L
1,323 Elo+
Party 2
Ullr
Ullr
isellgummies
Ullr
Level 72
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 41L
1,377 Elo+
Party 1
Ymir
Ymir
rs-kou
Ymir
Level 59
God Stats
11W - 6L
1,598 SR
Queue Stats
35W - 41L
1,373 Elo+
Party 1
Team Averages
Level 92
1,508 SR
1,357 Elo+

VS

Team Averages
Level 98
1,546 SR
1,413 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BetaAppleUser
Nemesis
Level 86
God Stats
3W - 0L
1,814 SR
Queue Stats
23W - 21L
1,428 Elo+
Solo
Vamana
Vamana
ItsMicko19588
Vamana
Level 109
God Stats
18W - 18L
1,428 SR
Queue Stats
413W - 509L
1,359 Elo+
Solo
Guan Yu
Guan Yu
Marou3n
Guan Yu
Level 61
God Stats
3W - 2L
1,593 SR
Queue Stats
65W - 95L
1,369 Elo+
Solo
Baba Yaga
Baba Yaga
reddish_unicorn2
Baba Yaga
Level 124
God Stats
2W - 2L
1,397 SR
Queue Stats
196W - 242L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
2 / 4 / 1
9,602
457
4,428
15,204
8,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
8
0 / 3 / 0
6,882
328
1,630
4,293
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 0 / 1
9,759
465
5,959
6,972
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 3 / 2
9,483
452
14,031
12,636
5,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
rs-kou
Ymir
14
1 / 2 / 3
9,085
433
8,664
19,260
18,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 0 / 3
8,955
426
9,710
5,973
1,848
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
18
6 / 1 / 4
11,200
533
10,756
15,863
7,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 4
8,496
405
10,104
21,313
15,579
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
Marou3n
Guan Yu
16
0 / 0 / 0
9,929
473
2,160
11,987
7,764
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
16
4 / 1 / 5
10,470
499
8,452
8,323
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
12
12
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
3
2.5
L
Lancelot
2
4
1
0.63
W
Nemesis
6
1
4
8
W
1
3
4
1
W
Guan Yu
Marou3n
Guan Yu
0
0
0
0
L
Raijin
0
3
0
0
L
0
0
1
0.5
L
2
3
2
1
W
Baba Yaga
4
1
5
6.5
L
Ymir
rs-kou
Ymir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
41,182
58,365
Taken
63,459
37,045
Mitigated
36,490
15,213
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,710
3,681
778
3,999
5,973
1,848
400
1,095
4,878
62,939
0
L
Lancelot
4,428
670
0
4,602
15,204
8,325
0
4,799
10,405
0
72,063
W
Nemesis
10,756
6,385
0
2,279
15,863
7,651
2,028
2,315
13,428
0
112,134
W
10,104
4,451
0
6,173
21,313
15,579
0
6,217
15,096
0
49,283
W
Guan Yu
Marou3n
Guan Yu
2,160
207
60
4,124
11,987
7,764
780
5,032
6,955
0
69,996
L
Raijin
1,630
38
0
540
4,293
1,542
0
2,398
1,895
25,459
0
L
5,959
649
92
4,280
6,972
2,754
1,135
518
6,454
72,808
0
L
14,031
4,661
0
751
12,636
5,946
0
1,732
10,904
0
88,054
W
Baba Yaga
8,452
489
0
1,371
8,323
3,648
1,214
1,316
6,849
71,908
0
L
Ymir
rs-kou
Ymir
8,664
2,071
0
4,948
19,260
18,478
0
8,715
10,545
39,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
49,050
509
Minions Killed
588
0
Camps Cleared
0
1,668,757
Distance Traveled
1,999,115
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,955
426
129
6
0
362,137
2
L
Lancelot
9,602
457
133
6
0
453,899
5
W
Nemesis
11,200
533
163
8
0
462,759
5
W
Vamana
8,496
405
48
2
0
401,564
1
W
Guan Yu
9,929
473
124
6
0
381,773
4
L
Raijin
6,882
328
44
2
0
155,321
1
L
Ra
9,759
465
130
6
0
303,244
1
L
Ullr
9,483
452
138
7
0
354,811
6
W
Baba Yaga
10,470
499
124
6
0
390,882
3
L
Ymir
9,085
433
64
3
0
401,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role