Player Matchup

Fenrir
Fenrir
AZ ITS A0R10
Fenrir
Level 102
God Stats
1W - 3L
1,472 SR
Queue Stats
66W - 70L
1,471 Elo+
Solo
Artio
Artio
DEATHSIGHT07
Artio
Level 160
God Stats
5W - 0L
1,650 SR
Queue Stats
299W - 250L
1,688 Elo+
Solo
He Bo
He Bo
RobertMan310
He Bo
Level 127
God Stats
4W - 3L
1,413 SR
Queue Stats
28W - 27L
1,527 Elo+
Solo
Team Averages
Level 130
1,512 SR
1,562 Elo+

VS

Team Averages
Level 96
1,458 SR
1,422 Elo+
Cernunnos
Cernunnos
M0ESE H3NGST
Cernunnos
Level 157
God Stats
46W - 52L
1,500 SR
Queue Stats
358W - 453L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
MCB da killa
Cthulhu
Level 101
God Stats
7W - 10L
1,527 SR
Queue Stats
177W - 225L
1,410 Elo+
Party 1
Scylla
Scylla
stingerH3
Scylla
Level 29
God Stats
2W - 2L
1,345 SR
Queue Stats
4W - 3L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 2 / 6
9,817
755
12,997
12,412
7,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 0 / 16
9,533
733
5,199
13,502
16,258
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 0 / 6
10,337
795
16,504
6,797
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
M0ESE H3NGST
Cernunnos
12
1 / 8 / 1
8,378
644
9,806
13,698
5,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
MCB da killa
Cthulhu
12
0 / 1 / 2
7,782
599
8,924
14,531
15,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
stingerH3
Scylla
12
1 / 8 / 1
8,127
625
4,231
11,445
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
2
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
2
6
5.5
W
0
0
16
8
L
Cernunnos
M0ESE H3NGST
Cernunnos
1
8
1
0.19
L
Cthulhu
MCB da killa
Cthulhu
0
1
2
1
W
9
0
6
12
L
Scylla
stingerH3
Scylla
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,700
Damage
22,961
32,711
Taken
39,674
26,739
Mitigated
25,487
8,825
Healing
3,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,997
2,537
0
1,623
12,412
7,778
0
4,942
7,470
0
28,384
W
5,199
640
2,189
4,297
13,502
16,258
252
5,646
7,856
18,731
0
L
Cernunnos
M0ESE H3NGST
Cernunnos
9,806
3,771
0
429
13,698
5,474
52
8,302
5,229
0
31,864
L
Cthulhu
MCB da killa
Cthulhu
8,924
351
591
1,824
14,531
15,936
0
8,783
5,613
25,357
0
W
16,504
1,146
0
716
6,797
2,703
901
2,859
3,938
40,297
0
L
Scylla
stingerH3
Scylla
4,231
896
0
250
11,445
4,077
0
4,947
6,157
13,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,687
Gold Earned
24,287
122
Minions Killed
117
5
Camps Cleared
7
710,684
Distance Traveled
676,433
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,817
755
36
3
1
235,545
3
W
Artio
9,533
733
33
3
3
231,982
1
L
Cernunnos
8,378
644
44
3
6
199,793
2
L
Cthulhu
7,782
599
47
4
1
280,192
1
W
He Bo
10,337
795
53
4
1
243,157
5
L
Scylla
8,127
625
26
2
0
196,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role