Player Matchup

Nike
Nike
IlmesilI
Nike
Level 149
God Stats
9W - 10L
1,348 SR
Queue Stats
350W - 415L
1,476 Elo+
Solo
Ares
Ares
mrRawit
Ares
Level 47
God Stats
5W - 1L
1,544 SR
Queue Stats
13W - 17L
1,298 Elo+
Solo
Baron Samedi
Baron Samedi
thexfirepl1994
Baron Samedi
Level 105
God Stats
39W - 30L
1,620 SR
Queue Stats
233W - 305L
1,529 Elo+
Solo
Team Averages
Level 100
1,504 SR
1,434 Elo+

VS

Team Averages
Level 84
1,637 SR
1,479 Elo+
Mercury
Mercury
Henry-Lad
Mercury
Level 42
God Stats
6W - 7L
1,409 SR
Queue Stats
8W - 12L
1,302 Elo+
Solo
Baron Samedi
Baron Samedi
MackeyBledi
Baron Samedi
Level 149
God Stats
12W - 16L
1,524 SR
Queue Stats
168W - 187L
1,492 Elo+
Party 1
Cerberus
Cerberus
imStillDrunkAF
Cerberus
Level 60
God Stats
4W - 1L
1,977 SR
Queue Stats
124W - 66L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
3 / 3 / 10
9,908
708
11,925
14,151
10,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ares
mrRawit
Ares
15
3 / 2 / 9
9,700
693
9,878
15,785
12,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
thexfirepl1994
Baron Samedi
15
7 / 4 / 3
10,379
741
15,656
14,054
6,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Henry-Lad
Mercury
13
3 / 7 / 3
9,108
651
9,122
15,483
7,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
MackeyBledi
Baron Samedi
15
5 / 3 / 4
10,179
727
15,660
11,036
6,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
14
1 / 3 / 7
8,719
623
12,152
20,098
22,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
13
Kills
9
9
Deaths
13
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Henry-Lad
Mercury
3
7
3
0.64
W
Nike
3
3
10
2.67
L
Baron Samedi
MackeyBledi
Baron Samedi
5
3
4
2.33
L
Cerberus
1
3
7
1.5
W
Ares
mrRawit
Ares
3
2
9
3.75
W
Baron Samedi
thexfirepl1994
Baron Samedi
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,459
Damage
36,934
43,990
Taken
46,617
28,791
Mitigated
36,422
11,553
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Henry-Lad
Mercury
9,122
4,142
0
0
15,483
7,395
219
9,059
6,011
1,587
27,002
W
Nike
11,925
1,687
0
2,040
14,151
10,190
0
6,575
7,576
0
29,968
L
Baron Samedi
MackeyBledi
Baron Samedi
15,660
897
4,397
3,661
11,036
6,175
100
5,351
5,231
42,274
0
L
Cerberus
12,152
576
0
5,650
20,098
22,852
0
10,334
8,713
30,512
0
W
Ares
mrRawit
Ares
9,878
954
0
3,382
15,785
12,019
61
11,922
3,863
22,475
0
W
Baron Samedi
thexfirepl1994
Baron Samedi
15,656
560
2,240
3,891
14,054
6,582
256
10,345
3,709
37,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,987
Gold Earned
28,006
141
Minions Killed
176
5
Camps Cleared
7
755,807
Distance Traveled
770,780
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,108
651
50
4
0
273,393
3
W
Nike
9,908
708
44
3
2
246,061
2
L
Baron Samedi
10,179
727
60
4
3
238,385
1
L
Cerberus
8,719
623
66
5
4
259,002
1
W
Ares
9,700
693
22
2
3
265,118
3
W
Baron Samedi
10,379
741
75
5
0
244,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role