Player Matchup

Danzaburou
Danzaburou
Blooby
Danzaburou
Level 62
God Stats
3W - 2L
1,606 SR
Queue Stats
91W - 115L
1,416 Elo+
Solo
Shiva
Shiva
Bombardier95
Shiva
Level 61
God Stats
0W - 2L
1,238 SR
Queue Stats
11W - 20L
1,334 Elo+
Solo
Sobek
Sobek
LuisNC23
Sobek
Level 26
God Stats
0W - 2L
1,325 SR
Queue Stats
12W - 17L
1,394 Elo+
Solo
Sol
Sol
WlmShk
Sol
Level 145
God Stats
16W - 20L
1,412 SR
Queue Stats
1,028W - 1,054L
1,400 Elo+
Solo
Nu Wa
Nu Wa
mafts
Nu Wa
Level 117
God Stats
4W - 2L
1,804 SR
Queue Stats
110W - 114L
1,426 Elo+
Solo
Team Averages
Level 82
1,477 SR
1,394 Elo+

VS

Team Averages
Level 86
1,403 SR
1,517 Elo+
Janus
Janus
ElviraMadigan
Janus
Level 154
God Stats
8W - 6L
1,358 SR
Queue Stats
243W - 234L
1,464 Elo+
Solo
Tyr
Tyr
Gashman
Tyr
Level 65
God Stats
12W - 10L
1,526 SR
Queue Stats
250W - 222L
1,550 Elo+
Party 1
Cupid
Cupid
Krovopuskator
Cupid
Level 128
God Stats
3W - 4L
1,332 SR
Queue Stats
270W - 302L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Ninjamouse
Gilgamesh
Level 60
God Stats
2W - 3L
1,299 SR
Queue Stats
245W - 212L
1,550 Elo+
Party 1
Mulan
Mulan
XENTER
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blooby
Danzaburou
17
1 / 5 / 5
9,934
710
23,618
17,711
10,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 7 / 2
8,681
620
10,480
21,104
20,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
LuisNC23
Sobek
16
1 / 5 / 5
9,632
688
8,052
19,706
31,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
WlmShk
Sol
15
1 / 6 / 4
8,596
614
19,912
13,692
6,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
mafts
Nu Wa
16
3 / 4 / 2
9,802
700
21,263
9,331
4,697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 13
10,783
770
18,063
15,425
8,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
17
4 / 1 / 18
10,455
747
13,266
21,528
20,849
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 1 / 12
11,357
811
12,857
12,902
7,150
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Ninjamouse
Gilgamesh
18
5 / 3 / 19
12,184
870
12,758
32,815
30,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
XENTER
Mulan
19
8 / 1 / 15
11,144
796
14,751
22,386
19,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
103
7
Kills
26
27
Deaths
8
18
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Blooby
Danzaburou
1
5
5
0.7
L
1
7
2
0.29
W
3
2
13
4.75
W
Tyr
4
1
18
13
W
6
1
12
12
L
Sobek
LuisNC23
Sobek
1
5
5
0.7
W
Gilgamesh
Ninjamouse
Gilgamesh
5
3
19
4.83
L
Sol
WlmShk
Sol
1
6
4
0.5
W
Mulan
XENTER
Mulan
8
1
15
15.5
L
Nu Wa
mafts
Nu Wa
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,325
Damage
71,695
81,544
Taken
105,056
73,176
Mitigated
86,035
22,693
Healing
51,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Blooby
Danzaburou
23,618
13,058
1,047
4,704
17,711
10,159
549
4,243
13,378
0
42,893
L
10,480
1,493
2,753
3,578
21,104
20,793
0
5,499
15,294
0
15,579
W
18,063
1,025
3,686
2,650
15,425
8,440
1,902
7,955
7,470
55,041
0
W
Tyr
13,266
840
1,407
4,287
21,528
20,849
69
11,127
10,401
0
20,250
W
12,857
4,493
8,209
4,065
12,902
7,150
5,242
8,415
4,487
0
42,492
L
Sobek
LuisNC23
Sobek
8,052
148
1,311
4,156
19,706
31,263
162
4,590
14,656
14,278
0
W
Gilgamesh
Ninjamouse
Gilgamesh
12,758
2,636
5,893
10,961
32,815
30,295
224
10,001
22,814
0
23,897
L
Sol
WlmShk
Sol
19,912
4,852
1,337
2,371
13,692
6,264
695
2,991
10,595
32,619
0
W
Mulan
XENTER
Mulan
14,751
3,333
1,508
8,515
22,386
19,301
620
11,729
10,657
0
23,779
L
Nu Wa
mafts
Nu Wa
21,263
5,280
572
864
9,331
4,697
339
740
8,489
42,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
55,923
140
Minions Killed
194
0
Camps Cleared
0
1,188,666
Distance Traveled
1,436,308
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,934
710
42
3
0
224,389
2
L
Shiva
8,681
620
7
1
0
240,956
4
W
Janus
10,783
770
93
7
0
273,988
2
W
Tyr
10,455
747
10
1
0
300,003
0
W
Cupid
11,357
811
57
4
0
262,985
0
L
Sobek
9,632
688
16
1
0
276,541
1
W
Gilgamesh
12,184
870
15
1
0
299,347
3
L
Sol
8,596
614
28
2
0
234,492
2
W
Mulan
11,144
796
19
1
0
299,985
0
L
Nu Wa
9,802
700
47
3
0
212,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role