Player Matchup

Janus
Janus
DreadzM
Janus
Level 107
God Stats
0W - 1L
1,277 SR
Queue Stats
3W - 6L
1,535 Elo+
Solo
Odin
Odin
Hydr4z
Odin
Level 62
God Stats
1W - 1L
1,729 SR
Queue Stats
41W - 49L
1,378 Elo+
Party 2
Nemesis
Nemesis
KiingZz
Nemesis
Level 17
God Stats
1W - 1L
1,729 SR
Queue Stats
14W - 18L
1,342 Elo+
Party 2
Izanami
Izanami
Petar-Pro99
Izanami
Level 69
God Stats
10W - 6L
1,719 SR
Queue Stats
153W - 151L
1,375 Elo+
Party 3
Bacchus
Bacchus
leonarxYT
Bacchus
Level 29
God Stats
3W - 2L
1,567 SR
Queue Stats
22W - 30L
1,336 Elo+
Party 3
Team Averages
Level 57
1,604 SR
1,393 Elo+

VS

Team Averages
Level 64
1,570 SR
1,389 Elo+
Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dwayder
Gilgamesh
Level 47
God Stats
5W - 3L
1,568 SR
Queue Stats
13W - 9L
1,418 Elo+
Party 1
Izanami
Izanami
ThePurifier69
Izanami
Level 45
God Stats
10W - 4L
1,628 SR
Queue Stats
13W - 9L
1,418 Elo+
Party 1
Atlas
Atlas
Tudor7140
Atlas
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,102 Elo+
Party 1
Hades
Hades
giwus2
Hades
Level 101
God Stats
13W - 3L
1,655 SR
Queue Stats
395W - 372L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DreadzM
Janus
14
0 / 4 / 0
8,419
526
6,618
11,264
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Hydr4z
Odin
13
4 / 5 / 2
8,454
528
12,122
12,941
13,988
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
KiingZz
Nemesis
13
3 / 6 / 2
8,180
511
7,019
13,952
5,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Petar-Pro99
Izanami
13
0 / 3 / 1
7,075
442
6,847
7,656
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
leonarxYT
Bacchus
13
0 / 2 / 1
7,651
478
5,544
10,472
10,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 1 / 5
10,234
640
10,140
13,835
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Dwayder
Gilgamesh
13
2 / 5 / 4
8,105
507
4,848
14,967
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
13
1 / 1 / 5
7,851
491
6,391
11,567
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Tudor7140
Atlas
12
0 / 0 / 4
7,708
482
3,929
8,807
8,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
giwus2
Hades
18
10 / 0 / 2
10,924
683
11,585
10,211
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
20
20
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
5
9.5
L
Janus
DreadzM
Janus
0
4
0
0
W
Gilgamesh
Dwayder
Gilgamesh
2
5
4
0.8
L
Odin
Hydr4z
Odin
4
5
2
1
L
Nemesis
KiingZz
Nemesis
3
6
2
0.67
L
Izanami
Petar-Pro99
Izanami
0
3
1
0.17
W
Izanami
1
1
5
3.5
W
Atlas
Tudor7140
Atlas
0
0
4
2
W
Hades
giwus2
Hades
10
0
2
11
L
Bacchus
leonarxYT
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,150
Damage
36,893
56,285
Taken
59,387
37,935
Mitigated
34,054
8,077
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,140
5,887
0
7,000
13,835
7,498
523
964
12,797
0
85,782
L
Janus
DreadzM
Janus
6,618
691
0
1,524
11,264
4,082
0
5,096
6,168
71,124
0
W
Gilgamesh
Dwayder
Gilgamesh
4,848
1,708
0
1,695
14,967
7,038
473
0
14,967
0
41,569
L
Odin
Hydr4z
Odin
12,122
2,557
0
500
12,941
13,988
350
2,316
10,625
0
51,341
L
Nemesis
KiingZz
Nemesis
7,019
3,128
0
597
13,952
5,869
0
2,614
11,338
0
60,043
L
Izanami
Petar-Pro99
Izanami
6,847
3,646
0
3,147
7,656
3,357
128
1,886
5,770
0
63,103
W
Izanami
6,391
4,044
0
4,467
11,567
4,267
292
3,180
8,337
0
75,931
W
Atlas
Tudor7140
Atlas
3,929
1,621
0
556
8,807
8,713
0
3,447
5,220
18,364
0
W
Hades
giwus2
Hades
11,585
1,070
185
7,181
10,211
6,538
0
4,030
5,904
90,690
0
L
Bacchus
leonarxYT
Bacchus
5,544
949
0
2,309
10,472
10,639
0
3,602
6,870
26,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
44,822
499
Minions Killed
530
0
Camps Cleared
0
1,505,615
Distance Traveled
1,637,274
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,234
640
117
7
0
379,504
3
L
Janus
8,419
526
147
9
0
287,960
1
W
Gilgamesh
8,105
507
76
5
0
300,737
2
L
Odin
8,454
528
99
6
0
268,323
1
L
Nemesis
8,180
511
94
6
0
342,585
3
L
Izanami
7,075
442
130
8
0
284,121
2
W
Izanami
7,851
491
135
8
0
289,861
1
W
Atlas
7,708
482
23
1
0
320,456
2
W
Hades
10,924
683
179
11
0
346,716
8
L
Bacchus
7,651
478
29
2
0
322,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role