Player Matchup

Fenrir
Fenrir
JotunnsWill
Fenrir
Level 149
God Stats
20W - 35L
1,432 SR
Queue Stats
154W - 166L
1,514 Elo+
Solo
Nu Wa
Nu Wa
Tru3Skillz8384
Nu Wa
Level 83
God Stats
61W - 45L
1,604 SR
Queue Stats
303W - 341L
1,415 Elo+
Solo
Ganesha
Ganesha
bookiller64
Ganesha
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,530 Elo+
Solo
Team Averages
Level 98
1,512 SR
1,486 Elo+

VS

Team Averages
Level 93
1,481 SR
1,472 Elo+
Nu Wa
Nu Wa
Zagreus77
Nu Wa
Level 67
God Stats
28W - 39L
1,422 SR
Queue Stats
81W - 123L
1,349 Elo+
Solo
Achilles
Achilles
rospoeprincipe
Achilles
Level 51
God Stats
6W - 5L
1,424 SR
Queue Stats
269W - 398L
1,340 Elo+
Solo
Hachiman
Hachiman
sot382
Hachiman
Level 160
God Stats
43W - 43L
1,597 SR
Queue Stats
963W - 686L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 4 / 2
8,425
648
7,076
14,128
11,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 2
8,285
637
8,466
9,717
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
bookiller64
Ganesha
13
0 / 3 / 4
8,953
689
4,597
15,303
19,319
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Zagreus77
Nu Wa
14
3 / 3 / 5
9,254
712
12,266
6,854
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
14
2 / 1 / 5
10,039
772
5,524
14,953
20,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hachiman
sot382
Hachiman
15
3 / 0 / 5
9,610
739
14,731
8,375
3,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
4
Kills
8
8
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
2
0.75
L
2
1
2
3
W
Nu Wa
Zagreus77
Nu Wa
3
3
5
1.83
L
Ganesha
bookiller64
Ganesha
0
3
4
0.67
W
Achilles
2
1
5
4.5
W
Hachiman
sot382
Hachiman
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,139
Damage
32,521
39,148
Taken
30,182
35,520
Mitigated
26,746
7,470
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,076
1,620
0
1,444
14,128
11,699
0
6,078
8,050
0
21,541
L
8,466
2,922
959
2,041
9,717
4,502
229
2,696
7,021
52,837
0
W
Nu Wa
Zagreus77
Nu Wa
12,266
5,698
0
250
6,854
2,300
641
3,326
3,528
39,965
0
L
Ganesha
bookiller64
Ganesha
4,597
643
379
2,647
15,303
19,319
60
3,740
11,563
19,795
0
W
Achilles
5,524
530
0
1,828
14,953
20,777
448
6,738
8,215
0
14,068
W
Hachiman
sot382
Hachiman
14,731
6,212
0
1,680
8,375
3,669
2,095
3,393
4,982
0
67,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,663
Gold Earned
28,903
148
Minions Killed
174
5
Camps Cleared
7
732,337
Distance Traveled
713,315
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,425
648
44
3
2
255,691
4
L
Nu Wa
8,285
637
101
8
3
240,251
4
W
Nu Wa
9,254
712
39
3
1
221,928
0
L
Ganesha
8,953
689
3
0
0
236,395
3
W
Achilles
10,039
772
12
1
0
254,699
0
W
Hachiman
9,610
739
123
9
6
236,688
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role