Player Matchup

Artio
Artio
Free Applez
Artio
Level 109
God Stats
10W - 1L
1,802 SR
Queue Stats
249W - 256L
1,436 Elo+
Solo
Merlin
Merlin
LordPhantom73
Merlin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,539 Elo+
Solo
Thor
Thor
iGaza XD
Thor
Level 124
God Stats
1W - 3L
1,744 SR
Queue Stats
179W - 166L
1,602 Elo+
Solo
Izanami
Izanami
majwoodrow
Izanami
Level 127
God Stats
9W - 16L
1,538 SR
Queue Stats
329W - 329L
1,510 Elo+
Solo
Bakasura
Bakasura
xXCellixD
Bakasura
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,249 Elo+
Solo
Team Averages
Level 102
1,617 SR
1,467 Elo+

VS

Team Averages
Level 110
1,587 SR
1,489 Elo+
Chang'e
Chang'e
DoubleDash927
Chang'e
Level 160
God Stats
29W - 21L
1,499 SR
Queue Stats
767W - 784L
1,520 Elo+
Solo
Ares
Ares
bambam18-tw73981
Ares
Level 64
God Stats
3W - 1L
1,827 SR
Queue Stats
69W - 57L
1,438 Elo+
Solo
Hercules
Hercules
hsavv39__
Hercules
Level 58
God Stats
6W - 4L
1,555 SR
Queue Stats
137W - 161L
1,481 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
leesoplayz
Ah Muzen Cab
Level 109
God Stats
1W - 2L
1,491 SR
Queue Stats
158W - 179L
1,468 Elo+
Solo
Thanatos
Thanatos
soup-CSSBN
Thanatos
Level 157
God Stats
9W - 11L
1,563 SR
Queue Stats
299W - 269L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
11,037
526
8,300
16,724
16,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 1 / 9
12,080
575
16,633
9,695
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
19
8 / 2 / 6
13,111
624
13,709
15,847
12,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
majwoodrow
Izanami
18
5 / 5 / 5
11,712
558
19,929
16,266
6,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
xXCellixD
Bakasura
15
3 / 7 / 7
10,317
491
6,534
23,292
10,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
1 / 5 / 6
9,403
448
11,460
17,054
7,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 5 / 7
8,806
419
8,197
23,664
24,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
hsavv39__
Hercules
11
1 / 11 / 1
7,544
359
2,830
17,202
9,365
Ah Muzen Cab
leesoplayz
Ah Muzen Cab
13
0 / 7 / 8
8,550
407
11,621
17,732
6,189
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
soup-CSSBN
Thanatos
19
11 / 2 / 2
12,232
582
13,920
14,870
8,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
40
29
Kills
16
18
Deaths
30
37
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
5
6
0.8
W
5
3
10
3.33
W
8
1
9
12.5
L
3
5
7
1.3
L
Hercules
hsavv39__
Hercules
1
11
1
0.14
W
Thor
8
2
6
5.5
L
Ah Muzen Cab
leesoplayz
Ah Muzen Cab
0
7
8
0.57
W
Izanami
majwoodrow
Izanami
5
5
5
1.5
L
Thanatos
soup-CSSBN
Thanatos
11
2
2
6
W
Bakasura
xXCellixD
Bakasura
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,105
Damage
48,028
81,824
Taken
90,522
49,934
Mitigated
55,992
20,144
Healing
30,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
11,460
228
1,193
5,377
17,054
7,000
0
5,389
11,213
83,975
0
W
8,300
1,153
2,284
4,570
16,724
16,596
0
4,326
12,398
25,923
0
W
16,633
933
0
1,535
9,695
4,626
999
4,675
5,020
78,047
0
L
8,197
916
0
3,046
23,664
24,916
0
7,376
15,555
36,214
0
L
Hercules
hsavv39__
Hercules
2,830
916
0
1,079
17,202
9,365
185
5,266
10,927
0
17,655
W
Thor
13,709
3,173
0
2,967
15,847
12,611
150
2,768
13,079
0
116,154
L
Ah Muzen Cab
leesoplayz
Ah Muzen Cab
11,621
4,701
421
2,452
17,732
6,189
52
2,390
15,144
0
58,070
W
Izanami
majwoodrow
Izanami
19,929
14,334
0
4,684
16,266
6,075
5,033
3,331
12,935
0
124,644
L
Thanatos
soup-CSSBN
Thanatos
13,920
3,830
0
16,916
14,870
8,522
1,115
3,238
11,436
0
105,147
W
Bakasura
xXCellixD
Bakasura
6,534
4,378
0
4,104
23,292
10,026
0
4,851
18,441
0
58,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,257
Gold Earned
46,535
641
Minions Killed
418
0
Camps Cleared
0
1,986,578
Distance Traveled
1,873,517
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,403
448
134
6
0
394,821
4
W
Artio
11,037
526
31
1
0
456,407
10
W
Merlin
12,080
575
123
6
0
402,370
1
L
Ares
8,806
419
37
2
0
370,810
11
L
Hercules
7,544
359
21
1
0
367,073
2
W
Thor
13,111
624
186
9
0
371,382
1
L
Ah Muzen Cab
8,550
407
63
3
0
336,593
4
W
Izanami
11,712
558
209
10
0
357,330
1
L
Thanatos
12,232
582
163
8
0
404,220
0
W
Bakasura
10,317
491
92
4
0
399,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role