Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BtwE Master
Vamana
Level 152
God Stats
3W - 4L
1,798 SR
Queue Stats
305W - 376L
1,470 Elo+
Solo
Artio
Artio
FreshThyme
Artio
Level 127
God Stats
4W - 4L
1,512 SR
Queue Stats
457W - 438L
1,565 Elo+
Solo
Cerberus
Cerberus
Saekiu
Cerberus
Level 127
God Stats
3W - 2L
1,713 SR
Queue Stats
113W - 94L
1,598 Elo+
Party 1
Team Averages
Level 144
1,605 SR
1,527 Elo+

VS

Team Averages
Level 119
1,540 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LeftySV
Freya
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 60L
1,476 Elo+
Solo
Chaac
Chaac
Thor68
Chaac
Level 156
God Stats
5W - 6L
1,497 SR
Queue Stats
404W - 414L
1,561 Elo+
Solo
Ah Puch
Ah Puch
universeisabsurd
Ah Puch
Level 100
God Stats
6W - 2L
1,703 SR
Queue Stats
188W - 207L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 2 / 0
5,058
1,012
3,712
4,761
2,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
 
Terra
10
0 / 2 / 1
4,623
925
3,935
5,226
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
10
0 / 0 / 2
4,692
938
4,950
9,221
5,754
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
8
0 / 2 / 1
4,544
909
1,353
4,840
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Saekiu
Cerberus
9
0 / 1 / 1
4,611
922
3,609
5,722
5,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 6
5,395
1,079
3,710
3,491
1,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
 
Skadi
9
0 / 1 / 6
5,069
1,014
5,872
4,148
1,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
LeftySV
Freya
9
2 / 0 / 2
5,209
1,042
5,289
4,504
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Thor68
Chaac
11
2 / 0 / 3
5,624
1,125
5,391
6,912
5,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 4
5,606
1,121
6,669
3,826
1,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
2
Kills
7
7
Deaths
2
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
0
1
L
Terra
 
Terra
0
2
1
0.25
W
Ra
 
Ra
1
0
6
4
W
Skadi
 
Skadi
0
1
6
3
L
Vamana
0
0
2
1
L
Artio
0
2
1
0.25
W
Freya
LeftySV
Freya
2
0
2
3
L
Cerberus
Saekiu
Cerberus
0
1
1
0.5
W
Chaac
Thor68
Chaac
2
0
3
3.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,559
Damage
26,931
29,770
Taken
22,881
21,787
Mitigated
11,251
13,743
Healing
15,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,712
1,355
705
688
4,761
2,565
0
2,611
2,150
0
10,072
L
Terra
 
Terra
3,935
100
1,555
943
5,226
4,108
0
2,950
2,276
6,937
0
W
Ra
 
Ra
3,710
219
4,096
1,820
3,491
1,292
30
1,173
2,278
10,580
0
W
Skadi
 
Skadi
5,872
2,981
129
344
4,148
1,291
174
1,613
2,469
0
9,482
L
Vamana
4,950
829
602
4,812
9,221
5,754
0
4,183
5,038
0
10,087
L
Artio
1,353
94
1,282
1,159
4,840
4,116
0
2,035
2,805
1,268
0
W
Freya
LeftySV
Freya
5,289
1,726
1,022
1,581
4,504
1,603
0
2,121
2,335
6,406
0
L
Cerberus
Saekiu
Cerberus
3,609
137
472
1,525
5,722
5,244
0
3,889
1,833
5,104
0
W
Chaac
Thor68
Chaac
5,391
1,270
900
4,092
6,912
5,498
0
1,611
5,098
0
10,298
W
6,669
113
609
758
3,826
1,567
210
2,022
1,804
12,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,528
Gold Earned
26,903
45
Minions Killed
51
0
Camps Cleared
0
489,771
Distance Traveled
578,418
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,058
1,012
15
3
0
86,413
0
L
Terra
4,623
925
9
2
0
106,711
0
W
Ra
5,395
1,079
19
4
0
113,283
0
W
Skadi
5,069
1,014
10
2
0
114,991
0
L
Vamana
4,692
938
10
2
0
128,882
0
L
Artio
4,544
909
2
0
0
72,398
1
W
Freya
5,209
1,042
5
1
0
102,766
0
L
Cerberus
4,611
922
9
2
0
95,367
0
W
Chaac
5,624
1,125
4
1
0
127,209
2
W
Ah Puch
5,606
1,121
13
3
0
120,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role