Player Matchup

Merlin
Merlin
Saatou
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,469 Elo+
Solo
Fenrir
Fenrir
TobiasThaGod
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ToxicXSharkTTV
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,691 Elo+
Party 1
Artemis
Artemis
Vyolenze
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nox
Nox
jswifty23
Nox
Level 98
God Stats
0W - 1L
1,412 SR
Queue Stats
2W - 3L
1,723 Elo+
Party 1
Team Averages
Level 49
1,482 SR
1,577 Elo+

VS

Team Averages
Level 58
1,553 SR
1,489 Elo+
Jormungandr
Jormungandr
ANGEL_ESSJ777
Jormungandr
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
305W - 350L
1,450 Elo+
Party 2
Nox
Nox
Gotchapepe
Nox
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 55L
1,635 Elo+
Party 3
Sun Wukong
Sun Wukong
SUPREMECREAMM
Sun Wukong
Level 18
God Stats
9W - 6L
1,500 SR
Queue Stats
342W - 433L
1,464 Elo+
Party 2
Charybdis
Charybdis
ViebyTebyaPidr
Charybdis
Level 146
God Stats
2W - 1L
1,764 SR
Queue Stats
196W - 178L
1,616 Elo+
Party 3
Ratatoskr
Ratatoskr
midget_assassin9
Ratatoskr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 161L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Saatou
Merlin
19
2 / 7 / 9
10,870
679
15,183
13,766
6,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
0 / 7 / 6
8,897
556
2,479
13,000
7,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
ToxicXSharkTTV
Morgan Le Fay
18
3 / 7 / 7
11,565
723
20,430
21,692
13,979
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Vyolenze
Artemis
15
1 / 12 / 3
9,384
587
15,656
20,295
8,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 3 / 2
12,322
770
17,263
13,221
7,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ANGEL_ESSJ777
Jormungandr
19
8 / 3 / 15
12,139
759
12,753
24,938
15,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 3 / 13
12,674
792
17,173
14,478
7,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SUPREMECREAMM
Sun Wukong
18
3 / 4 / 17
11,288
706
7,880
15,042
15,490
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ViebyTebyaPidr
Charybdis
20
10 / 3 / 16
13,386
837
24,979
20,386
10,321
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
18
5 / 6 / 19
11,951
747
13,745
16,670
10,564
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
116
18
Kills
36
36
Deaths
19
27
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ANGEL_ESSJ777
Jormungandr
8
3
15
5.17
W
10
3
13
5.5
W
Sun Wukong
SUPREMECREAMM
Sun Wukong
3
4
17
2.88
L
Merlin
Saatou
Merlin
2
7
9
0.93
L
Fenrir
0
7
6
0.43
L
Morgan Le Fay
ToxicXSharkTTV
Morgan Le Fay
3
7
7
0.93
W
Charybdis
ViebyTebyaPidr
Charybdis
10
3
16
6
L
Artemis
Vyolenze
Artemis
1
12
3
0.21
L
12
3
2
4.33
W
Ratatoskr
5
6
19
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,011
Damage
76,530
81,974
Taken
91,514
44,065
Mitigated
59,293
17,381
Healing
38,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ANGEL_ESSJ777
Jormungandr
12,753
1,827
1,842
9,295
24,938
15,521
937
9,227
15,650
32,556
0
W
17,173
794
4,924
5,781
14,478
7,397
2,903
9,562
4,916
30,938
0
W
Sun Wukong
SUPREMECREAMM
Sun Wukong
7,880
1,278
610
2,002
15,042
15,490
0
9,283
5,721
0
15,444
L
Merlin
Saatou
Merlin
15,183
741
943
1,863
13,766
6,289
0
5,040
8,426
38,067
0
L
Fenrir
2,479
554
0
586
13,000
7,332
0
3,828
8,807
0
4,744
L
Morgan Le Fay
ToxicXSharkTTV
Morgan Le Fay
20,430
2,703
557
6,468
21,692
13,979
0
6,160
15,076
30,708
0
W
Charybdis
ViebyTebyaPidr
Charybdis
24,979
11,532
2,023
8,141
20,386
10,321
1,836
13,296
7,016
0
51,903
L
Artemis
Vyolenze
Artemis
15,656
6,192
659
1,545
20,295
8,952
0
10,752
9,129
0
29,799
L
17,263
303
831
3,929
13,221
7,513
0
3,240
9,869
36,537
0
W
Ratatoskr
13,745
3,168
1,690
2,612
16,670
10,564
1,513
11,508
5,060
0
22,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,038
Gold Earned
61,438
143
Minions Killed
172
0
Camps Cleared
0
1,310,094
Distance Traveled
1,450,226
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,139
759
35
2
0
248,949
3
W
Nox
12,674
792
42
3
0
329,981
1
W
Sun Wukong
11,288
706
11
1
0
274,205
0
L
Merlin
10,870
679
55
3
0
263,009
0
L
Fenrir
8,897
556
10
1
0
258,594
0
L
Morgan Le Fay
11,565
723
17
1
0
258,443
1
W
Charybdis
13,386
837
65
4
0
292,487
0
L
Artemis
9,384
587
20
1
0
225,643
1
L
Nox
12,322
770
41
3
0
304,405
0
W
Ratatoskr
11,951
747
19
1
0
304,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role