Player Matchup

Kuzenbo
Kuzenbo
JankDankins
Kuzenbo
Level 62
God Stats
55W - 54L
1,497 SR
Queue Stats
303W - 332L
1,434 Elo+
Solo
Hun Batz
Hun Batz
Kuroiz
Hun Batz
Level 136
God Stats
1W - 4L
1,241 SR
Queue Stats
236W - 195L
1,627 Elo+
Solo
Ratatoskr
Ratatoskr
MyPBJ
Ratatoskr
Level 45
God Stats
2W - 8L
1,171 SR
Queue Stats
26W - 40L
1,290 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Void Ragez
Morgan Le Fay
Level 127
God Stats
0W - 3L
1,270 SR
Queue Stats
195W - 215L
1,511 Elo+
Solo
Apollo
Apollo
W0rldS3rp3nt
Apollo
Level 128
God Stats
4W - 6L
1,616 SR
Queue Stats
131W - 144L
1,500 Elo+
Solo
Team Averages
Level 100
1,359 SR
1,472 Elo+

VS

Team Averages
Level 111
1,452 SR
1,476 Elo+
Thanatos
Thanatos
ApocalypseZer0
Thanatos
Level 156
God Stats
15W - 9L
1,505 SR
Queue Stats
152W - 152L
1,529 Elo+
Solo
Izanami
Izanami
RemoveEAC
Izanami
Level 105
God Stats
3W - 2L
1,322 SR
Queue Stats
147W - 141L
1,548 Elo+
Solo
Sobek
Sobek
crazi666pz
Sobek
Level 142
God Stats
2W - 2L
1,341 SR
Queue Stats
128W - 129L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
squirreldance52
Gilgamesh
Level 106
God Stats
21W - 10L
1,640 SR
Queue Stats
251W - 236L
1,515 Elo+
Party 1
Janus
Janus
whyyoumadlex
Janus
Level 48
God Stats
10W - 10L
1,451 SR
Queue Stats
161W - 178L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JankDankins
Kuzenbo
16
0 / 6 / 4
11,022
612
8,099
25,721
40,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Kuroiz
Hun Batz
20
5 / 5 / 1
12,593
700
17,508
20,091
8,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ratatoskr
MyPBJ
Ratatoskr
18
1 / 1 / 4
11,468
637
5,457
13,681
9,971
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Void Ragez
Morgan Le Fay
18
2 / 4 / 5
11,568
643
21,311
17,637
8,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
1 / 5 / 4
11,530
641
8,613
17,203
9,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
10 / 4 / 6
14,353
797
23,381
16,553
10,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
RemoveEAC
Izanami
20
5 / 1 / 6
13,731
763
13,244
13,199
7,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
19
3 / 2 / 11
13,466
748
9,885
20,922
32,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
squirreldance52
Gilgamesh
19
2 / 0 / 12
13,057
725
14,362
19,926
23,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 2 / 10
11,693
650
10,224
7,838
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
9
Kills
21
21
Deaths
9
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thanatos
10
4
6
3.25
L
Kuzenbo
JankDankins
Kuzenbo
0
6
4
0.33
L
Hun Batz
Kuroiz
Hun Batz
5
5
1
1.1
L
Ratatoskr
MyPBJ
Ratatoskr
1
1
4
3
W
Izanami
RemoveEAC
Izanami
5
1
6
8
L
Morgan Le Fay
Void Ragez
Morgan Le Fay
2
4
5
1.13
L
Apollo
1
5
4
0.6
W
Sobek
3
2
11
4.25
W
Gilgamesh
squirreldance52
Gilgamesh
2
0
12
8
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,988
Damage
71,096
94,333
Taken
78,438
77,517
Mitigated
77,403
7,998
Healing
29,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
23,381
8,472
0
15,699
16,553
10,633
2,082
4,381
12,172
0
80,534
L
Kuzenbo
JankDankins
Kuzenbo
8,099
2,373
0
879
25,721
40,781
0
7,296
18,425
15,195
0
L
Hun Batz
Kuroiz
Hun Batz
17,508
8,208
0
1,770
20,091
8,419
0
3,076
17,015
0
47,937
L
Ratatoskr
MyPBJ
Ratatoskr
5,457
377
0
2,323
13,681
9,971
0
1,006
12,675
0
32,316
W
Izanami
RemoveEAC
Izanami
13,244
9,577
0
4,413
13,199
7,486
8,112
4,433
8,766
0
69,679
L
Morgan Le Fay
Void Ragez
Morgan Le Fay
21,311
2,009
0
3,026
17,637
8,862
111
4,845
12,792
58,711
0
L
Apollo
8,613
3,863
0
0
17,203
9,484
363
3,886
13,317
0
43,923
W
Sobek
9,885
558
0
4,757
20,922
32,285
184
7,979
12,943
22,260
0
W
Gilgamesh
squirreldance52
Gilgamesh
14,362
3,628
1,135
1,965
19,926
23,428
919
9,559
10,367
0
41,744
W
10,224
117
263
1,170
7,838
3,571
147
3,058
4,780
37,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,181
Gold Earned
66,300
280
Minions Killed
361
0
Camps Cleared
0
1,769,719
Distance Traveled
1,855,885
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,353
797
105
6
0
408,837
4
L
Kuzenbo
11,022
612
4
0
0
362,350
2
L
Hun Batz
12,593
700
63
4
0
363,590
3
L
Ratatoskr
11,468
637
65
4
0
377,823
0
W
Izanami
13,731
763
133
7
0
339,628
3
L
Morgan Le Fay
11,568
643
68
4
0
330,640
2
L
Apollo
11,530
641
80
4
0
335,316
0
W
Sobek
13,466
748
23
1
0
359,668
2
W
Gilgamesh
13,057
725
54
3
0
398,289
3
W
Janus
11,693
650
46
3
0
349,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role