Player Matchup

He Bo
He Bo
Dystriict
He Bo
Level 67
God Stats
0W - 3L
1,286 SR
Queue Stats
48W - 80L
1,425 Elo+
Solo
Sol
Sol
pepelapeww
Sol
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,453 Elo+
Party 2
King Arthur
King Arthur
tensesniper1080
King Arthur
Level 120
God Stats
0W - 1L
1,698 SR
Queue Stats
2W - 6L
1,311 Elo+
Party 2
Team Averages
Level 64
1,495 SR
1,396 Elo+

VS

Team Averages
Level 48
1,523 SR
1,382 Elo+
Chiron
Chiron
GuidoMan9000
Chiron
Level 100
God Stats
1W - 0L
1,742 SR
Queue Stats
12W - 18L
1,440 Elo+
Party 1
Geb
Geb
KneenerDepleater
Geb
Level 4
God Stats
1W - 1L
1,328 SR
Queue Stats
1W - 2L
1,210 Elo+
Party 1
Chang'e
Chang'e
XXBLACK03
Chang'e
Level 39
God Stats
5W - 2L
1,500 SR
Queue Stats
77W - 89L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dystriict
He Bo
12
1 / 8 / 2
8,766
674
10,043
13,604
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 9 / 3
7,911
609
7,146
12,311
4,631
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
tensesniper1080
King Arthur
11
3 / 6 / 2
9,010
693
8,897
18,574
16,484
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
11 / 1 / 8
10,962
843
16,795
9,290
4,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
2 / 3 / 20
10,608
816
7,934
15,426
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
XXBLACK03
Chang'e
14
10 / 2 / 9
10,896
838
12,876
11,269
4,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
5
Kills
23
23
Deaths
6
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
He Bo
Dystriict
He Bo
1
8
2
0.25
W
Chiron
11
1
8
15
W
2
3
20
4
W
Chang'e
XXBLACK03
Chang'e
10
2
9
7.25
L
1
9
3
0.28
L
King Arthur
tensesniper1080
King Arthur
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,086
Damage
37,605
44,489
Taken
35,985
26,347
Mitigated
26,053
2,256
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Dystriict
He Bo
10,043
698
0
511
13,604
5,232
0
7,666
5,706
32,513
0
W
Chiron
16,795
7,297
1,232
4,149
9,290
4,953
1,606
3,905
5,187
0
52,218
W
7,934
1,146
0
2,214
15,426
17,038
0
6,658
8,624
15,695
0
W
Chang'e
XXBLACK03
Chang'e
12,876
605
3,104
4,867
11,269
4,062
857
6,705
4,218
35,576
0
L
7,146
4,013
0
1,495
12,311
4,631
0
6,008
6,075
17,349
0
L
King Arthur
tensesniper1080
King Arthur
8,897
653
0
250
18,574
16,484
0
7,444
10,608
1,420
26,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,687
Gold Earned
32,466
106
Minions Killed
131
4
Camps Cleared
5
596,182
Distance Traveled
704,200
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,766
674
55
4
4
202,729
2
W
Chiron
10,962
843
63
5
2
215,307
3
W
Geb
10,608
816
15
1
0
252,498
1
W
Chang'e
10,896
838
53
4
3
236,395
0
L
Sol
7,911
609
23
2
0
167,791
0
L
King Arthur
9,010
693
28
2
0
225,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role