Player Matchup

Hel
Hel
 
Hel
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DaniMasos69
Tyr
Level 139
God Stats
8W - 5L
1,482 SR
Queue Stats
544W - 506L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
Schaddeschorsch_
Sun Wukong
Level 123
God Stats
34W - 38L
1,455 SR
Queue Stats
211W - 216L
1,463 Elo+
Solo
Poseidon
Poseidon
T-4FJER
Poseidon
Level 88
God Stats
4W - 4L
1,649 SR
Queue Stats
124W - 118L
1,491 Elo+
Solo
Medusa
Medusa
develinside
Medusa
Level 157
God Stats
4W - 10L
1,237 SR
Queue Stats
421W - 436L
1,448 Elo+
Solo
Team Averages
Level 121
1,465 SR
1,462 Elo+

VS

Team Averages
Level 113
1,486 SR
1,457 Elo+
Tsukuyomi
Tsukuyomi
DarkFireborn
Tsukuyomi
Level 157
God Stats
3W - 5L
1,453 SR
Queue Stats
587W - 596L
1,486 Elo+
Solo
Artio
Artio
Enomz-
Artio
Level 105
God Stats
9W - 4L
1,710 SR
Queue Stats
56W - 50L
1,514 Elo+
Solo
Merlin
Merlin
M-I-B_10
Merlin
Level 87
God Stats
22W - 11L
1,309 SR
Queue Stats
763W - 834L
1,376 Elo+
Solo
Hachiman
Hachiman
Neo-Carliitos010
Hachiman
Level 105
God Stats
7W - 3L
1,623 SR
Queue Stats
125W - 124L
1,449 Elo+
Solo
Cliodhna
Cliodhna
einsplus1gleich2
Cliodhna
Level 109
God Stats
6W - 5L
1,336 SR
Queue Stats
131W - 129L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
2 / 2 / 1
10,118
460
12,533
18,680
8,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 0 / 3
9,095
413
11,202
18,720
20,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Schaddeschorsch_
Sun Wukong
13
0 / 4 / 1
7,978
363
6,479
20,143
19,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
T-4FJER
Poseidon
16
3 / 6 / 1
10,248
466
10,345
20,879
8,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
20
4 / 2 / 0
12,498
568
18,408
17,871
9,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DarkFireborn
Tsukuyomi
20
6 / 1 / 2
12,713
578
18,774
20,801
15,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Enomz-
Artio
15
0 / 2 / 7
9,863
448
9,494
29,062
35,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
M-I-B_10
Merlin
16
2 / 2 / 3
9,966
453
13,770
10,034
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
0 / 3 / 2
10,405
473
3,412
18,473
7,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 1 / 2
11,218
510
19,561
19,825
10,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
9
Kills
14
14
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
1
1.25
L
0
0
3
1.5
W
Tsukuyomi
DarkFireborn
Tsukuyomi
6
1
2
7
W
Artio
Enomz-
Artio
0
2
7
1.75
W
Merlin
M-I-B_10
Merlin
2
2
3
1.75
W
0
3
2
0.33
L
Sun Wukong
Schaddeschorsch_
Sun Wukong
0
4
1
0.13
L
Poseidon
T-4FJER
Poseidon
3
6
1
0.58
L
Medusa
4
2
0
2
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,967
Damage
65,011
96,293
Taken
98,195
67,922
Mitigated
73,574
37,174
Healing
44,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,533
200
4,296
10,130
18,680
8,949
0
6,197
11,905
95,408
0
L
11,202
1,893
375
4,878
18,720
20,938
0
7,207
11,023
0
51,068
W
Tsukuyomi
DarkFireborn
Tsukuyomi
18,774
3,388
0
10,676
20,801
15,638
837
2,398
17,925
0
104,779
W
Artio
Enomz-
Artio
9,494
1,221
3,068
10,238
29,062
35,197
146
8,524
20,380
36,293
0
W
Merlin
M-I-B_10
Merlin
13,770
708
0
3,011
10,034
4,425
0
6,502
3,532
81,318
0
W
3,412
1,984
0
6,618
18,473
7,518
712
1,642
16,831
0
85,435
L
Sun Wukong
Schaddeschorsch_
Sun Wukong
6,479
1,304
0
5,419
20,143
19,692
0
2,533
17,502
0
45,220
L
Poseidon
T-4FJER
Poseidon
10,345
2,049
0
6,099
20,879
8,636
0
3,766
16,887
80,454
0
L
Medusa
18,408
7,938
0
5,977
17,871
9,707
2,914
2,095
15,712
0
151,325
W
19,561
2,691
0
10,588
19,825
10,796
0
3,812
15,893
0
103,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,937
Gold Earned
54,165
656
Minions Killed
648
0
Camps Cleared
0
2,056,781
Distance Traveled
2,154,401
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,118
460
168
8
0
423,559
1
L
Tyr
9,095
413
75
3
0
457,424
1
W
Tsukuyomi
12,713
578
183
8
0
424,718
2
W
Artio
9,863
448
36
2
0
466,092
4
W
Merlin
9,966
453
148
7
0
397,624
7
W
Hachiman
10,405
473
138
6
0
383,657
2
L
Sun Wukong
7,978
363
75
3
0
365,009
0
L
Poseidon
10,248
466
121
6
0
408,995
4
L
Medusa
12,498
568
217
10
0
401,794
5
W
Cliodhna
11,218
510
143
7
0
482,310
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role