Player Matchup

Fenrir
Fenrir
Hazimus
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,194 Elo+
Solo
Skadi
Skadi
Mrshirokunn
Skadi
Level 92
God Stats
1W - 1L
1,284 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 1
Neith
Neith
SenpaiPineapple
Neith
Level 122
God Stats
23W - 6L
1,750 SR
Queue Stats
70W - 44L
1,596 Elo+
Party 1
Sol
Sol
Swipper7
Sol
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
tubhonest
Shiva
Level 83
God Stats
2W - 3L
1,558 SR
Queue Stats
8W - 13L
1,336 Elo+
Party 1
Team Averages
Level 98
1,518 SR
1,384 Elo+

VS

Team Averages
Level 98
1,435 SR
1,426 Elo+
Pele
Pele
Kingsroyal999
Pele
Level 66
God Stats
2W - 4L
1,392 SR
Queue Stats
182W - 185L
1,385 Elo+
Solo
Ares
Ares
NaoMao
Ares
Level 15
God Stats
2W - 3L
1,285 SR
Queue Stats
21W - 35L
1,272 Elo+
Solo
Persephone
Persephone
QuiksilverX7
Persephone
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 192L
1,534 Elo+
Solo
Hou Yi
Hou Yi
Vudu Priest
Hou Yi
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
502W - 525L
1,401 Elo+
Solo
Jing Wei
Jing Wei
jakemiami
Jing Wei
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 266L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hazimus
Fenrir
19
4 / 3 / 7
12,428
777
5,834
13,502
7,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
9 / 3 / 14
12,514
782
24,522
14,591
7,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
14 / 0 / 11
14,736
921
26,481
10,576
6,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

19
6 / 1 / 18
12,343
771
21,800
16,126
7,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
tubhonest
Shiva
18
2 / 4 / 22
11,751
734
14,567
20,717
21,451
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 6
11,494
718
8,466
24,619
12,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
NaoMao
Ares
18
2 / 9 / 4
11,301
706
8,263
29,022
38,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
QuiksilverX7
Persephone
20
3 / 5 / 5
12,330
771
12,904
16,057
8,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
18
3 / 8 / 1
11,573
723
12,150
23,067
11,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
jakemiami
Jing Wei
15
0 / 3 / 2
9,397
587
5,476
10,989
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
28
35
Kills
10
11
Deaths
34
72
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hazimus
Fenrir
4
3
7
2.5
L
2
9
6
0.56
W
9
3
14
5.33
L
Ares
NaoMao
Ares
2
9
4
0.44
L
Persephone
QuiksilverX7
Persephone
3
5
5
1.1
W
14
0
11
19.5
W
6
1
18
15
L
Hou Yi
3
8
1
0.44
L
Jing Wei
jakemiami
Jing Wei
0
3
2
0.33
W
Shiva
tubhonest
Shiva
2
4
22
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,204
Damage
47,259
75,512
Taken
103,754
49,679
Mitigated
76,220
17,872
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hazimus
Fenrir
5,834
1,910
0
3,612
13,502
7,311
2,170
1,969
11,533
0
44,994
L
8,466
675
365
850
24,619
12,793
0
4,389
20,230
0
40,118
W
24,522
9,148
0
548
14,591
7,185
1,380
5,445
9,146
0
48,428
L
Ares
NaoMao
Ares
8,263
1,456
0
850
29,022
38,572
0
7,619
21,403
16,947
0
L
Persephone
QuiksilverX7
Persephone
12,904
209
0
1,114
16,057
8,565
0
3,183
12,869
46,954
0
W
26,481
7,144
0
4,584
10,576
6,039
4,092
1,638
8,938
0
89,762
W
21,800
7,480
0
7,465
16,126
7,693
3,937
3,237
12,889
58,987
0
L
Hou Yi
12,150
5,906
408
1,477
23,067
11,699
0
4,454
18,613
0
43,535
L
Jing Wei
jakemiami
Jing Wei
5,476
4,016
0
1,161
10,989
4,591
0
2,154
8,835
0
17,511
W
Shiva
tubhonest
Shiva
14,567
1,449
391
1,272
20,717
21,451
336
8,878
11,839
0
26,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,772
Gold Earned
56,095
335
Minions Killed
239
0
Camps Cleared
0
1,547,520
Distance Traveled
1,274,651
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,428
777
83
5
0
302,240
0
L
Pele
11,494
718
64
4
0
296,446
1
W
Skadi
12,514
782
44
3
0
314,800
2
L
Ares
11,301
706
13
1
0
254,491
1
L
Persephone
12,330
771
87
5
0
314,585
0
W
Neith
14,736
921
130
8
0
298,260
3
W
Sol
12,343
771
55
3
0
318,340
0
L
Hou Yi
11,573
723
50
3
0
237,338
1
L
Jing Wei
9,397
587
25
2
0
171,791
0
W
Shiva
11,751
734
23
1
0
313,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role