Player Matchup

Jormungandr
Jormungandr
ClankyKidtwist
Jormungandr
Level 107
God Stats
17W - 18L
1,492 SR
Queue Stats
116W - 120L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
Mechasaurus
Baron Samedi
Level 106
God Stats
3W - 5L
1,419 SR
Queue Stats
117W - 121L
1,480 Elo+
Party 1
Loki
Loki
VeriRose
Loki
Level 35
God Stats
7W - 1L
1,816 SR
Queue Stats
71W - 62L
1,492 Elo+
Party 1
Team Averages
Level 83
1,576 SR
1,484 Elo+

VS

Team Averages
Level 59
1,316 SR
1,303 Elo+
Janus
Janus
ARMOTRON82
Janus
Level 107
God Stats
0W - 1L
1,160 SR
Queue Stats
7W - 13L
1,253 Elo+
Solo
Artemis
Artemis
Droman941249131
Artemis
Level 30
God Stats
20W - 36L
1,289 SR
Queue Stats
68W - 106L
1,156 Elo+
Solo
Fenrir
Fenrir
frmasonwth
Fenrir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ClankyKidtwist
Jormungandr
18
11 / 1 / 15
12,652
843
16,014
18,780
18,724
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Mechasaurus
Baron Samedi
17
7 / 2 / 19
11,944
796
20,195
17,340
10,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
17
10 / 2 / 12
11,817
788
10,556
9,341
4,372
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 11 / 2
9,445
630
10,288
18,363
7,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 7 / 2
8,892
593
10,282
13,509
5,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
frmasonwth
Fenrir
12
1 / 11 / 3
8,862
591
8,527
18,797
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
28
Kills
5
5
Deaths
29
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
2
11
2
0.27
W
Jormungandr
ClankyKidtwist
Jormungandr
11
1
15
18.5
L
2
7
2
0.43
W
Baron Samedi
Mechasaurus
Baron Samedi
7
2
19
8.25
W
Loki
10
2
12
8
L
Fenrir
frmasonwth
Fenrir
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,765
Damage
29,097
45,461
Taken
50,669
33,700
Mitigated
22,339
16,001
Healing
3,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,288
275
0
1,127
18,363
7,199
0
12,579
5,784
46,244
0
W
Jormungandr
ClankyKidtwist
Jormungandr
16,014
3,959
184
4,821
18,780
18,724
99
5,398
12,942
43,887
0
L
10,282
4,134
0
649
13,509
5,459
0
10,250
3,259
0
25,766
W
Baron Samedi
Mechasaurus
Baron Samedi
20,195
1,754
2,645
7,580
17,340
10,604
1,140
3,228
13,860
51,175
0
W
Loki
10,556
1,642
0
771
9,341
4,372
1,496
1,948
7,297
0
36,345
L
Fenrir
frmasonwth
Fenrir
8,527
1,824
38
1,228
18,797
9,681
217
13,764
5,033
0
16,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,413
Gold Earned
27,199
164
Minions Killed
132
11
Camps Cleared
3
758,528
Distance Traveled
655,996
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,445
630
78
5
0
215,420
2
W
Jormungandr
12,652
843
61
4
2
232,550
0
L
Artemis
8,892
593
37
2
2
222,457
1
W
Baron Samedi
11,944
796
60
4
5
247,170
3
W
Loki
11,817
788
43
3
4
278,808
0
L
Fenrir
8,862
591
17
1
1
218,119
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role