Player Matchup

Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ConstantMMR
Freya
Level 48
God Stats
2W - 2L
1,590 SR
Queue Stats
16W - 12L
1,631 Elo+
Solo
Janus
Janus
Nightmare66c
Janus
Level 123
God Stats
0W - 1L
1,308 SR
Queue Stats
388W - 364L
1,589 Elo+
Party 3
Chaac
Chaac
blade daw 14 x
Chaac
Level 88
God Stats
6W - 8L
1,497 SR
Queue Stats
74W - 82L
1,467 Elo+
Party 3
Team Averages
Level 111
1,479 SR
1,538 Elo+

VS

Team Averages
Level 85
1,691 SR
1,447 Elo+
Khepri
Khepri
DesertFlower94
Khepri
Level 94
God Stats
6W - 0L
1,854 SR
Queue Stats
262W - 347L
1,383 Elo+
Party 1
Ao Kuang
Ao Kuang
SpacialZebra816
Ao Kuang
Level 43
God Stats
5W - 3L
1,723 SR
Queue Stats
39W - 55L
1,392 Elo+
Solo
King Arthur
King Arthur
Spidermankey26
King Arthur
Level 49
God Stats
120W - 100L
1,576 SR
Queue Stats
168W - 173L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
Xandar99
Baron Samedi
Level 119
God Stats
3W - 6L
1,454 SR
Queue Stats
119W - 182L
1,351 Elo+
Party 1
Cupid
Cupid
iLiKeToEs69420
Cupid
Level 118
God Stats
3W - 3L
1,849 SR
Queue Stats
308W - 334L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 1 / 0
6,470
431
8,439
17,228
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
 
Shiva
11
0 / 2 / 1
6,401
427
7,661
18,538
9,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 4 / 1
7,327
488
8,349
13,368
5,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 2
7,697
513
5,318
9,858
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 0
6,333
422
4,639
15,971
13,134
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
7,350
490
5,568
10,382
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
14
4 / 2 / 5
8,458
564
5,257
14,216
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Spidermankey26
King Arthur
16
6 / 0 / 6
10,057
670
19,346
18,079
20,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Xandar99
Baron Samedi
14
3 / 2 / 2
8,118
541
9,493
10,043
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 0
8,262
551
12,351
8,643
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
15
15
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
L
Shiva
 
Shiva
0
2
1
0.25
L
3
4
1
0.88
W
0
0
2
1
L
1
2
2
1
W
Ao Kuang
4
2
5
3.25
W
King Arthur
Spidermankey26
King Arthur
6
0
6
9
W
Baron Samedi
Xandar99
Baron Samedi
3
2
2
2
L
0
6
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,406
Damage
52,015
74,963
Taken
61,363
45,498
Mitigated
43,579
21,542
Healing
28,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,439
2,488
415
4,431
17,228
11,981
144
7,096
10,132
35,886
0
L
Shiva
 
Shiva
7,661
1,700
452
6,327
18,538
9,950
96
2,743
15,795
0
44,664
L
8,349
2,567
0
3,502
13,368
5,846
41
2,932
10,436
56,796
0
W
5,568
1,950
159
2,144
10,382
7,930
501
5,074
5,308
22,181
0
L
5,318
447
0
2,716
9,858
4,587
0
5,417
4,441
58,785
0
W
Ao Kuang
5,257
1,594
0
8,199
14,216
6,106
857
4,940
9,276
47,173
0
W
King Arthur
Spidermankey26
King Arthur
19,346
2,400
0
3,852
18,079
20,735
20
4,472
13,607
0
91,723
W
Baron Samedi
Xandar99
Baron Samedi
9,493
793
1,413
4,573
10,043
5,213
839
5,456
4,587
54,095
0
L
4,639
927
0
3,699
15,971
13,134
0
2,130
13,841
0
34,209
W
12,351
6,897
1,245
6,610
8,643
3,595
1,438
2,164
6,479
0
79,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
42,245
352
Minions Killed
495
0
Camps Cleared
0
1,378,783
Distance Traveled
1,415,814
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,470
431
44
3
0
269,203
2
L
Shiva
6,401
427
53
4
0
283,614
2
L
Freya
7,327
488
77
5
0
294,056
3
W
Khepri
7,350
490
26
2
0
278,102
2
L
Janus
7,697
513
111
7
0
270,790
1
W
Ao Kuang
8,458
564
91
6
0
312,227
1
W
King Arthur
10,057
670
153
10
0
299,857
2
W
Baron Samedi
8,118
541
80
5
0
284,522
0
L
Chaac
6,333
422
67
4
0
261,120
1
W
Cupid
8,262
551
145
10
0
241,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role