Player Matchup

Ah Puch
Ah Puch
JamesTaco1011
Ah Puch
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 150L
1,482 Elo+
Party 1
Lancelot
Lancelot
TheGreatStank77
Lancelot
Level 89
God Stats
2W - 0L
1,474 SR
Queue Stats
66W - 61L
1,523 Elo+
Party 1
Chaac
Chaac
YungCrit1c
Chaac
Level 14
God Stats
19W - 15L
1,606 SR
Queue Stats
24W - 25L
1,454 Elo+
Party 1
Team Averages
Level 56
1,527 SR
1,486 Elo+

VS

Team Averages
Level 74
1,548 SR
1,492 Elo+
Chaac
Chaac
AirGoat juice
Chaac
Level 26
God Stats
4W - 10L
1,511 SR
Queue Stats
96W - 76L
1,525 Elo+
Party 2
Vulcan
Vulcan
martianodeli
Vulcan
Level 68
God Stats
2W - 2L
1,633 SR
Queue Stats
164W - 180L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
nazmoney103
Ah Muzen Cab
Level 127
God Stats
11W - 7L
1,499 SR
Queue Stats
245W - 232L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
2 / 4 / 8
21,043
638
36,862
24,011
10,098
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
20
7 / 5 / 3
20,803
630
27,854
34,342
29,099
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
20
3 / 3 / 6
19,537
592
20,724
36,288
38,174
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 6
20,200
612
16,924
34,192
23,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
20
3 / 5 / 3
19,263
584
40,846
29,216
11,058
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
nazmoney103
Ah Muzen Cab
20
5 / 3 / 6
20,725
628
22,606
30,977
11,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
12
Kills
11
12
Deaths
12
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
Ah Puch
2
4
8
1.5
W
Lancelot
7
5
3
1.7
W
Chaac
3
3
6
2
L
Vulcan
3
5
3
0.9
L
Ah Muzen Cab
nazmoney103
Ah Muzen Cab
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,440
Damage
80,376
94,641
Taken
94,385
77,371
Mitigated
45,845
18,667
Healing
30,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,924
1,774
645
10,915
34,192
23,230
358
12,742
21,450
0
78,708
W
Ah Puch
36,862
1,630
0
9,341
24,011
10,098
1,242
12,077
11,934
185,189
0
W
Lancelot
27,854
4,580
0
2,272
34,342
29,099
1,010
13,968
20,374
0
90,143
W
Chaac
20,724
2,124
0
7,054
36,288
38,174
338
15,476
20,812
0
46,046
L
Vulcan
40,846
16,359
668
4,494
29,216
11,058
0
10,949
18,267
113,605
0
L
Ah Muzen Cab
nazmoney103
Ah Muzen Cab
22,606
5,894
0
13,578
30,977
11,557
2,577
13,562
17,415
0
130,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,383
Gold Earned
60,188
467
Minions Killed
412
15
Camps Cleared
12
1,861,447
Distance Traveled
1,751,339
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
20,200
612
113
3
0
506,534
3
W
Ah Puch
21,043
638
296
9
10
594,391
2
W
Lancelot
20,803
630
115
3
5
646,794
0
W
Chaac
19,537
592
56
2
0
620,262
0
L
Vulcan
19,263
584
128
4
5
610,125
3
L
Ah Muzen Cab
20,725
628
171
5
7
634,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role