Player Matchup

Heimdallr
Heimdallr
Bambi_321
Heimdallr
Level 49
God Stats
7W - 5L
1,664 SR
Queue Stats
32W - 30L
1,440 Elo+
Solo
Nike
Nike
FlowerPotHat
Nike
Level 116
God Stats
0W - 4L
1,313 SR
Queue Stats
353W - 447L
1,468 Elo+
Solo
Nemesis
Nemesis
Gelo24_
Nemesis
Level 38
God Stats
4W - 8L
1,408 SR
Queue Stats
72W - 106L
1,332 Elo+
Solo
Merlin
Merlin
Neo-Carliitos010
Merlin
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 124L
1,446 Elo+
Party 1
Ymir
Ymir
XpiojopeludoX
Ymir
Level 48
God Stats
26W - 15L
1,548 SR
Queue Stats
43W - 42L
1,437 Elo+
Party 1
Team Averages
Level 71
1,487 SR
1,425 Elo+

VS

Team Averages
Level 89
1,553 SR
1,519 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Amaritsu
Scylla
Level 131
God Stats
6W - 2L
1,598 SR
Queue Stats
264W - 273L
1,524 Elo+
Solo
Sylvanus
Sylvanus
GiantMooShoo
Sylvanus
Level 47
God Stats
16W - 13L
1,587 SR
Queue Stats
92W - 88L
1,555 Elo+
Solo
Hades
Hades
darknessShip
Hades
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,541 Elo+
Solo
Neith
Neith
omarsyr699
Neith
Level 86
God Stats
6W - 7L
1,581 SR
Queue Stats
155W - 156L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bambi_321
Heimdallr
14
0 / 3 / 0
7,792
433
7,376
11,968
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 0 / 0
9,116
506
5,958
12,079
11,671
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Gelo24_
Nemesis
12
0 / 4 / 0
7,314
406
4,220
15,379
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 4 / 0
8,089
449
8,099
10,543
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 4 / 0
7,263
404
4,777
14,147
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 0 / 6
9,485
527
6,316
13,635
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Amaritsu
Scylla
16
6 / 0 / 5
9,999
556
11,216
9,870
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
GiantMooShoo
Sylvanus
13
3 / 0 / 5
9,017
501
5,612
11,828
9,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 0 / 2
10,217
568
9,464
12,690
7,574
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
17
3 / 0 / 4
10,295
572
8,260
9,028
4,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
15
15
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
6
6
W
Scylla
Amaritsu
Scylla
6
0
5
8.5
L
Heimdallr
Bambi_321
Heimdallr
0
3
0
0
L
0
0
0
0
L
Nemesis
Gelo24_
Nemesis
0
4
0
0
W
Sylvanus
GiantMooShoo
Sylvanus
3
0
5
5.5
L
0
4
0
0
L
0
4
0
0
W
0
0
2
1
W
Neith
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
40,868
64,116
Taken
57,051
35,413
Mitigated
32,269
13,681
Healing
34,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,316
3,378
0
5,575
13,635
5,918
0
1,951
11,480
0
81,446
W
Scylla
Amaritsu
Scylla
11,216
1,700
0
2,891
9,870
4,423
13
5,153
4,319
79,550
0
L
Heimdallr
Bambi_321
Heimdallr
7,376
3,303
0
4,614
11,968
4,668
0
803
11,165
0
71,799
L
5,958
757
0
2,710
12,079
11,671
0
5,521
6,548
0
83,480
L
Nemesis
Gelo24_
Nemesis
4,220
1,777
0
619
15,379
6,007
0
5,196
10,013
0
68,976
W
Sylvanus
GiantMooShoo
Sylvanus
5,612
1,813
5,301
6,659
11,828
9,423
147
3,819
7,921
22,948
0
L
8,099
433
0
2,101
10,543
3,993
32
6,178
4,107
60,423
0
L
4,777
1,045
0
3,637
14,147
9,074
50
8,017
5,991
19,320
0
W
9,464
1,467
61
9,760
12,690
7,574
680
834
11,856
89,830
0
W
Neith
8,260
3,937
0
4,266
9,028
4,931
0
791
8,237
0
99,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,574
Gold Earned
49,013
540
Minions Killed
603
0
Camps Cleared
0
1,617,951
Distance Traveled
1,800,342
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,485
527
126
7
0
438,440
3
W
Scylla
9,999
556
115
6
0
332,135
2
L
Heimdallr
7,792
433
118
7
0
284,664
0
L
Nike
9,116
506
166
9
0
328,214
2
L
Nemesis
7,314
406
98
5
0
391,347
4
W
Sylvanus
9,017
501
35
2
0
329,166
4
L
Merlin
8,089
449
127
7
0
302,122
1
L
Ymir
7,263
404
31
2
0
311,604
0
W
Hades
10,217
568
172
10
0
335,615
3
W
Neith
10,295
572
155
9
0
364,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role