Player Matchup

King Arthur
King Arthur
GENARO MORALES
King Arthur
Level 147
God Stats
10W - 9L
1,441 SR
Queue Stats
115W - 102L
1,509 Elo+
Solo
Cliodhna
Cliodhna
HOLxSKILL
Cliodhna
Level 108
God Stats
8W - 5L
1,423 SR
Queue Stats
72W - 76L
1,460 Elo+
Solo
Cupid
Cupid
bigdxvz
Cupid
Level 65
God Stats
33W - 33L
1,500 SR
Queue Stats
197W - 215L
1,464 Elo+
Solo
Scylla
Scylla
daelmg_2005
Scylla
Level 65
God Stats
6W - 11L
1,374 SR
Queue Stats
231W - 228L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
iiHipNoTiiC
Zhong Kui
Level 101
God Stats
26W - 25L
1,730 SR
Queue Stats
589W - 614L
1,487 Elo+
Solo
Team Averages
Level 97
1,494 SR
1,481 Elo+

VS

Team Averages
Level 92
1,553 SR
1,490 Elo+
Ares
Ares
SidewinderXp
Ares
Level 85
God Stats
26W - 17L
1,515 SR
Queue Stats
89W - 86L
1,428 Elo+
Solo
Nox
Nox
TJ_BOSS_MONEY
Nox
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,630 Elo+
Solo
Scylla
Scylla
clandionix
Scylla
Level 102
God Stats
105W - 96L
1,555 SR
Queue Stats
105W - 96L
1,507 Elo+
Solo
Izanami
Izanami
ghostreconn
Izanami
Level 89
God Stats
0W - 1L
1,392 SR
Queue Stats
18W - 29L
1,439 Elo+
Solo
Kali
Kali
shadowsavage11
Kali
Level 85
God Stats
3W - 2L
1,802 SR
Queue Stats
236W - 256L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GENARO MORALES
King Arthur
20
2 / 6 / 15
13,701
979
23,602
23,106
29,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cliodhna
HOLxSKILL
Cliodhna
20
17 / 3 / 9
18,514
1,322
37,039
26,675
13,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
bigdxvz
Cupid
20
8 / 0 / 11
15,853
1,132
31,625
15,328
7,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
20
2 / 3 / 20
14,489
1,035
15,646
12,839
5,635
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
iiHipNoTiiC
Zhong Kui
20
3 / 7 / 17
13,677
977
23,853
24,108
19,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

133

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 11
16,213
1,158
14,738
35,773
62,698
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 8 / 12
13,527
966
14,936
26,429
21,989
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
clandionix
Scylla
19
4 / 1 / 6
13,722
980
16,507
10,750
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ghostreconn
Izanami
19
6 / 11 / 8
14,628
1,045
23,362
31,976
17,712
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 8 / 12
13,894
992
22,128
33,748
21,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
68
32
Kills
19
19
Deaths
32
72
Assists
49
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GENARO MORALES
King Arthur
2
6
15
1.58
W
Cliodhna
HOLxSKILL
Cliodhna
17
3
9
7.17
L
4
4
11
2.38
L
2
8
12
1
W
Cupid
bigdxvz
Cupid
8
0
11
13.5
L
Scylla
clandionix
Scylla
4
1
6
7
W
Scylla
2
3
20
4
L
Izanami
ghostreconn
Izanami
6
11
8
0.91
W
Zhong Kui
iiHipNoTiiC
Zhong Kui
3
7
17
1.64
L
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,765
Damage
91,671
102,056
Taken
138,676
75,186
Mitigated
129,296
19,266
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GENARO MORALES
King Arthur
23,602
2,498
0
0
23,106
29,064
0
10,515
12,441
0
41,157
W
Cliodhna
HOLxSKILL
Cliodhna
37,039
3,964
0
8,466
26,675
13,641
0
11,660
14,815
0
68,811
L
14,738
492
0
3,879
35,773
62,698
0
9,524
26,249
34,339
0
L
14,936
1,324
0
712
26,429
21,989
0
8,659
17,770
29,268
0
W
Cupid
bigdxvz
Cupid
31,625
14,379
2,071
3,582
15,328
7,554
0
6,693
8,559
0
75,879
L
Scylla
clandionix
Scylla
16,507
2,080
0
220
10,750
5,163
0
2,311
8,439
35,477
0
W
Scylla
15,646
2,084
1,001
538
12,839
5,635
0
5,443
7,278
34,923
0
L
Izanami
ghostreconn
Izanami
23,362
16,234
0
993
31,976
17,712
0
10,718
20,667
0
62,484
W
Zhong Kui
iiHipNoTiiC
Zhong Kui
23,853
1,031
0
3,608
24,108
19,292
0
11,136
12,782
33,746
0
L
22,128
12,046
0
3,243
33,748
21,734
0
8,287
25,461
0
38,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,234
Gold Earned
71,984
282
Minions Killed
239
15
Camps Cleared
3
1,300,492
Distance Traveled
1,234,586
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,701
979
36
3
1
277,079
0
W
Cliodhna
18,514
1,322
61
4
13
309,431
0
L
Ares
16,213
1,158
30
2
2
290,906
1
L
Nox
13,527
966
32
2
0
220,258
1
W
Cupid
15,853
1,132
112
8
1
274,270
1
L
Scylla
13,722
980
53
4
0
268,090
1
W
Scylla
14,489
1,035
49
4
0
239,510
0
L
Izanami
14,628
1,045
87
6
0
199,985
1
W
Zhong Kui
13,677
977
24
2
0
200,202
0
L
Kali
13,894
992
37
3
1
255,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role