Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zeus
Zeus
BredPanda22
Zeus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
2,016 Elo+
Party 2
Cupid
Cupid
DaDingusAmingus
Cupid
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
256W - 95L
1,926 Elo+
Party 2
Mulan
Mulan
FAMOUS CMB
Mulan
Level 140
God Stats
5W - 7L
1,817 SR
Queue Stats
162W - 78L
1,766 Elo+
Party 2
Arachne
Arachne
Googlesomething
Arachne
Level 18
God Stats
6W - 12L
1,527 SR
Queue Stats
14W - 20L
1,425 Elo+
Party 4
Team Averages
Level 64
1,569 SR
1,727 Elo+

VS

Team Averages
Level 91
1,508 SR
1,490 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Potatriot
Kumbhakarna
Level 37
God Stats
5W - 7L
1,668 SR
Queue Stats
71W - 66L
1,513 Elo+
Party 3
Nemesis
Nemesis
SolidWay
Nemesis
Level 119
God Stats
17W - 15L
1,490 SR
Queue Stats
416W - 442L
1,422 Elo+
Solo
Chernobog
Chernobog
UnknownSoldier10
Chernobog
Level 129
God Stats
106W - 102L
1,557 SR
Queue Stats
483W - 466L
1,457 Elo+
Party 3
Bastet
Bastet
Youstink321
Bastet
Level 16
God Stats
0W - 2L
1,326 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 1 / 4
6,684
477
7,180
8,056
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 2 / 3
8,388
599
11,988
8,598
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 1 / 3
8,922
637
11,266
9,604
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
14
4 / 1 / 3
8,560
611
7,579
12,268
9,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 4
7,479
534
4,987
11,447
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 2 / 1
7,321
523
9,099
14,192
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kumbhakarna
Potatriot
Kumbhakarna
9
0 / 4 / 2
5,855
418
1,614
12,107
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
SolidWay
Nemesis
10
2 / 5 / 2
6,390
456
3,871
13,839
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
9
0 / 4 / 2
5,512
394
3,006
9,750
3,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
11
2 / 4 / 0
6,618
473
6,763
11,092
3,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
7
7
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
4
3
L
Sol
 
Sol
3
2
1
1.75
W
4
2
3
2.75
W
7
1
3
8.5
W
Mulan
4
1
3
5.5
W
2
2
4
2
L
Kumbhakarna
Potatriot
Kumbhakarna
0
4
2
0.25
L
Nemesis
SolidWay
Nemesis
2
5
2
0.6
L
Chernobog
0
4
2
0.25
L
Bastet
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,000
Damage
24,353
49,973
Taken
60,980
28,334
Mitigated
26,592
25,798
Healing
17,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,180
2,661
1,348
3,296
8,056
5,578
967
4,415
3,641
28,595
7,191
L
Sol
 
Sol
9,099
2,807
0
8,529
14,192
5,390
0
7,568
6,624
71,395
0
W
11,988
2,345
0
4,077
8,598
3,595
112
3,876
4,722
61,863
0
W
11,266
6,241
174
4,203
9,604
4,485
1,262
1,176
8,428
0
71,573
W
Mulan
7,579
412
0
7,642
12,268
9,236
282
0
12,268
0
55,488
W
4,987
2,893
0
5,058
11,447
5,440
0
1,246
10,201
0
49,695
L
Kumbhakarna
Potatriot
Kumbhakarna
1,614
55
0
2,121
12,107
8,846
0
5,207
6,860
18,260
0
L
Nemesis
SolidWay
Nemesis
3,871
1,401
0
1,885
13,839
5,107
0
2,431
11,333
0
30,994
L
Chernobog
3,006
1,629
0
2,176
9,750
3,530
0
1,855
7,895
0
29,736
L
Bastet
6,763
978
0
2,318
11,092
3,719
0
758
9,967
0
41,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,033
Gold Earned
31,696
469
Minions Killed
321
0
Camps Cleared
0
1,274,994
Distance Traveled
1,307,280
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,684
477
57
4
0
221,888
0
L
Sol
7,321
523
121
9
0
236,946
4
W
Zeus
8,388
599
103
7
0
237,354
2
W
Cupid
8,922
637
118
8
0
243,582
5
W
Mulan
8,560
611
115
8
0
261,530
2
W
Arachne
7,479
534
76
5
0
310,640
0
L
Kumbhakarna
5,855
418
27
2
0
260,892
4
L
Nemesis
6,390
456
54
4
0
299,043
2
L
Chernobog
5,512
394
51
4
0
216,410
0
L
Bastet
6,618
473
68
5
0
293,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role