Player Matchup

King Arthur
King Arthur
Digallo
King Arthur
Level 48
God Stats
4W - 3L
1,698 SR
Queue Stats
74W - 62L
1,528 Elo+
Party 1
Hercules
Hercules
SMEgg0123456789
Hercules
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
YahBoiMrKrabs
Gilgamesh
Level 22
God Stats
2W - 2L
1,377 SR
Queue Stats
31W - 15L
1,565 Elo+
Party 1
Team Averages
Level 58
1,525 SR
1,535 Elo+

VS

Team Averages
Level 65
1,671 SR
1,367 Elo+
Nu Wa
Nu Wa
SKG XBOXMAN
Nu Wa
Level 92
God Stats
25W - 13L
1,552 SR
Queue Stats
65W - 70L
1,376 Elo+
Party 2
Artemis
Artemis
Spm1701
Artemis
Level 10
God Stats
5W - 5L
1,616 SR
Queue Stats
11W - 18L
1,402 Elo+
Party 2
Terra
Terra
TheHerbDiesel
Terra
Level 93
God Stats
5W - 6L
1,847 SR
Queue Stats
68W - 87L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Digallo
King Arthur
14
2 / 0 / 18
9,681
745
13,859
14,841
14,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
15
9 / 0 / 11
10,627
817
12,560
14,560
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
YahBoiMrKrabs
Gilgamesh
13
11 / 2 / 9
10,648
819
13,961
13,704
7,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 0
8,514
655
10,962
13,749
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Spm1701
Artemis
10
0 / 8 / 1
7,466
574
9,828
12,629
4,542
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 1
8,131
625
9,334
16,579
19,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
22
Kills
2
2
Deaths
22
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Digallo
King Arthur
2
0
18
11
L
2
9
0
0.22
W
Hercules
9
0
11
14.5
L
Artemis
Spm1701
Artemis
0
8
1
0.06
L
0
5
1
0.1
W
Gilgamesh
YahBoiMrKrabs
Gilgamesh
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,380
Damage
30,124
43,105
Taken
42,957
29,418
Mitigated
28,453
19,176
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Digallo
King Arthur
13,859
1,421
268
7,469
14,841
14,098
464
7,743
7,098
0
40,356
L
10,962
4,677
275
539
13,749
4,208
329
256
13,143
37,572
0
W
Hercules
12,560
3,924
0
8,753
14,560
7,851
410
7,510
7,050
0
35,406
L
Artemis
Spm1701
Artemis
9,828
5,136
0
1,006
12,629
4,542
0
0
12,215
0
16,385
L
9,334
1,093
853
3,494
16,579
19,703
0
58
15,642
19,249
0
W
Gilgamesh
YahBoiMrKrabs
Gilgamesh
13,961
5,104
0
2,686
13,704
7,469
1,504
6,942
6,762
0
34,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
24,111
119
Minions Killed
94
8
Camps Cleared
4
744,643
Distance Traveled
605,152
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,681
745
46
4
2
261,014
4
L
Nu Wa
8,514
655
54
4
1
188,001
3
W
Hercules
10,627
817
42
3
2
251,843
3
L
Artemis
7,466
574
17
1
1
179,608
0
L
Terra
8,131
625
23
2
2
237,543
2
W
Gilgamesh
10,648
819
31
2
4
231,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role